Size is power
Video game concept
Characters and such grow in size when they become more powerful, or more powerful or weaker variants of certain NPC, enemy, monster, etc. is sized accordingly.
41
games
11platforms
Alternate name: Size-coded NPCs
WIN 2015-04-01
WIN 2014-04-24
WIN 2011-04-29
X360 2014-04-11
WIN 2012-08-24
WIN 2011-04-15
PS3 2009-02
FLA 2010-01
WIN 2001-11-15
PS4 2015-03-24
PS2 2008-07-04
WIN 1999
Although this is logical for children vs teenagers vs adults who do have a certain logical relation with this group, this is more for the same type having varying sizes that reflect their power and such.
So, human children being weaker than human adults does NOT count. Regular humans being weaker than some giant humanoids does not count either. However, if you see a person who is 5'7" and another who is 5'11" and the latter is inexplicably more powerful (well, size does give additional strength same way being fat does), then this would count.
Some 3D games take this literally with the characters growing in size with each level or powerup.
Makes absolutely no sense when talking about skill or other non-physical power.
So, human children being weaker than human adults does NOT count. Regular humans being weaker than some giant humanoids does not count either. However, if you see a person who is 5'7" and another who is 5'11" and the latter is inexplicably more powerful (well, size does give additional strength same way being fat does), then this would count.
Some 3D games take this literally with the characters growing in size with each level or powerup.
Makes absolutely no sense when talking about skill or other non-physical power.
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Games by year
The first Size is power video game was released in 1999.
Kalypso Media Digital, Namco Bandai and Trendy Entertainment published most of these games.