Universal Videogame List - www.uvlist.net

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themes
NameDescshort 
Absolute rulershipPlayer has absolute rulership of their particular nation, its goals and policies.41 games
AirdashThe protagonist can dash mid-air, causing a sudden burst of speed in the defined direction.4 games
AlchemyYou can concoct potions and/or create other alchemical substances.34 games
Astronavigation (Celestial navigation)Includes a somewhat realistic starfield that can be used for navigation, mapping, or time.1 games
Atmospheric flightAll or part of the flying is done within the gases surrounding any planetary body.30 games
Barricading (Makeshift defenses)Player can or must build makeshift barricades. Moving furniture, hammering planks on, welding things shut, and otherwise attempting to make entrance as difficult as possible.5 games
Base buildingInvolves building, maintaining and possibly defending your base of operations.157 games
Body dragging [body carrying]Player can or must carry or drag unconscious or dead people or other creatures about.34 games
Bribes (Bribery)The player may engage in the giving or taking of bribes1 games
Capturing3 games
Ceiling clingingThe protagonist can cling momentarily or permanently to ceilings or other mostly downward facing surfaces.7 games
Ceiling traversalThe protagonist can freely traverse any ceiling or mostly downward facing surfaces.9 games
ChaseInvolves chasing, usually in the form of police trying to catch some criminal. Regardless of which side of the chase the player is.28 games
Cloaking (Cloaking field;Stealth field;Cloak generator)Player can turn themselves invisible - to optical and possibly other sensors - or nearly so.16 games
ColonizationInvolves colonization of a new continent(s) or even planet(s).16 games
Combat styles (Combat stances)Player has access to multiple combat styles with single character and is required to mix and match them against different opponents.9 games
Combo moves (Combo attacks)Player can perform some devastating combo attacks and other moves by following a precise sequence of controller actions.13 games
CookingThe player is able to do some cooking.19 games
CooperationRequires cooperation between two or more characters to progress.77 games
Corpse harvestingCorpses and other remainders of dead or destroyed creatures can be harvested somehow.9 games
Counter attacksPlayer has the ability to take advantage of their opponents' attacks and turn them into devastating attacks of their own. Often the opponents can also do this.4 games
Cover mechanicsPlayer can interact with cover and/or gains various bonuses from using them.26 games
CraftingFeatures item crafting.43 games
CyberneticsPlayer character can or must work with cybernetic hardware, especially if it's their own.15 games
DashingA sudden and short run or other movement.2 games
Deception (Misinformation)3 games
DeductionDeduction plays a central role in gameplay.6 games
Devouring aliveInvolves eating some creatures while they're still alive.14 games
Digging (Tunneling)Involves digging up tunnels and/or chambers in rock or other solid material.59 games
Dimensional travel (Planar travel)Involves traveling between dimensions or planes of existence.73 games
Diplomacy4 games
DisarmingThe protagonist can somehow disarm her opponents.9 games
DisguisingPlayer can or is required to disguise themselves.7 games
DismembermentLimbs get chopped off.27 games
Dodging (Evasion)Includes movement functionality solely meant for dodging.57 games
DrawingInvolves drawing shapes or symbols.12 games
DrivingFeatures driving any land-based vehicle(s) as the whole point, for significant part of the game or prominent side activity.177 games
Emergency service2 games
Emotes (Actions)Player can perform emotes. Point at things, laugh, hop, cry, etc. Things that by themselves do little, but prompt others to respond, are responses themselves or aid verbal or other cues.11 games
EnchantingPlayer can place magical enchantments on objects that adds, changes or removes properties it normally has.9 games
Environmental combatPlayer can use the environment to vanguish their foes.6 games
EscapeA significant portion of the story involves escaping from somewhere.59 games
Espionage (clandestine;spying)Gathering of information without knowledge, consent, or being noticed by the target. In some cases, manipulation of information by the same means.57 games
Excretion (Urination and defecation)Excretion serves some gameplay purpose.11 games
Flying26 games
Flying in cavesYou must pilot a flying vessel in confined cave-like spaces.38 games
Formations (Military formations)Allows or requires the use of formations, pre or user defined arrangements of people, creatures or vehicles.26 games
Garrisons (Garrisoning)Player can utilize garrisons, either by building and assigning troops to them or using whatever is already available.13 games
Genetic assimilationInvolves assimilation of genetic material which is used to evolve, mutate or otherwise modfy the characters automatically or something akin to voluntary evolution.9 games
Gesturing(Mouse gestures)Uses gestures for control; moving the controller in vague motions of varying complexity with or without visual feedback.4 games
