Open-ended
Culture theme
The ending leaves open some issues, hints on others or otherwise gives similar message.
126
games
14platforms
WIN 2010-06-24
DOS 1995-04
WIN 2012-04
DC 2000-01-25
WIN 2011-09
PS2 2002-09-27
WIN 2010-09-22
WIN 2009-11
X360 2010-09-22
PS2 2001-12-03
X360 2009-03-24
WIN 2010-11-17
See also: sequel hook
Generally this should only include cases where the open issues are mentioned, hinted at or such in the ending or near it but not by introducing new or returning challenges as per sequel hook. Less so for cases where the earlier story would imply such for those paying attention. Comparable to a cliffhanger without the drama.
Often this is a signal that the game makers want to make a sequel or their desire to feed any fan community they hope the game gets.
The usual mention that it wasn't the last of the protagonist's adventures or something is another story altogether should be ignored as they're unnecessarily common and vague (perhaps add more specific tag for such?).
Often this is a signal that the game makers want to make a sequel or their desire to feed any fan community they hope the game gets.
The usual mention that it wasn't the last of the protagonist's adventures or something is another story altogether should be ignored as they're unnecessarily common and vague (perhaps add more specific tag for such?).
Popular tags
actionadventure cacophonicvoice chapters cliffhanger entangled environmentalpuzzle evilisgood firstpersonshooter interspecificconflict laserbolts latestart macho metroidvania movie multilingual obligation rating-esrb-m rating-esrb-t rating-pegi-18 recap recurrence-character revenge secondaryantagonist sequelhook serious surreal survivalhorror technology-theme temporalincursion thedestroyer twitchshooter universallanguage warParent group
Games by year
The first Open-ended video game was released in 1991.
Electronic Arts, Bethesda Softworks and Sega published most of these games.