Permanent death
Video game concept
Upon the protagonist's death, all game progress is lost and the player must start the game all over instead of loading a save or restarting at some checkpoint such as level start.
557
games
42platforms
WIN 2013-01
IIE 1984-05
DOS 2001-12
LIN ? *
WIN 2016-08-13
OS/2 1995
C64 1986
X360 2006-08-08
DOS 1985
WIN 2015-10-08
WIN 2012-11
WIN 2014-05-08
Contrast: permadeath, unlimited lives
Related:
* Quit save
* Single save
* No saves
* 1 life
Contrast:
* Deathless
Related:
* Quit save
* Single save
* No saves
* 1 life
Contrast:
* Deathless
Notes:
* Saves are deleted/invalidated if there were any.
* Player may have multiple lives/retries/etc. which need to be depleted before "actual" death occurs. This is the norm in arcade games.
* Likely uses suspend saves
* Does not affect player progression, as otherwise it's character progression rather than player.
* Saves are deleted/invalidated if there were any.
* Player may have multiple lives/retries/etc. which need to be depleted before "actual" death occurs. This is the norm in arcade games.
* Likely uses suspend saves
* Does not affect player progression, as otherwise it's character progression rather than player.
Popular tags
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Games by year
The first Permanent death video game was released on July 1971.
NEUC, EAG and Klei Entertainment published most of these games.
Platforms
Apple II E | 230 | ||
---|---|---|---|
Linux | 119 | ||
Windows | 81 | ||
Mac OS X | 35 | ||
MS-DOS | 21 | ||
BeOS | 6 | ||
OS/2 | 5 | ||
custom | 4 | ||
Unix | 4 | ||
Internet Only | 3 | ||
Flash | 3 | ||
Mac OS Classic | 3 | ||
NeXT | 3 | ||
Solaris | 3 | ||
Android | 2 | ||
Commander X16 | 2 | ||
PS Vita | 2 | ||
GamePark 32 | 2 | ||
Xbox One | 2 | ||
PS4 | 2 | ||
NES | 2 | ||
GP2X | 2 | ||
BSD | 2 | ||
Tandy Coco | 1 | ||
Xbox | 1 | ||
Switch | 1 | ||
Pandora | 1 | ||
Atari 400/800 | 1 | ||
Atari ST | 1 | ||
PS3 | 1 |