Gifting (Giving;Object transfer)Player can give NPCs objects outside of dialogs and other regular item transfer prompts.1 games
Gliding22 games
GrapplingPlayer can take a firm hold of opponents to either to throw, incapacitate or somehow physically use them or proceed with more straightforward pounding.26 games
GroupingPlayer can create arbitrary groups that either become literal groups or simple shortcuts to selecting them.34 games
HealingPlayer can or must heal other characters, usually limited to organic beings.9 games
Healing magic (Healing device)The protagonist has an ability, power or device that can be used indefinitely to heal themselves and possibly others.8 games
Health draining (Life draining)Player can somehow transfer the health of others onto themselves, either when they're still alive or after they've perished.27 games
Hijacking (Commandeering)Player can hijack or commandeer vehicles.40 games
Home (House owning)Player has or can have a home of some sort.13 games
Hover flightPlayer character can fly, ride a flying animal or control a vehicle that can fly but does not require constant forward motion or similar to stay airborne.11 games
Hunger and thirst (food/water requirement;FWR)Player must keep their characters and/or minions fed and watered lest they suffer starvation or dehydration and possibly death.50 games
HuntingStalking prey, shooting or otherwise killing it, displaying some of its body as a trophy, & eating everything else.27 games
Imprisoning (Taking prisoners;Taking hostages;Taking captives)Player can take prisoners, hostages or other captives.4 games
Intercluster travelInvolves traveling between star clusters or similar astral bodies.0 games
Intergalactic travelInvolves traveling between galaxies or similar astral bodies.0 games
Internal resource allocation (Energy allocation)[resource distribution]Player can or must manage resource allocation within a single system, such as a vehicle.1 games
Interplanetary travelInvolves traveling between planets or similar astral bodies.7 games
Interstellar travelInvolves traveling between star systems or similar astral bodies.7 games
Intimidation[intimidating;threatening]Player character can somehow intimidate others, especially when this is by their own actions.0 games
Investigation23 games
Jump steeringPlayer has high amount of steering control mid-jump.5 games
Jumping215 games
LandingPlayer must manually land some aircraft, spacecraft or any other flying vehicle.10 games
Leader participation31 games
Leaning[peeking]Player can lean left and right to peek around corners without revealing much of their body, either to avoid being detected or to reduce the hitting area for incoming fire.17 games
LedgesPlayer can use ledges to pull themselves up to surfaces higher than what they can jump to, move left and right on them while hanging helplessly from them, or otherwise interact with them.95 games
Light (Illumination)Light and illumination plays a vital role in gameplay, and not simply by dispelling darkness.16 games
Light dousing (Light extinguishing)Player can extinguish or destroy light sources or otherwise make them inoperable for a time.15 games
Lock pickingPlayer can or must open locks without damaging them or using the appropriate key for whatever reason.95 games
LogicGameplay for these games involves very basic logic.24 games
Logistics (Resource distribution)Player must build, manage and maintain logistics networks for storage and delivery of resources across their domain and possibly beyond.6 games
LootingPlayer must search through corpses to gain any valuables they were carrying.27 games
Map annotationPlayer can add notes on maps to describe things found.7 games
MathematicsGameplay requires the use of Math, the science of patterns, often expressed in numbers and equations.73 games
Mid-air jump (Double jump)Player can, by some mystic force, jump again in mid-air, reaching twice as high as he or she normally would.61 games
Moral choicesThe player is presented with moral choices which may stray the story or side-story to different directions. A common tool for character building in RPGs.17 games
Naval (Navy command)Commanding a single or whole fleet of maritime vessels.79 games
Necromancy1 games
Objective: CollectingTo progress, player must collect all or most objects - possibly of certain type - on each level.33 games
Objective: Find ExitTo progress, all you have to do is find the exit or whatever serves a similar purpose.13 games
Objective: Guide (Escort)Player must guide someone or something besides the protagonist (if there even is one) somewhere.17 games
Objective: Protect (Defend)The protagonist must protect someone or something besides themselves for a significant portion of the story.28 games
Orbital flightAll or part of the flying is done in orbit around a planetary body, outside their gaseous atmosphere but close enough to be affected by their gravity.1 games
Parkour (Semi-automatic obstacle navigation)Involves parkour or parkour-like action.10 games
ParryingPlayer can parry attacks.5 games
Photographing13 games
PhysicsPhysics play an important role in gameplay, usually puzzles that rely in understanding or manipulation of physics.71 games
