Gouraud shading
Software concept
A shading method that linearly interpolates the color between each point of a triangle (polygon) producing a gradient fill instead of single flat color.
21
games
8platforms
DOS 1992
MAC 1995
SWTC 2019-03-26
DOS 1995
DOS 1994
WIN 1997-05-31
DOS 1997-05-31
N64 1997
DOS 1992
PS1 1997-01-31
WIN 1998-06-24
N64 1996-06-23
This should not be used in modern games, mostly in earlier games or those with no textures.
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Games by year
The first Gouraud shading video game was released in 1992.
Electronic Arts, Square and Nintendo published most of these games.