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The biggest and oldest video game database about any video game on any platform

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In the last 4 weeks, we had 197 new images, 126 game edits and 64 new games

Independent aiming

Video game concept, first seen in 1980

Aiming is independent of move or view direction. Character does not turn their whole body to face where they aim and backbedal in the other direction.

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Find and discover video games

Drag the years selector, pick the platforms or anniversaries and then browse the video games

Site news

New timeline chart (2020-06-27)

It took a while, but there is a new date-related chart.
You ca see it in groups, like the Marvel Universe in the "by year" section.

Before, I was using an old Google service that created a PNG based on the submitted data, but it is now deprecated and will disappear soon, so I gad to replace it.
So many times I looked at alternatives, tested various libraries, and finally decided that they were not good enough (for being too heavy, slow, not enough options, etc.) , and then procrastinate.

Recently at work I've played a lot with SVG, and one day I decided to try to make a full working chart from scratch.
I wanted it to load along with page instead of having some JavaScript building it later (as would have done any JS chart library) so I made a PHP class that builds a SVG and adds some JavaScript just to make it interactive.

It is fast, responsive (and fills all the available space while keeping readable) has a tooltip to inspect every data point. ( even more useful with groups comparison ), there are the usual event annotations, that now can go over the A-Z range.

I'd like to make it more interactive, with the ability to hide/show/highlight series. This will be the next step.

A simple search tip (2020-04-11)

When using the global search (the input on the top of most pages) it is possible to limit the search to a specific platform.
For example, to search for "space" only on Playstation games, just type

space (ps)

Or any "miner" game on the ZX Spectrum:


If you are wondering what is the correct code for a specific platform, UVL supports many common variations for each platform, so for the Playstation the following is acceptable:


You know it fails when the result shows more than one platform.