Self-update
Software concept
Either automatically updates itself to latest version or informs the player of availability of newer version and where to get it or requires manually running separate update tool/check that comes with the game, without having to use third-party updater.
111
games
9platforms
Alternate name: Auto-update
WIN 2006-11-14
WIN 2015-07-09
WIN 2009-09-22
WIN 2008-09-16
WIN 2009-06
LIN 2010-03-30
MAC 2000-06-29
WIN 1998-12-18
WIN 2011-01-17
WIN 2014-06-03
WIN 2013-03-21
WIN 2010-03-30
See also: self report
Occasionally there's no separate update check button but still requires some user action, such as entering a multiplayer lobby.
These commonly become dysfunctional some time after the end of the game's perceived lifetime or projected service time, ranging from a month to year or two.
MMOs have this by default, AFAIK, so they don't need to be tagged.
Not for games published on a service that automatically updates all games in it (such as Valve's Steam). The update functionality is not part of the game itself then.
These commonly become dysfunctional some time after the end of the game's perceived lifetime or projected service time, ranging from a month to year or two.
MMOs have this by default, AFAIK, so they don't need to be tagged.
Not for games published on a service that automatically updates all games in it (such as Valve's Steam). The update functionality is not part of the game itself then.
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The first Self-update video game was released in 1998.
Blizzard, Blizzard Entertainment and Atari published most of these games.