Harmful touch

Video game concept

Simply coming into contact with your enemies is enough to hurt or even kill you. It is most commonly seen in platform games.

617
games
90
platforms

Alternate names: Killing touch, Creature collision damage, Contact damage

See also: chargers, instant death, collision attacks (when player attacks in similar manner)
Simply coming into contact with monsters, enemies, whatever else is enough for them to harm and even kill you without them having to raise even a finger to attack you. It's as if the protagonist is hyper-allergic to his/her enemies and either instantly dies on contact or shortly thereafter (on prolonged contact). Does not imply instant death although it is common (especially in older games).

Should NOT be used when two moving vehicles, especially aircraft, are in question. Or an aircraft and a solid structure (do you really expect an aircraft to survive a fullspeed collision with a highrise?).

This is sometimes reversed. For example, when Sonic does his spinning thing. Or when the game uses jumping on heads as a form of attack.
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Parent groups

Artificial difficulty, Damage, Game-like elements

Games by year

79818385878991939597990103050709111315171921 36918270

The first Harmful touch video game was released in 1979.

Nintendo, Software Projects and Ocean published most of these games.

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Platforms

Linux 74
Windows 61
Amstrad CPC 45
MS-DOS 26
C64 23
GB 21
NES 21
Amiga 20
Apple II E 17
ZX Spectrum 15
GBA 15
Atari ST 13
Mac OS X 13
MSX 12
SNES 10
Android 10
Mega Drive 9
GBC 8
Atari 400/800 8
Memotech MTX 8
X360 8
Master System 7
C16/Plus4 7
Arcade 7
Wii 6
BeOS 6
iOS 6
Atari 7800 6
Tandy Coco 6
Mac OS Classic 5

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