Groups

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themes
---agriculture0 games
Absolute rulershipPlayer has absolute rulership of their particular nation, its goals and policies.1991 / 201148 games
AdoptionThe alternative to actual procreation, adopting one or more children to be raised by you.2009 / 20113 games
Agriculture (Horticulture)[farming]Planting seeds, seedlings, etc. and nurturing them to grow until they're edible or otherwise usable, or form parts that are such (e.g. fruits).1994 / 20089 games
Air controlPlayer has abnormal amount of control while in air.1991 / 201119 games
Air Traffic Control (ATC)Keeping a safe distance between aircraft and efficient, speedy, and orderly flow of traffic.1982 / 201023 games
AirdashThe protagonist can dash mid-air, causing a sudden burst of speed in the defined direction.2002 / 201216 games
Ambiguous term: DivingThe term "diving" is ambiguous and thus this should not be used as is, see the child tags for more accurate instances.0 games
Arm wrestling1985 / 19918 games
Astronavigation (Celestial navigation)Includes a somewhat realistic starfield that can be used for navigation, mapping, or time.1 games
Atmospheric flightAll or part of the flying is done within the gases surrounding any planetary body.1994 / 201034 games
Backstabbing (Stealth attack)Attacking people from behind (or otherwise without them noticing you) either allows you to instantly kill them or deal significantly higher amount of damage.1995 / 201272 games
Barricading (Makeshift defenses)Player can or must build makeshift barricades. Moving furniture, hammering planks on, welding things shut, and otherwise attempting to make entrance as difficult as possible.2004 / 201240 games
Base buildingInvolves building, maintaining and possibly defending your base of operations.1992 / 2012194 games
Blindfiring[blindfire]Player may fire from behind cover without exposing more than their gun and the hand(s) holding it. Unreliable method, but the purpose is usually to suppress the opposition than the kill them (even if that's also desirable effect).2008 / 201110 games
BlockingPlayer can block attacks, usually with a shield or similar.1999 / 201243 games
Body dragging [body carrying]Player can or must carry or drag unconscious or dead people or other creatures about.1990 / 201146 games
Body PiercingA specific type of body modification whereby holes are punctured in skin in order to hold jewelry.0 games
BodyslammingPlayer character can jump or drop their own body at an opponent, knocking them down or otherwise injuring them.2009 / 20119 games
Bounty-huntingPlayer participates in bounty-hunting: locating, capturing and/or killing individuals.2003 / 20099 games
Bribing [bribes;bribery]The player may engage in the giving or taking of bribes.1982 / 201111 games
Building designing (House designing)Player can or must design a house. Such as how many floors, where and what shaped rooms, hallways, doorways, etc. there are. Furniture, electronics, etc. not included.1997 / 201114 games
Captive exchange (Prisoner exchange;Hostage exchange)Player can exchange captives somehow.0 games
Capturing1986 / 20104 games
Cargo jettisoning (Emergency dumping)Player can trivially jettison their cargo, drop their backpack/bag, or similar. Usually to help move faster or gain increased maneuverability when such is needed immediately.2003 / 20119 games
Catch 'em UpSome or all gameplay is colliding with [b]moving[/b] objects (catching them) while other gameplay (if it exist) does not requiring significant player attention.0 games
Ceiling clingingThe protagonist can cling momentarily or permanently to ceilings or other mostly downward facing surfaces.1995 / 201011 games
Ceiling traversalThe protagonist can freely traverse any ceiling or mostly downward facing surfaces.1995 / 201215 games
Charging (Ramming;Bullrushing)[bull rushing;bull-rushing]Player character can charge at their opponents and cause damage, stunning or such with the impact.2006 / 201118 games
ChaseInvolves chasing, usually in the form of police trying to catch some criminal. Regardless of which side of the chase the player is.1988 / 200929 games
Chasing (Tailing)[Following;Pursuing]Requires chasing or otherwise following someone, either because they're running away or you're trying to find out where they're going.2007 / 201110 games
Chemistry (Alchemy)You can concoct potions and/or create other alchemical substances.1993 / 201252 games
Chemistry: Medicine2002 / 20114 games
Chemistry: Toxins2002 / 20114 games
Cloaking (Cloaking field;Stealth field;Cloak generator)Player can turn themselves invisible - to optical and possibly other sensors - or nearly so.1999 / 201231 games
ColonizationInvolves colonization of a new continent(s) or even planet(s).1984 / 200917 games
Combat styles (Combat stances)Player has access to multiple combat styles with single character and is required to mix and match them against different opponents.2002 / 201210 games
Combo moves (Combo attacks)Player can perform some devastating combo attacks and other moves by following a precise sequence of controller actions.1991 / 201231 games
Component jettisoningPlayer can trivially jettison components, gear/equipment (such as worn armor), or similar. Usually for similar purposes as jettisoning cargo.0 games
Constructing (Building construction)Player spends significant amount of time personally building or managing the building of singular object or structure, such as a house, possibly several but each are worked on separately and with equal effort.2000 / 201210 games
ContractingPlayer can create contracts that others may try take and complete.0 games
