Slow projectiles

Video game concept

Projectiles move at unnaturally slow speed, allowing the player to dodge and/or deflect them with ease.

22
games
10
platforms
Related:
* Projectile deflection
* Tracers

Contrast:
* Hit-scan weapons
This is the standard in shmups, especially in manic shooters, so please don't tag them.

Arrows/quarrels, rockets/missiles, slingstones, bullets, and so forth move far too fast for humans to "dodge". The problem is usually with the shooter not being good in leading the target (something machines excel at), and therefore missing it rather than their target actually dodging, deflecting or otherwise actively defending themselves from the attack. For non-human characters, especially robots, this may be more feasible.

For reference, people have extreme trouble dodging even a simple ball thrown in dodgeball, and with the thrower leading the target properly this becomes nigh impossible. Now compare that to arrows, slingshots, and bullets that move much faster than the thrown ball. Also, paintballs fly slower than bullets.

Popular tags

actionstrategy contra dungeondefenders-series hackandslash hybridgame lootemup mmog runandgun towerdefense

Parent group

Quirks

Games by year

92949698000204060810121416 41230

The first Slow projectiles video game was released on January 1992.

Konami, Trendy Entertainment and Warner Bros. Interactive published most of these games.

Related site

Platforms

Linux 8
Windows 6
Atari 2600 1
X360 1
Mac OS X 1
PS2 1
3DS 1
GB 1
SNES 1
GBA 1

Most common companies