Hidden attributes

Video game concept

Certain game affecting character attributes are hidden from the player, making players either completely oblivious or only vaguely aware of their existence. Also stats that are stated to exist, but nothing clear is given for what their values are.

46
games
31
platforms
If these hidden attributes have any linear or 1:1 visual representation, then this does not count since you already can see it.

Reasons for hiding this information can be any number of things, first and foremost comes immersion because it's something you wouldn't know for yourself either, another is to make metagaming harder and make the player more reckless (or careful if they understand it) because they have no direct way of telling how much more they can do something before they're punished for it (e.g. karma), possibly (though unlikely) an oversight from developers, etc.

Popular tags

interactivefiction landsoflore roguelike sentinel-series tenno-series towerdefense ultima ultimaageofenlightenment zelda zelda-universe

Parent group

Missing information

Games by year

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The first Hidden attributes video game was released on August 1982.

Origin, Pony Canyon and Origin8 Technologies published most of these games.

Platforms

MS-DOS 5
Windows 4
Linux 3
Mac OS X 3
NES 2
Amiga 2
Apple II E 2
Atari 400/800 2
GP2X 1
C64 1
Apple IIGS 1
GameCube 1
NEC PC9801 1
OS/2 1
Atari ST 1
Win3.1 1
Android 1
Master System 1
iOS 1
BeOS 1
PS4 1
FM Towns 1
MICRO 7 - FM7 1
NEC PC8801 1
Sharp X1 1
MSX2 1
X68000 1
GBA 1
BSD 1
TRS-80 1

Most common companies