Conversion[converting]Player can somehow convert creatures, especially enemies/opponents, to their side.2005 / 20109 games
CookingThe player is able to do some cooking.1992 / 201249 games
CooperationRequires cooperation between two or more characters to progress.1981 / 2012104 games
Cooperative construction (Co-operative construction)One player/character can start constructing a building, unit, etc. and another player/character can join in it to help.2007 / 20083 games
Corpse harvestingCorpses and other remainders of dead or destroyed creatures can be harvested somehow.1997 / 200814 games
Corpse lootingPlayer must search through corpses to gain any valuables they were carrying.1994 / 201164 games
Counter attacksPlayer has the ability to take advantage of their opponents' attacks and turn them into devastating attacks of their own. Often the opponents can also do this.2003 / 201014 games
Cover swapThere's a simple way to swap to a nearby cover, usually much faster and more fluidly than otherwise would be possible.2009 / 20117 games
Cover systemPlayer can interact with cover and/or gains various bonuses from using them.1994 / 201289 games
CraftingFeatures item crafting.1990 / 2013119 games
Crafting: Weapons (Weaponsmithing)0 games
Creature designing (Species designing)1997 / 20088 games
Criminal activity (Law breaking)Player can or must break the law in a manner other characters object to, call law enforcers for or even personally try to apprehend you.1998 / 201235 games
CrueltyEncourages and/or rewards acts of cruelty.2002 / 201117 games
Curse Removing (Jinx Removing)Protagonists can be cursed and have curses removed many times in the game (an occurrence, not a plot point).0 games
Cybernetics (Bionics)Player character can or must work with cybernetic hardware, especially if it's their own.1993 / 201122 games
DashingA sudden and short run or similar movement.2002 / 201219 games
Dead animationPlayer can animate the dead, regardless of the method (such as magic, technology, psychokinesis, etc.).2001 / 20103 games
Deception (Misinformation)3 games
Decomposing (Dismantling;deconstructing)Player can break down objects into base components, regardless if this preserves all that were used in their construction.2003 / 20107 games
DeductionDeduction plays a central role in gameplay.1984 / 19878 games
Defense breaking (Shield breaking)[defence breaking]Defenses can be broken, disrupted, or otherwise temporarily or permanently negated. A shield flung aside, struck so hard the person staggers and can't parry for a sec, etc.2000 / 201210 games
DeliveringPlayer must deliver something to someone.1986 / 200527 games
DemolitionDemolition, purposeful destruction of structures, is a gameplay element (not just incidental).1997 / 20114 games
DesigningA significant portion of the game is spent designing something.2009 / 20114 games
Devouring aliveInvolves eating some creatures while they're still alive.1993 / 201117 games
Digging (Tunneling)Involves digging up tunnels and/or chambers in rock or other solid material.1979 / 2012241 games
Diplomacy1996 / 20126 games
Dirty fightingFighting using underhanded, amoral, unfair, dishonourable, etc. methods.0 games
DisarmingThe protagonist can somehow disarm her opponents.2000 / 201132 games
DisguisingPlayer can or is required to disguise themselves.1984 / 201015 games
DismembermentLimbs get chopped off.1986 / 201264 games
Distracting1998 / 201112 games
Dodging (Evasion)Includes movement functionality solely meant for dodging.1991 / 2012124 games
DrawingInvolves drawing shapes or symbols.1986 / 201125 games
Drifting (Sliding;Skidding;Fishtailing;Powersliding)Ability to maintain momentum while turning. Usually involves a car with which the driver intentionally loses traction, causing the vehicle to continue sliding in its original direction while the vehicle is turned to face another direction.1998 / 201231 games
Drilling2003 / 20092 games
DrivingFeatures driving any land-based vehicle(s) as the whole point, for significant part of the game or prominent side activity.1977 / 2012327 games
EavesdroppingPlayer can or must secretly listen to the conversations of others, usually gaining some inexplicably useful info in the process.1998 / 20107 games
EcologyEcology (the study of the natural relationships between lifeforms) plays a key role in gameplay.1991 / 20097 games
Educational Content0 games
Educational content: Art TechniquesGame teaches techniques for making art (color, texture, depth, shading, perspective etc).1991 / 20073 games
Educational content: Astrology0 games
Educational content: Astronomy1985 / 19987 games
Educational content: Biology0 games
Educational content: ChemistryGame teaches chemistry.1 games
Educational content: Colors2005 / 201123 games
Educational content: EcologyThe game teaches ecology, the relationships between lifeforms.1991 / 200813 games
Educational content: English languageGame teaches the english language for foreigners.1985 / 200315 games
Educational Content: Finance (Money Skills;Money)Features learning about, earning, spending, borrowing, lending, etc. of money as a significant theme and element of gameplay.1979 / 200936 games
Educational content: FlightGame teaches flight skills.1986 / 20002 games
Educational content: GeographyGame teaches geography.1972 / 201025 games
Educational content: GeometryGame teaches geometry. The measuring of lengths, areas, angles, volumes, size, shape, relative positions, & properties of space.2006 / 20073 games
Educational content: German languageGame teaches the german language for foreigners.0 games
Educational content: GovernmentGame teaches information about how government works, including politics.1 games
