Ori and the Blind Forest: Definitive Edition
a.k.a. OriDE
type: platformer
genre: Metroidvania
perspective: side view
player options: single player
game engine: Unity
languages: eng
genre: Metroidvania
perspective: side view
player options: single player
game engine: Unity
languages: eng
4.5/5
Official description
NEW IN THE DEFINITIVE EDITION
• Packed with new and additional content: New areas, new secrets, new abilities, more story sequences, multiple difficulty modes, full backtracking support and much more!
• Discover Naru’s past in two brand new environments.
• Master two powerful new abilities – Dash and Light Burst.
• Find new secret areas and explore Nibel faster by teleporting between Spirit Wells.
# 2016-05-04 07:12:55 - official description
• Packed with new and additional content: New areas, new secrets, new abilities, more story sequences, multiple difficulty modes, full backtracking support and much more!
• Discover Naru’s past in two brand new environments.
• Master two powerful new abilities – Dash and Light Burst.
• Find new secret areas and explore Nibel faster by teleporting between Spirit Wells.
# 2016-05-04 07:12:55 - official description
Editor note
Project team
coding
Arie Barsky (programmer)Arthur Brussee (frameworks programming)David Clark (core programmer)Gennadiy Korol (lead programmer)Willem Vos (support programming)graphics
Airborn Studios (art)Anna Jasinski (level art)Arthur Brussee (graphics)Gennadiy Korol (technical artist)Herdis Jakobsen (level art)James Nicholas Benson (lead animation)Johannes Fighuber (lead art)Johannes Fighuber (effects art)Kaja Reinki (art support)Maximilian Degen (concept art)Maximilian Degen (level art)Rahel Brunold (animation)Simon Kopp (concept art)Simon Kopp (level art)audio
Andrew Lackey (sound designer)Beau Anthony Jimenez (sound designer)Gareth Coker (music composer)Geoffrey Garnett (sound designer)Kristi Knupp (sound design)Wabi Sabi Sound Inc. (sound)Willem Vos (audio implementation)other
Anna Jasinski (user interface)David Clark (gameplay)Johannes Fighuber (cinematics)Kristi Knupp (implementation)Tags (68)
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