Item identification
Video game concept
Player must or can identify items to gain greater insight to them. In some instances player may be prohibited from using items without identification.
87
games
28platforms
LIN 2001-05-08
WIN 1999-03
WIN 1996-12
OSX 2010-05-26
X360 2011-03-09
DOS 1985
LIN ? *
DOS 1994
WIN 2001-06-29
PS3 2013-09-03
WIN 2014-06-30
WIN 2000-06-29
The actual identification is likely done by purchasing the services of someone who can identify the items, using scrolls of identify or other similar magics, or characters have a skill which determines what they can identify.
Best cases are where the identification is incremental rather than the usual do or don't know binary.
Unidentified items are likely prevented from being used in games without cursed items, while in games with cursed items it is explicitly allowed.
Best cases are where the identification is incremental rather than the usual do or don't know binary.
Unidentified items are likely prevented from being used in games without cursed items, while in games with cursed items it is explicitly allowed.
Popular tags
actionrpg diablo divinity-series dungeoncrawler eschalonseries gameoftheyear hackandslash lootemup mmog roguelike shining-series systemshock torchlight-seriesParent groups
Games by year
The first Item identification video game was released in 1975.
Blizzard, Blizzard Entertainment and DevTeam published most of these games.