Educational content: GrammarGame teaches grammar, the rules governing the structure of sentences, phrases, and words of a language.1985 / 20075 games
Educational content: Graphemes (Letters;Syllabograms;Logograms)Teaches letters (alphabet), syllabograms, logograms or other graphemes.1985 / 201138 games
Educational content: HistoryIntended to teach about history with qualified accuracy.1983 / 200811 games
Educational content: Life SkillsGame teaches practical skills generally not emphasized in text books or structured education.1984 / 201010 games
Educational content: LogicGame teaches logic.1982 / 201134 games
Educational content: Machine OperatingGame teaches the player how to operate machinery.1974 / 201123 games
Educational content: MathematicsGame teaches the use of mathematics (math), the science of patterns, often expressed in numbers and equations.1977 / 2011159 games
Educational content: Memory TrainingIncludes a significant portion of gameplay designed primarily for memory training.1979 / 201115 games
Educational content: MusicGame teaches music.1979 / 201126 games
Educational content: NumbersGame teaches about number systems and/or counting.1979 / 201131 games
Educational content: Nutrition0 games
Educational content: PhonemesTeaches pronounciations, phonetics, etc.0 games
Educational content: Physical HealthTeaches or helps player practice activities to improve/maintain their physical health.0 games
Educational content: Physics0 games
Educational content: ProgrammingGame teaches players how create and/or edit algorithms (computer programs).1979 / 199527 games
Educational content: ReadingGame Teaches reading skills.1990 / 19984 games
Educational content: Religion1991 / 20095 games
Educational content: Shapes2000 / 201124 games
Educational content: SpellingGame teaches spelling.1983 / 200735 games
Educational content: TypingGame teaches typing skills.1984 / 201120 games
Educational content: Vocabulary2000 / 201024 games
EjectingPlayer can exit moving vehicle without stopping it, shutting down the engine, etc. causing the vehicle to continue moving with its acquired momentum.2008 / 20117 games
Emergency servicePlayer functions in scope of emergency service, likely in some government funded civil organization.1985 / 20104 games
Emergency venting (Emergency shutdown;Emergency discharging)An emergency release of a buildup of something. Often limits operation during the release procedure or even completely disables it.1995 / 200213 games
Emotes (Actions)Player can perform emotes. Point at things, laugh, hop, cry, etc. Things that by themselves do little, but prompt others to respond, are responses themselves or aid verbal or other cues.2002 / 201115 games
EnchantingPlayer can place magical enchantments on objects that adds, changes or removes properties it normally has.1996 / 200710 games
Enemy commandingPlayer may, under certain circumstances, command the enemy to do something for them, such as dropping their weapons or surrendering.0 games
Engine shutdownPlayer can shutdown their vehicle's engine for whatever reason.1989 / 200937 games
Environmental combatPlayer can use the environment to vanguish their foes.1999 / 201226 games
EscapeA significant portion of the story involves escaping from somewhere.1981 / 201298 games
Espionage (Spying)Gathering of information without knowledge, consent, or being noticed by the target. In some cases, manipulation of information by the same means.1985 / 201169 games
Excretion (Urination and defecation)Excretion serves some gameplay purpose.1981 / 200915 games
FarmingNurturing flora and/or fauna for food or otherwise usable materials.0 games
Fetching (Gofering)Player must fetch things for someone.2001 / 20105 games
Flicking (Flick-based controls)Uses flicks for all or part of the game control.0 games
FlippingPlayer character can turn upside down and operate more or less normally.0 games
Flying1984 / 201254 games
Flying in cavesYou must pilot a flying vessel in confined cave-like spaces.1981 / 201050 games
Formations (Military formations)Allows or requires the use of formations, pre or user defined arrangements of people, creatures or vehicles.1995 / 201241 games
Freeform designingThe involved designing happens with very little preset limitations, allowing you to create even completely non-functional things even with all necessary parts used.0 games
FreekickIt is a fundamental of football.2009 / 20102 games
Freelancing (Contract working)The protagonist sells out his/her services for short-term contract work.1995 / 201232 games
Fungiculture (Mushroom farming)0 games
FurnishingPlacing furniture, electronics and other equipment for use or show.2000 / 201111 games
Garrisons (Garrisoning)Player can utilize garrisons, either by building and assigning troops to them or using whatever is already available.1993 / 201120 games
Genetic assimilationInvolves assimilation of genetic material which is used to evolve, mutate or otherwise modfy the characters automatically or something akin to voluntary evolution.2000 / 20099 games
GeometryGameplay requires geometry. The measuring of lengths, areas, angles, volumes, size, shape, relative positions, & properties of space.1 games
Gesturing(Mouse gestures)Uses gestures for control; moving the controller in vague motions of varying complexity with or without visual feedback.2001 / 20098 games
Gifting (Giving;Object transfer)Player can give NPCs objects outside of dialogs and other regular item transfer prompts.1995 / 20102 games
Gliding1998 / 201233 games
GrammarGameplay specifically and notably requires a knowledge of grammar for the language(s) of the game.1 games
