This does not automagically mean the game was also made available for free, freeware, public domain, or OpenSource. Nor does in necessarily accompany any change in license. It simple means the mechanism designed to prevent copies was removed from versions published after. In some cases, the game still remains proprietary and continues to be sold.
Removing copy protection may be done to fix bugs that the protection introduced, remove annoyances that reduced the quality of the product, make the game easier to run or even easier to update, to compensate for botched means of satisfying the copy protection (game was shipped without a key, or without, feelies, or required the original media and does not recognize the newer media it was republished on, etc) or generally to remove restrictions on customers' free use rights (such as running the game on an emulator).
Copy protection is often not removed when a game is officially declared free, freeware, public domain, or OpenSource. Instead, the company usually provides a means for bypassing the copy protection, as this requires less effort. Also a must in rare cases, the copy protection cannot be removed. Such as when
pinhole protection is used.
Zerothis -
# 2008-06-17 02:37:00 -
1 reply This is actually what the copy protection makers recommend, but strangely few actually do it.
Product key requirement is not covered by this since it's often used to associate the copy with your account or used as simple GUID and is therefore NOT a real copy protection (although it does serve as an imperfect one).
This also does not cover media checks when the media is actually needed to play (data is loaded from the media during play). Though this is uncommon for modern PC games.
Sanguine # 2007-12-01 05:04:46