Zelda Classic / ZQuest Engine
Software entity
Began as pixel perfect recreation of original Legend of Zelda for DOS. But advanced to cross-platform (DWOL) & for other 2D Zelda-likes or platformers
54
games
5platforms
LIN 2008-12-04
LIN 2002
LIN ? *
LIN 2002
LIN 2007
LIN ? *
LIN 2012-02-02
LIN 2015
LIN 2012-11-04
LIN 2013-12-31
LIN 2011-06-14
LIN 2009
ZQuest is the part of Zelda Classic that is used to create games (its the editor). 'Zelda Classic' plays these creations. While highly optimized for games in the style of the original NES Legend of Zelda, it also includes features seen in Link's Awakening, Link to the Past, and the BS Zelda games. But it is by no means limited to Zelda clones. Games as diverse as side-scrolling platformers, traditional RPGs, overhead shooters, and even first-person perspective games are possible using the 'ZQuest editor' and 'ZC player'. Even fully 3D and entirely different game types are possible.
Latest license is GPLv3. So, nothing much has changed except the latest source code and source code for many older versions are available on github. Due to certain GPLv3 clauses, team members can still make legitimate claims of restrictions. For example, the code regarding quest encryption is still proprietary. Bottom line for gamers is, compile whatever version you need on your favorite platform and enjoy.
Latest license is GPLv3. So, nothing much has changed except the latest source code and source code for many older versions are available on github. Due to certain GPLv3 clauses, team members can still make legitimate claims of restrictions. For example, the code regarding quest encryption is still proprietary. Bottom line for gamers is, compile whatever version you need on your favorite platform and enjoy.
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Game makers, License: GNU GPL 1 or 2, License: GNU GPL version 3, Proprietary license, Source Code Stolen
Games by year
The first Zelda Classic / ZQuest Engine video game was released in 1999.
Armageddon Games published all these games.