Graphemes (Syllabograms;Logograms)Players must exercise knowledge of basic written language units to advance. ie: knowing the difference between "b" & "f", "!" & "?", "9" & "3", "ボ" & "ぶ".1985 / 20114 games
GrapplingPlayer can take a firm hold of opponents to either to throw, incapacitate or somehow physically use them or proceed with more straightforward pounding.1991 / 201143 games
Grave robbing [grave robbery;tomb raiding]Player can or must rob graves, either the corpses themselves or whatever valuables were entombed with them or both.1996 / 201222 games
Gravity control (Gravity manipulation)Player can trigger changes in gravity. Reversal and switching on-off are common.2006 / 201113 games
Ground divingDiving on ground, often employed in sports such as baseball.2006 / 20078 games
Ground slamming (Ground pounding)[shockwave slam]An attack performed by hitting the ground with enough force that it produces a shockwave, usually heavier characters either punch or stomp the ground directly while lighter characters usually jump in the air first.2003 / 201114 games
GroupingPlayer can create arbitrary groups that either become literal groups or simple shortcuts to selecting them.1995 / 201160 games
Gun clubbing (Butt-stroking;Pistol-whipping;Buffaloing)Player can use their projectile weapons to attack in melee, usually by hitting their opponent with the butt of a rifle, pistol handle, or in rarer cases with the barrel or body of the gun.2005 / 201240 games
Haggling0 games
HealingPlayer can or must heal other characters, usually limited to organic beings.2003 / 201240 games
Health draining (Life stealing)[Life draining;Health stealing]Player can somehow transfer the health of others onto themselves, either when they're still alive or after they've perished.1996 / 201242 games
Hide and Seek2001 / 20112 games
Hiding (Pursuit evasion)Player can hide, especially after being noticed and chased.1998 / 201133 games
Hijacking (Commandeering)Player can hijack or commandeer vehicles.1997 / 201156 games
Hoarding (Kleptomaniacal gameplay)If the player can pick something up, they must. Simply because that thing, whatever it might be, is necessary for progress.1990 / 201028 games
Holstering (Sheathing;Lowering weapons)Player can or must occasionally holster, sheathe or otherwise lower their weapons or drop a combat stance to avoid unnecessary fighting.1996 / 201023 games
Home (House owning)Player has or can have a home of some sort.1986 / 201131 games
Hover flightPlayer character can fly, ride a flying animal or control a vehicle that can fly but does not require constant forward motion or similar to stay airborne.1997 / 201114 games
HuntingStalking prey, shooting or otherwise killing it, displaying some of its body as a trophy, & eating everything else.1983 / 200936 games
Imprisoning (Taking prisoners;Taking hostages;Taking captives;Arresting)Player can take prisoners, hostages or other captives.1999 / 201111 games
Intercluster travelInvolves traveling between star clusters or similar astral bodies.0 games
Intergalactic travelInvolves traveling between galaxies or similarly distant astral bodies.0 games
Internal resource allocation (Energy allocation)[resource distribution]Player can or must manage resource allocation within a single system, such as a vehicle.1992 / 20126 games
Interplanetary travelInvolves traveling between planets or similarly distant astral bodies.1993 / 201113 games
Interstellar travelInvolves traveling between star systems or similarly distant astral bodies.1993 / 201110 games
Intimidation[intimidating;threatening]Player character can somehow intimidate others, especially when this is by their own actions.2005 / 20119 games
Investigation1996 / 201229 games
InvestingPlayer can invest some of their resources on some endeavour with the expectation that it will eventually give benefits or profit.0 games
Jumping1981 / 2012829 games
Jury rigging (Makeshift solutions)[jury-rigging]A type of crafting where unrelated items can be combined in a logical way (more or less) to create useful tools.2003 / 20095 games
LandingPlayer must manually land some aircraft, spacecraft or any other flying vehicle.1979 / 201026 games
Leader participation1995 / 201246 games
Leaning[peeking]Player can lean left and right to peek around corners without revealing much of their body, either to avoid being detected or to reduce the hitting area for incoming fire.1994 / 201135 games
LedgesPlayer can use ledges to pull themselves up to surfaces higher than what they can jump to, move left and right on them while hanging helplessly from them, or otherwise interact with them.1989 / 2012177 games
Light (Illumination)Light and illumination plays a vital role in gameplay, and not simply by dispelling darkness.1981 / 201221 games
Light dousing (Light extinguishing)Player can extinguish or destroy light sources or otherwise make them inoperable for a time.1998 / 201218 games
Limb controlPlayer somehow controls the individual limbs, or the equivalent of, of the protagonist.2005 / 20093 games
Living Together (Cohabitation)Features the situation of 2 or more people relating to each other due to their living in the same residence (or choosing this [i]as[/i] a relationship). 'Cohabitation' implies intimacy.0 games
Lock pickingPlayer can or must open locks without damaging them or using the appropriate key for whatever reason.1981 / 2012128 games
LogicGameplay involves logical reasoning.1979 / 201084 games
Logistics (Resource distribution)Player must build, manage and maintain logistics networks for storage and delivery of resources across their domain and possibly beyond.1984 / 201222 games
