Super mode
Video game concept
Player character can somehow enter some "super mode" in which their performance at various common tasks becomes far greater.
45
games
13platforms
Alternate name: Super transformation
X360 2008-10-28
PS2 2002-11-14
PSP 2008-12-18
PS2 2004-03-08
PS1 1999-09-02
SNES 1994-12-02
WIN 2004-11-22
PSP 2006-11-22
WII 2007-08-20
X360 2012-08-14
XBOX 2006-07-24
PSP 2005-08-25
This usually has significant limits on when it can be used or is otherwise detrimental.
Unlike rage, the activation method of super mode is not defined at all (e.g. can activate from pickups, combo moves, specific button, etc.), only that it imparts bonuses that are far greater, possibly even game breakingly so. Some instances of rage can overlap perfectly with super mode however.
Common effects:
* Massive damage bonuses, normal mobs tend to explode from slightest touch
* Invulnerability or extreme damage resistance
Unlike rage this does not normally dissipate over time from lack of use as it commonly either have limited use to begin with or is triggered by specific items. For example it could be activated at any time you desire but it drains your health, it could activate from a power-up any time you find one, you could have a super meter that is difficult to charge up but remains at its current level as long as the super mode isn't in use and drains away while active, and so forth.
Unlike rage, the activation method of super mode is not defined at all (e.g. can activate from pickups, combo moves, specific button, etc.), only that it imparts bonuses that are far greater, possibly even game breakingly so. Some instances of rage can overlap perfectly with super mode however.
Common effects:
* Massive damage bonuses, normal mobs tend to explode from slightest touch
* Invulnerability or extreme damage resistance
Unlike rage this does not normally dissipate over time from lack of use as it commonly either have limited use to begin with or is triggered by specific items. For example it could be activated at any time you desire but it drains your health, it could activate from a power-up any time you find one, you could have a super meter that is difficult to charge up but remains at its current level as long as the super mode isn't in use and drains away while active, and so forth.
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The first Super mode video game was released on August 1994.
Capcom, THQ and Bethesda Softworks published most of these games.