Player statistics
Video game concept
Offers numerical data and metrics that represent a player's performance, capabilities, or attributes in a game.
101
games
14platforms
X360 2009-06-30
X360 2014-08-12
XBOX1 2016-05-24
WIN 2004-11-01
WIN 2011-11-11
WIN 2011-08-30
WIN 2014-05
WIN 2010-04-08
WIN 2010-05-27
WIN 2014-03-11
WIN 2011-09-30
OSX 2014-10-28
Examples:
* Weapon accuracy
* Resource effectiveness
* Walked distance
* Time spent in air (e.g. due to jumping)
* Longest combo
* Level time
These may also include statistics on best and worst cases and even more thorough information, such as deduced player preferences (most used tool/weapon, most played character/class, most played level, etc.)
This tag should be only used when the statistics include information that does not describe player's required performance, such as receiving jump distance, form, and such "relevant" statistics in ski jumping game do not count.
* Weapon accuracy
* Resource effectiveness
* Walked distance
* Time spent in air (e.g. due to jumping)
* Longest combo
* Level time
These may also include statistics on best and worst cases and even more thorough information, such as deduced player preferences (most used tool/weapon, most played character/class, most played level, etc.)
This tag should be only used when the statistics include information that does not describe player's required performance, such as receiving jump distance, form, and such "relevant" statistics in ski jumping game do not count.
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Games by year
The first Player statistics video game was released on March 2001.
Trendy Entertainment, Bethesda Softworks and Electronic Arts published most of these games.