Manual interactionPlayer interacts with the environment manually rather than being given a generic use/manipulate command that produces a generic result.2007 / 201114 games
Manufacturing2003 / 20053 games
Map annotationPlayer can add notes on maps to describe things found.1994 / 201213 games
Marriage (Matrimony;Civil union)Player character(s) can or must enter into marriage or similar union.1990 / 201120 games
MathematicsGameplay requires the use of Math, the science of patterns, often expressed in numbers and equations.1977 / 2010129 games
Mêlée combatFighting unarmed or armed (excluding ranged weapons) at contact range.0 games
Mid-air jumping [double jump;triple jump;jumping]Player can, for some obscure reason, jump again in mid-air once or more often (during "single" jump), reaching much higher he or she normally would.1984 / 201287 games
Mind controllingPlayer can somehow control the minds of others, either completely or with some restrictions (e.g. not being able to make them do something they'd never consider doing of their own free will, such as suicide or murder).1993 / 200216 games
Mind-readingThe protagonist can somehow "read" the thoughts of others, regardless of how completely or what part of their thoughts.2009 / 20103 games
Mischief0 games
Mounted combatCombat while riding an animal or such.2008 / 20113 games
Multi-taskingPlayer is challenged to track and operate two or more disparate elements simultaneously.2006 / 20119 games
Nature control0 games
Naval (Navy command)Commanding a single or whole fleet of maritime vessels.1978 / 2012129 games
Necromancy1 games
Object manipulation (Item manipulation)Player can somehow fiddle with objects in their hands, such as turning them around, shaking them, etc.1998 / 201110 games
Objective: CollectingTo progress, player must collect all or most objects - possibly of certain type - on each level.1982 / 2012244 games
Objective: Find ExitTo progress, all you have to do is find the exit or whatever serves a similar purpose.1984 / 201023 games
Objective: Guide (Escort)Player must guide someone or something besides the protagonist (if there even is one) somewhere.1991 / 200918 games
Objective: Protect (Defend)The protagonist must protect someone or something besides themselves for a significant portion of the story.1980 / 201060 games
Objectives0 games
Orbital flightAll or part of the flying is done in orbit around a planetary body, outside their gaseous atmosphere but close enough to be affected by their gravity.1 games
Parkour (Freerunning;Semi-automatic obstacle navigation)[free running;free-running]Involves parkour or parkour-like action.2007 / 201122 games
ParryingPlayer can parry attacks.1990 / 20086 games
Particle manipulation2009 / 20103 games
PhonemesPlayers must use knowledge of phonemes, pronunciations, phonetics, & such, to make progress. ie: knowing "oo" sounds different in good, than in moon.0 games
Photographing1999 / 201021 games
PhysicsPhysics play an important role in gameplay, usually puzzles that rely in understanding or manipulation of physics.1990 / 2012198 games
PickpocketingPlayer can or must steal from the pockets, belt or other worn apparel something of value without being noticed.1998 / 201126 games
Piloting2008 / 20105 games
Planarshifting (Planeshifting)The protagonist can freely shift between two or more dimensions or planes of existence.1999 / 200910 games
PlanningPlayer can or must create plans of action beforehand which are then carried out with little to no ability to alter the plan while it's being executed.1997 / 201118 games
Player initiated reproductionA rarity in videogames, that players can choose for their characters to attempt have children. Not to be confused with [[tag:breeding breeding]].1985 / 201115 games
PossessionTaking control of other characters besides your own through possession, regardless of the specific method.1990 / 201140 games
Postal ServicePlayer participates in an officially service of mail or package delivery as an employee or participant.1981 / 201147 games
Postures [Stances]Player can assume various postures from upright to crawling.1994 / 201254 games
Premature detonation (Active missile defense)Player can somehow detonate explosives prematurely, such as shooting the dynamite in the opponent's hand or when they've just thrown it.1997 / 201014 games
PrioritiesPlayer can somehow control the priorities of their controlled characters, units, or anything else.2004 / 201216 games
Prison breakYour task is to break out of a prison or similar institution. Be this the main point or not.1982 / 201131 games
ProgrammingPlayer can or must program devices or other things using a language, set of symbols or commands or any other method to perform tasks.1979 / 200841 games
Projectile deflectionPlayer can deflect incoming projectiles somehow.2002 / 201115 games
Projectile recoveryPlayer can recover projectiles after firing them, usually arrows or similar.1995 / 201222 games
Prospecting (Mineral exploration)1992 / 201247 games
Psychic Powers (Psionics)Player character wields psychic powers.1987 / 2012184 games
RacingYou can attend racing challenges, events, or gamble on them.2003 / 20117 games
ReadingGameplay requires reading.1 games
Recruiting (Unit construction)Player can recruit, construct or otherwise acquire more people they can control.1993 / 201290 games
Reload (Recharge)Tools need to be reloaded/recharged occasionally to continue operating.0 games
Reload: ChamberingPlayer must manually chamber one or more rounds before firing.0 games
Reload: InterruptPlayer can interrupt the reload process.0 games
Reload: ManualPlayer must manually initiate reloading process.1994 / 2012161 games