PickpocketingPlayer can or must steal from the pockets, belt or other worn apparel something of value without being noticed.14 games
Player initiated reproductionA rarity in videogames, that players can choose for their characters to attempt have children. Not to be confused with [[tag:breeding breeding]].10 games
PossessionTaking control of other characters besides your own through possession, regardless of the specific method.35 games
Postal ServicePlayer participates in an officially service of mail or package delivery as an employee or participant.43 games
Postures [Stances]Player can assume various postures from upright to crawling.12 games
Premature detonationPlayer can somehow detonate explosives prematurely, such as shooting the dynamite in the opponent's hand or when they've just thrown it.4 games
PrioritiesPlayer can somehow control the priorities of their controlled characters, units, or anything else.4 games
Prison breakYour task is to break out of a prison or similar institution. Be this the main point or not.26 games
ProgrammingPlayer can or must program devices or other things using a language, set of symbols or commands or any other method to perform tasks.25 games
Projectile deflectionPlayer can deflect incoming projectiles somehow.11 games
Projectile recoveryPlayer can recover projectiles after firing them, usually arrows or similar.8 games
Prospecting (Mineral exploration)5 games
Psychic Powers (Psionics)Player character wields psychic powers.84 games
Racism / speciesismInvolves racism and/or speciesism; possibly with the player partaking in it, fighting against it, or simply witnessing it.6 games
Recruiting (Unit construction)Player can recruit, construct or otherwise acquire more people they can control.46 games
Remote controlPlayer can or must remotely control several devices, bots or vehicles.7 games
RepairingPlayer can or must repair mechanical, electronic or otherwise artificial entities.14 games
RescueInvolves rescuing, or attempting to rescue, one or more people.325 games
ResearchingInvolves researching and studying things you find or encounter.19 games
Resource generationPlayer is required to generate one or more types of resources.12 games
Resource harvestingInvolves harvesting of one or more types of resources.157 games
Resting (Camping;Sleeping)26 games
RestorationRestoration of some thing to its former state is a major plot element or activity.4 games
RidingAnimal riding, either as a game element or the whole point.177 games
RomanceInvolves romance, either as the whole point or some (optional) sub-plot.25 games
Rope swingingSwinging from ropes, often to get over death pits.31 games
SacrificingFeatures sacrificial ritual or rituals.7 games
SearchSearching for an object, a place, a person or something else is a major element and activity in the story.122 games
Selective breedingManipulating creatures to produce offspring with specific traits.7 games
Shapeshifting (Shapechanging)Player can change their shape, voluntarily or not.105 games
ShoppingIncludes shops, merchants, traders or item dispensers where the player can purchase new items.435 games
Singing / karaokeGameplay involves singing.9 games
SkinningPlayer can remove the skin from dead critters.2 games
Sorcery (Witchcraft;Spellcasting)Player can or must employ knowledge of the arcane, cast magic spells or do other sorcerous deeds.400 games
Space flightAll or part of the flying is done in deep space, outside the gravitational effects of planetary bodies.116 games
Spacecraft Combat2 games
Spell designing (Spell creation)Player can create new spells by combining various effectors together, varying from spell properties (duration, range, power) to effects (burn, heal, create fork) to application methods (by touch, throw, "just happens", etc.) and so forth.12 games
StealingPlayer can or must steal items or wealth from someone.45 games
Stealth (Sneaking)Stealth may be required or simply possible. Avoid being seen, heard or smelt. Take care where you leave finger & foot prints, dust & even your shadow.228 games
Stock marketFinancial games that mainly deal with share / stock trading, brokerage etc.12 games
Summoning (Conjuration)Player can summon creatures to do her bidding. These usually perish after a set time, but not necessarily.73 games
SuperjumpThe protagonist can jump abnormally high and far.7 games
SurvivalHas an overarching goal of surviving.5 games
TacticsRequires the use of tactics. Although not much different from strategy on brief glance, tactics involves much greater control over units and their operation.292 games
TaxiPlayer picks up customers and delivers them to their desired destination, usually with better pay the faster you get them there.15 games
TaxonomyCharacters can identify and categorize the creatures they encounter. Likely automatic and based on related skills.4 games
Teaching (Training)Player must somehow teach or train characters or creatures.5 games
Telekinesis (Psychokinesis)Player can manipulate objects at a distance, whether this is by psychic powers, magic or by some other means.14 games
TeleportingPlayer can teleport. Always or after acquiring a device, skill or spell that accomplishes it.23 games
Temperature control1 games
