Sidetracked
Video game concept
At some point, or significant part of the overall story, you get sidetracked from the main goal/issue.
16
games
6platforms
X360 2008-10-28
WIN 2009-10-23
WIN 2008-10-28
WIN 2013-03-26
WIN 2002-06-28
PS3 2008-10-28
OSX 2011-08
WIN 2012-05-04
WIN 2011-06-10
WIN 2012-09-30
WIN 2010-09-22
Minigames, sub-quests, etc. should not count, only when the sidetracking is part of the overall "plot".
Commonly caused by character depending on something another can provide but they require you to do something for it, sending you off on a time consuming task that gives rather pitiful reward in the end.
Commonly caused by character depending on something another can provide but they require you to do something for it, sending you off on a time consuming task that gives rather pitiful reward in the end.
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The first Sidetracked video game was released in 1993.
Bethesda Softworks, Winterwolves and Take-Two Interactive published most of these games.