Stipple transparency
Software concept
An early and fast method of producing transparent surfaces by stippling the surface.Such as by creating a checkerboard type pattern of opaque and fully transparent pixels (checkerboard binary transparency).
28
games
9platforms
Alternate names: Stipple binary transparency
Name variations: stipple alpha, texture stippling
WIN 2011-05-17
SAT 1996-06
WIN 2016-02-05
DOS 1990
WIN 2013-01-16
WIN 1998-12-21
WIN 2017-10-16
X68K 1994-03-15
OCS 1992
OCS 1990
ST 1989
DOS 1991-06
This was used back when hardware acceleration of transparent surfaces was still very poor and doing it on software was too slow. In modern games this may be used as a performance boost for transparency that is seen for so brief period that player is unlikely to consider it as worse quality.
Mostly interesting when done on software dynamically, but this can easily be done on the textures/sprites themselves because it's just a specific way of using binary transparency or mimicking binary transparency with alpha channel based transparency.
Mostly interesting when done on software dynamically, but this can easily be done on the textures/sprites themselves because it's just a specific way of using binary transparency or mimicking binary transparency with alpha channel based transparency.
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The first Stipple transparency video game was released in 1989.
Wolfire Games, Beamdog and Koei Tecmo published most of these games.