Remote controlPlayer can or must remotely control several devices, bots or vehicles.1998 / 201123 games
RentingPlayer (character) can rent things to other players or NPCs.2010 / 20112 games
RepairingPlayer can or must repair mechanical, electronic or otherwise artificial entities.1984 / 201264 games
RescueSignificant part of the plot involves rescuing, or attempting to rescue, one or more people.1980 / 2012501 games
ResearchingInvolves researching and studying things you find or encounter.1994 / 201020 games
Resource generationPlayer is required to generate one or more types of resources.1993 / 201228 games
Resource harvesting (Resource gathering)Involves harvesting of one or more types of resources.1982 / 2012254 games
Resting (Camping;Sleeping)Player character can or must rest occasionally, usually to combat fatigue or for other restorative purposes.1985 / 201274 games
RestorationRestoration of some thing to its former state is a major plot element or activity.2006 / 20084 games
Retreating (Tactical withdrawal)1992 / 201125 games
RetrofittingNewer technology put into use in older things without having to rebuild the thing from scratch.2010 / 20112 games
Reverse engineeringStudying things until you know how to make them yourself, often involves taking them apart and possibly several times.0 games
Ricocheting (Reflecting;Rebounding)Core gameplay involves ricocheting, bouncing, reflecting, or some similar thing.1984 / 19924 games
RidingAnimal riding, either as a game element or the whole point.1980 / 2012247 games
Rolling (Skidding)Movement works in similar fashion to ball rolling, especially when player controls a ball or a character on a ball.2004 / 20119 games
RomanceInvolves romance, either as the whole point or some (optional) sub-plot.1993 / 201245 games
Rope swingingSwinging from ropes, or any other things that serve the same purpose, often to get over death pits.1982 / 201261 games
RoutingFinding, using and designating routes plays an important role in gameplay.2011 / 20122 games
SacrificingFeatures sacrificial ritual or rituals.1994 / 201112 games
Scavenging (Looting;Plundering)A significant amount of player's resources are acquired from pillaging anything that comes across, stealing from the dead, and so forth.1994 / 201248 games
SearchSearching for an object, a place, a person or something else is a major element and activity in the story.1981 / 2012166 games
Selective breeding (Animal husbandry)Manipulating creatures to produce offspring with specific traits.1992 / 200811 games
Shapeshifting (Shapechanging)Player can change their shape, voluntarily or not.1983 / 2010118 games
Shooting-galleryShooting Gallery is a type of carnival game. That game can be seen at a traveling carnival, charity fund raiser, amusement park, or on a state and county fair midway.1985 / 20105 games
ShoppingIncludes shops, merchants, traders or item dispensers where the player can purchase new items.1974 / 2012819 games
Silviculture[foresting;silviculturing;silvicultivation]Tending to forests, including planting new trees.1996 / 201211 games
Singing / karaokeGameplay involves singing.1986 / 201017 games
Skill sharing (Teaching;Instructing;Training)Player character can somehow instruct other characters (NPCs or other player characters), teaching them skill you yourself have.2007 / 20092 games
SkinningPlayer can remove the skin from dead critters.2001 / 20082 games
Sliding tackle[slide tackling;slide tackle]A move where you slide feet first at whatever you want to tackle.2010 / 20118 games
SmugglingTransportation of contraband or other goods in or out of a region without knowledge of the law keepers (e.g. customs, tax evasion).0 games
Sorcery (Witchcraft;Spellcasting)Player can or must employ knowledge of the arcane, cast magic spells or do other sorcerous deeds.1980 / 2012705 games
SortingGameplay directly involves sorting.1990 / 200526 games
Space flightAll or part of the flying is done in deep space, outside the gravitational effects of planetary bodies.1971 / 2012152 games
Spacecraft Combat1982 / 20123 games
Spell designing (Spell creation)Player can create new spells by combining various effectors together, varying from spell properties (duration, range, power) to effects (burn, heal, create fork) to application methods (by touch, throw, "just happens", etc.) and so forth.1995 / 200712 games
SpellingGameplay requires knowledge or practice of correct spelling.1982 / 19854 games
StealingPlayer can or must steal items or wealth from someone.1983 / 201270 games
Stealth (Sneaking)Stealth may be required or simply possible. Avoid being seen, heard or smelt. Take care where you leave finger & foot prints, dust & even your shadow.1981 / 2012333 games
Stock marketFinancial games that mainly deal with share / stock trading, brokerage etc.1981 / 200016 games
Stomping (Curb-stomping)[trampling]Player can stomp on their (usually knocked down or otherwise incapacitated) opponents, often grievously harming them or even killing them outright.2008 / 20119 games
StranglingPlayer can somehow strangle other characters, with their bare hands or with use of tools such as a garrote, either to kill or otherwise incapacitate them.2000 / 20042 games
StuntsPerforming dangerous looking feats for an audience (including real or technical judges) and reward (score, cash, bonuses).1992 / 20114 games
Summoning (Conjuration)Player can summon creatures to do her bidding. These usually (but not necessarily) perish after a set time.1993 / 2012118 games
SuperjumpThe protagonist can jump abnormally high and far.1986 / 200911 games
SuperspeedPlayer character can move at abnormally high speed (for whatever they are or is).0 games
