Bullet time
Activities concept
Player can somehow trigger temporary slow motion, giving them more time to assess their situation, aim their weapons, and so forth.
50
games
10platforms
Alternate names: Adrenaline time, Focus time, Frozen time, Dead time
X360 2008-11-11
WIN 2001-07-25
PS3 2009-03-24
PS3 2009-10
PS2 2003-12-02
WIN 2007-11-06
WIN 2003-06-27
WII 2007-10-16
WII 2007-05-15
WIN 2009-03-24
X360 2009-10
PS3 2008-11-11
Related:
* Time compression - the opposite of bullet time, always controllable by the player
* Time shifting - actual control over time
* Time travel
* Time compression - the opposite of bullet time, always controllable by the player
* Time shifting - actual control over time
* Time travel
This may be completely voluntary, triggering when the player activates it like any other action, or it can be triggered by certain events more or less outside of player's control.
Not usable when time compression cases have half-speed or similar options that give the effect of permanent bullet time.
Not usable when time compression cases have half-speed or similar options that give the effect of permanent bullet time.
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Games by year
The first Bullet time video game was released on July 25, 2001.
Tripwire Interactive, Warner Bros. Interactive and Rockstar Games published most of these games.