Related:
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Time compression - the opposite of bullet time, always controllable by the player
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Time shifting - actual control over time
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Time travel
Sanguine # 2009-11-25 14:58:04 This may be completely voluntary, triggering when the player activates it like any other action, or it can be triggered by certain events more or less outside of player's control.
Not usable when time compression cases have half-speed or similar options that give the effect of
permanent bullet time.
Sanguine # 2009-11-25 14:56:20