Time shifting (Time control)Player has limited control over time, excluding only actual time travel.13 games
Time travelTravelling across time to the past or to the future. Excluding minute time shifting.91 games
TortureInvolves torture, especially cases where the player takes active part as the perpetrator.8 games
Tracking1 games
TradingFeatures buying and selling goods to and from merchants, manufacturers, prospectors, potential enemies and others for profit.76 games
TrafficGames where the player must deal with non-player vehicles traveling the roads also used by the player. Not limited to racing games.37 games
TrappingPlayer can set up traps, either to capture, wound, kill, tag or otherwise affect the creature(s) that set off the trap.12 games
Typing10 games
Virtual articulation (Digital articulation)A more lifelike control mechanism, although usually limited to single limb such as your dominant arm while the rest are controlled in the regular way.3 games
Walking (On foot;Ambulation)Player can or must move about on foot.318 games
Wall climbing (Wall scaling)Involves scaling vertical surfaces without the aid of ladders or similar aides.22 games
Wall clingingThe protagonist can cling momentarily or permanently to walls or other mostly sideways facing surfaces.15 games
Wall jumpingPouncing off walls to reach greater heights.36 games
Wall traversalThe protagonist can freely traverse any wall or mostly sideways facing surfaces.11 games
WallrunningPlayer is able to run short distances on the walls, usually to sides avoiding something or as some other mechanic.26 games
Warp travel (Warping;Hyperspace;FTL travel;Superluminal travel)Includes any method of travel that breaks known laws of physics by usually exceeding the speed of light or using alternate dimension - such as hyperspace, subspace, etc. - to achieve effects similar to it. Excluding outright teleportation.23 games
Wilderness survivalFeatures wilderness survival as either the main or side activity. Fighting against starvation, dehydration, and any other difficulties you might encounter when living out in the back without the safety nets of modern society.14 games
Word input (Textual control;Typed-in commands)Player controls the game or part of the game by typing in full or partial sentences that are interpreted as commands.108 games
entities
NameDescshort 
Stunning (Incapacitating;Non-lethal weapons)[knock out;knocking out]Player character can somehow incapacitate others.40 games
concepts
NameDescshort 
Bullet time (Slow motion)Player can somehow trigger temporary slow motion, giving them more time to assess their situation, aim their weapons, and so forth.22 games
Color MatchingMatching or selecting specific colors is part of gameplay.3 games
Energy drainingPlayer can somehow transfer the energy of others onto themselves, either when they're still alive or after they've perished. Including draining non-character energy sources.1 games
ExplorationEmphasis is on exploration.4 games
HackingPlayers can or are required to hack or otherwise tamper with computers and other electrical devices. Usually accomplished by some puzzle minigame.38 games
Meat shield (Human shield)The player character can use the bodies of other characters, dead or still living, as shields against enemy fire.52 games
MemoryChallenges player's ability to memorize things, either short-term or long-term.24 games
NumbersNumbers themselves are featured.4 games
Paired combo movesIncludes combo moves that are done together with one or more other characters.3 games
Real PrizeGame that allowed players to participate in real contests and receive real prizes offered by publishers depending on their play of said game.1 games
Real RobotGames designed to make a machine in the real world react to it, typically a 'robot' character. The real machine may also be able to affect the game.3 games
RepulsionPlayer can exert a force that pushes everything away from them, either in front of them or all around.8 games
Resource processingInvolves processing of resources, converting one resource into another and so forth.3 games
Resuscitation (Resurrection;Raising dead;Re-animation)Player can somehow resuscitate fallen allies.2 games
Ricocheting2 games
RoadkillingPlayer can injure or kill NPCs by driving over them with any vehicle.24 games
Secret MissionPlayer is doing a job that is kept secret from everyone except a key people who need to know.44 games
Shape MatchingMatching or selecting specific shapes is part of gameplay.3 games
Spectacular CrashCrashes are emphasized more then necessary or replayed for no practical reason. The player may even need to take special action to recover from a crash8 games
Stalemate WarDeals with battles or war that ended with no clear victor.5 games
Stealth: Light (Illumination;Darkness)Player's ability to sneak around is affected by how bright the area is.31 games
Stealth: Line of SightPlayer character's ability to sneak around is affected by the line of sight of NPCs.52 games
Stealth: Sound (Audio)Player character's ability to sneak around is affected by the sounds they make.20 games
Task queuing (Command queuing)[task queue;command queue]Player can queue tasks for completion.7 games

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