Suppressive fireAny form of activity that degrades the target's performance, commonly sustained weapons fire directed at them.2006 / 201114 games
SurvivalHas an overarching goal of surviving.2003 / 201220 games
SwimmingInvolves swimming or otherwise traversing through watery bodies without the aid of any vehicles.1984 / 2012146 games
Tackling2005 / 20084 games
TacticsRequires the use of tactics. Although not much different from strategy on brief glance, tactics involves much greater control over units and their operation.1982 / 2013399 games
TaggingPlayer can tag targets, usually other NPCs, to signify something.2004 / 20108 games
Tailoring (Crafting: Clothing)0 games
Task syncing (Plan syncing)[task synchronization;plan synchronization]Player can synchronize certain parts of a plan, task queue, or such so whatever or whoever is carrying out the plan will perform their task in sync with others.2007 / 20126 games
TauntingPlayer can taunt their potential enemies.1983 / 20115 games
TaxiPlayer picks up customers and delivers them to their desired destination, usually with better pay the faster you get them there.1984 / 200827 games
TaxonomyCharacters can identify and categorize the creatures they encounter. Likely automatic and based on related skills.1995 / 20014 games
Teaching (Training)Player must somehow teach or train characters or creatures.1994 / 20067 games
Telekinesis (Psychokinesis)Player can manipulate objects at a distance, whether this is by psychic powers, magic or by some other means.1994 / 201135 games
TeleportingPlayer can teleport. Always or after acquiring a device, skill or spell that accomplishes it.1985 / 201254 games
Temperature control1 games
Thoroughfare construction (Road construction;Rail construction)1993 / 201216 games
Time changePlayer can change what time it is, usually swapping from day to night and back, or with greater control.2005 / 20062 games
Time control[Time shifting]Player has limited control over time, excluding only actual time travel.1991 / 201123 games
Time freeze (Time stop)[time freezing;time stopping]Player can freeze time for everyone except themselves and perhaps a few other elements in the environment. Usually momentary. Rarely can be undone at will.2006 / 20074 games
Time managementInvolves planning and enforcing time spent on various activities.1991 / 201150 games
Time travelTravelling across time to the past or to the future. Excluding minute time shifting.1980 / 2012156 games
Tool interaction (Gun interaction)Includes more interaction with whatever tools the player has besides plain use.2006 / 20114 games
TortureInvolves torture, especially cases where the player takes active part as the perpetrator.1999 / 201113 games
Towing (Hauling)Vehicles and other large objects can be towed, hauled or otherwise dragged off. Usually done with a towing hook or other rope/chain like set-up.2009 / 20102 games
Tracking1 games
TradingFeatures buying and selling goods to and from merchants, manufacturers, prospectors, potential enemies and others for profit.1984 / 2012137 games
Trap disarming (Trap dismantling;Mine defusing)Player can disarm or dismantle set traps, especially those not set by the player.1990 / 201224 games
TrappingPlayer can set up traps, either to capture, wound, kill, tag or otherwise affect the creature(s) that set off the trap.1979 / 201298 games
Treasure hunt1983 / 20104 games
TrespassingPlayer can or must trespass on areas where they have no right to be in, prompting a call for law enforcers, local guards or even personal attempt to apprehend or subdue the player character.2006 / 201117 games
Tumbling (Rolling)Player can tumble, roll head over heels on the ground more or less controllably.1994 / 201222 games
Typing1984 / 200916 games
Unarmed fighting (Hand-to-hand combat)[unarmed combat]The protagonist can attack with fists, claws, or by some other method using their bare hands, feet or other limbs or body parts.1984 / 2012335 games
Undertaking (Entombing;Engraving;Cremating;Holding funerals)Player can or must perform funeral customs on the dead.2005 / 20084 games
Underwater divingHumanoid character(s) spend air limited time underwater with or without equipment.1974 / 201298 games
Underwater walkingWalking at the bottom of a body of water. Usually because the character is too heavy to actually swim (for example, due to wearing a diving suit).2005 / 20116 games
UnloadingPlayer can remove the ammo loaded into a weapon.2005 / 20127 games
Vaulting2008 / 201236 games
Virtual articulation (Digital articulation)A more lifelike control mechanism, although usually limited to single limb such as your dominant arm while the rest are controlled in the regular way.1998 / 20074 games
Waiting (Loitering;Idling)Player can voluntarily skip time, often at an extreme accelerated rate or instantaneously.1996 / 201019 games
Walking (On foot;Ambulation)[running;jogging]Player can or must move about on foot, regardless of speed.1976 / 20121965 games
Wall climbing (Wall scaling)Involves scaling vertical surfaces without the aid of ladders or similar aides.1980 / 201146 games
Wall clingingThe protagonist can cling momentarily or permanently to walls or other mostly sideways facing surfaces.1999 / 201127 games
Wall jumpingPouncing off walls to reach greater heights.1985 / 201266 games
Wall slidingA safe method to reach places below when you can't climb on walls, by gaining friction from a vertical surface to reduce or completely eliminate any harm you'd come into without it.2008 / 20118 games
Wall traversalThe protagonist can freely traverse any wall or mostly sideways facing surfaces.1999 / 201015 games
Wall-huggingThe protagonist can lie flat against a wall for one reason or another.2004 / 20096 games
