Real-time limit
Video game concept
Rarely used mode of play whereby a game can't be completed unless done so in a limited time without pauses or breaks in the action.
63
games
41platforms
C64 1986
FMT 1992-06
SPC 1986
GBC 1999-04-15
C64 2011-10-16
IIE 1982
C64 1986
ST 1990-09
MAC 1992
DOS 1987
IIE 1982
SNES 1992-11
Popular tags
interactivefiction pitfallseries pop-original princeofpersia shokutakuGames by year
The first Real-time limit video game was released in 1980.
Brøderbund, Durell and Acclaim Entertainment published most of these games.