Multisample Anti-Aliasing
Software concept
An enhanced version of SSAA (supersampling AA) that only supersamples parts of the scene rather than the whole thing (though supersampling of the whole scene may happen depending on scene complexity).
35
games
6platforms
X360 2011-10-04
WIN 2010-09-21
WIN 2014-09-25
WIN 2014-05-27
WIN 2004-11-22
WIN 2016-02-05
WIN 2010-07-19
WIN 2016-08-23
WIN 2011-08
SWTC 2018-05-25
WIN 2013-02-19
WIN 2014-11-18
A very popular basic anti-aliasing technique which has inspired several optimized versions.
Because this is optimized version of SSAA, its performance ranges from about exactly same as SSAA to something significantly better based on scene complexity and detected edges.
Because this is optimized version of SSAA, its performance ranges from about exactly same as SSAA to something significantly better based on scene complexity and detected edges.
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Games by year
A | 1999 - MSAA published(?) |
The first Multisample Anti-Aliasing video game was released on November 22, 2004.
2K Games, Ubisoft and Electronic Arts published most of these games.