WallrunningPlayer is able to run short distances on the walls, usually to sides avoiding something or as some other mechanic.2002 / 201235 games
Warp travel (Warping;Hyperspace;FTL travel;Superluminal travel)Includes any method of travel that breaks known laws of physics by usually exceeding the speed of light or using alternate dimension - such as hyperspace, subspace, etc. - to achieve effects similar to it. Excluding outright teleportation.1989 / 201256 games
Wilderness survivalFeatures wilderness survival as either the main or side activity. Fighting against starvation, dehydration, and any other difficulties you might encounter when living out in the back without the safety nets of modern society.1987 / 200516 games
Wind controlPlayer can more or less control wind.2006 / 20105 games
Word input (Textual control;Typed-in commands)Player controls the game or part of the game by typing in full or partial sentences that are interpreted as commands.1972 / 2011333 games
entities
Educational content: Foreign languageGame teaches a foreign language.1985 / 200318 games
Stunning (Incapacitating)[knock out;knocking out]Player character can somehow incapacitate others.1981 / 201163 games
concepts
BarteringUses bartering (swapping/trading of goods and services) as a significant economic tool (as opposed to trading mainly with a currency).2003 / 201018 games
Black Box gameplayA significant portion of gameplay involves discerning what the player is not shown by observing the effects of manipulating or interacting with said unseen elements.1977 / 201135 games
Bounty placingPlayer can place a bounty on something or someone.2003 / 20093 games
Bullet timePlayer can somehow trigger temporary slow motion, giving them more time to assess their situation, aim their weapons, and so forth.2001 / 201130 games
Color matchingMatching or selecting specific colors is part of gameplay.1988 / 201030 games
Communication (Social)Any tags relating to communication between players, player characters or possibly even with NPCs.0 games
Composite attacksIncludes foes that virtually require a sequence of different attacks to be defeated.1 games
Creating (Constructing)[creation;construction]Anything dealing with creating new objects or things.0 games
Educational content: PropagandaNon-impartial information intended to change the attitude of a the target toward some cause or position.1980 / 201230 games
Energy drainingPlayer can somehow transfer the energy of others onto themselves, either when they're still alive or after they've perished. Including draining non-character energy sources.1 games
Group actions (Paired combo moves)Includes actions that can only be performed with 2 or more characters working together.2008 / 20104 games
HackingPlayers can or are required to hack or otherwise tamper with computers and other electrical devices. Usually accomplished by some puzzle minigame.1983 / 201276 games
Meat shield (Human shield)The player character can use the bodies of other characters, dead or still living, as shields against enemy fire.2001 / 201264 games
MemoryChallenges player's ability to memorize things, either short-term or long-term.1972 / 201269 games
Negotiated Conflict ResolutionsIn short, players can resolve conflicts and advance without violence. It may be talking, bribing, magical, technological, or any other means than violence0 games
NumbersNumbers themselves are featured.1977 / 201139 games
Power throw (Gravity gun)Player character has the ability (or a tool that accomplishes the same) to pick up rather ungainly objects and toss them forcibly somewhere, usually to lethal effect.2004 / 201236 games
Real RobotGames designed to make a machine in the real world react to it, typically a 'robot' character. The real machine may also be able to affect the game.1984 / 19853 games
Repulsion (Prodding;Pushing)[kicking]Player can exert a force that pushes everything away from them, either in front of them or all around.2002 / 201238 games
Resource controlSimply controlling a resource point, structure or such brings those resources to the player, no resource delivery is needed.1998 / 201122 games
Resource processingInvolves processing of resources, converting one resource into another and so forth.2000 / 20106 games
Resuscitation (Resurrection;Raising dead;Re-animation)Player can somehow resuscitate fallen allies.1982 / 201256 games
Shape matchingMatching or selecting specific shapes is part of gameplay.1988 / 19995 games
Spectacular CrashCrashes are emphasized more then necessary or replayed for no practical reason. The player may even need to take special action to recover from a crash1984 / 201112 games
Stealth: Light (Illumination;Darkness)Player's ability to sneak around is affected by how bright the area is.1998 / 201139 games
Stealth: Line of SightPlayer character's ability to sneak around is affected by the line of sight of NPCs.1998 / 201287 games
Stealth: SmellPlayer's ability to sneak around is affected by how they smell (what they smell like and how strongly).0 games
Stealth: Sound (Audio)Player character's ability to sneak around is affected by the sounds they make.1998 / 201248 games
Stealth: TouchNot for noting that direct touch by the player spoils sneaking. Player's ability to sneak around is affected anything else enemies can feel.0 games
Streetracing0 games
Task queuing (Command queuing)[task queue;command queue]Player can queue tasks for completion.2000 / 201221 games
Trampling (Roadkilling)Player can injure or kill NPCs by walking or driving [i]over[/i] or on them.2003 / 201263 games


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