Cybernetics
Activities theme
Player character can or must work with cybernetic hardware (bionic and/or robotic implants), especially if it's their own. Such as fixing, installing, modifying, or replacing them.
63
games
27platforms
Alternate names: Bionics, Robotic implants, Bionic implants
SCD 1995
ARCD 1988
LIN 2002
3DO 1995-06-09
GEN 1993
OCS 1993
OCS 1989
WIN 2013-07-25
GEN 1994
WIN 2011-07-29
WIN 2008-08-12
PS1 1997-07-17
Implied: (enforceable)
* Cyborgs
* Transhumanism
* Implants
Implied: (not enforceable)
* Cyborg protagonist
* Cyborgs
* Transhumanism
* Implants
Implied: (not enforceable)
* Cyborg protagonist
This is for cases where the cyborg nature is more involved than just a statement that you are a cyborg and have these fancy toys.
This is for managing your cybernetic hardware, software and possibly replacements, improvements, repairing etc. Cases where you can do this for other characters besides the protagonist are also applicable.
Currently there are no good examples, but System Shock and Syndicate serve as mediocre examples.
Note: technically cybernetics refers to something completely different, but colloquially is understood to refer to bionic and robotic implants and prosthetics which is the definition in use here.
This is for managing your cybernetic hardware, software and possibly replacements, improvements, repairing etc. Cases where you can do this for other characters besides the protagonist are also applicable.
Currently there are no good examples, but System Shock and Syndicate serve as mediocre examples.
Note: technically cybernetics refers to something completely different, but colloquially is understood to refer to bionic and robotic implants and prosthetics which is the definition in use here.
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The first Cybernetics video game was released in 1988.
Electronic Arts, Harebrained Schemes and Ocean published most of these games.