Robot Rascals

published by Electronic Arts / Ariolasoft in 1986, developed by Ozark Softscape, running on Commodore 64
type: board game, turn-based
genre: Science Fiction, Augmented Reality Game
perspective: bird's-eye
player options: hotseat
languages: eng ger
3.9/5

Personal review

A wonderful but flawed concept from innovative designer Dani Bunten, it was a combination computer/board game designed to be fun for the entire family. Somewhat similar to M.U.L.E., very fun with a variety of charming robots to play with. It never really caught on, requiring multiple players and decks of cards, but would make a truly superb online multiplayer game (hint, hint, programmers). Like many of Dani Bunten's games, it was too many years ahead of its time.
[Syd Midnight]

2 players, 3 players, or 4 players. Purposely designed to have no solo-play option. This is a 'Family Game'. It's pretty sad, but families usually don't gather around a computer to interact. This game tried to change that.

(Zerothis) - # 2006

Technical specs

hardware: Joystick,
display: raster

Authors / Staff

Tags (4)

video game
hardware
game genre

External reviews (2) - average: 77.5%

review sourceissuedatescore
Computer Gamer (20+)uk231987-0285/10085%
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Your Commodore 14-59uk311987-047/1070%
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Contributors (4)

teran01
zerothis
Sanguine
Ritchardo

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Robot Rascals in-game screen.
Robot+Rascals
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