Damage

Other (objects, etc.) concept

Any tags relating to how damage is dealt, modeled, or other effects it has including types and any interactions with things.

4
games
4
platforms
See also: health

Games by year

NEO Software published all these games.

Most common companies

This is a container group; its children are:

Anatomic damageDamage and attack effects depends on what part of the opponent's body you strike. (too short)1982 / 201366 games
Consistent damageAny damage dealt or received is constant with no arbitrary fluctuation. (too short)1985 / 201619 games
Damage drop-offDamage lowers with distance. (too short)2003 / 201716 games
Damage flickerThings flicker transparently or some (possibly opaque) color, usually red or white, when taking damage.1989 / 201735 games
Damage infoShows how much damage anything did, either in a log or as floating numeric/textual information or similar.1999 / 2021183 games
Damage modelingModels the effects of damage on characters, vehicles and other things. (too short)1988 / 202035 games
Damage over timeIncludes forms of damage that applies itself over time rather than instantly, commonly caused by burning, acid, poison, and so forth. Not including pulsing damage sources that cease as soon as you go away from their area of effect.1997 / 2019120 games
Damage types, resistances and invulnerabilitiesDamage is split into various types that may or may not be unrelated to each other, providing the basics of damage type resistance and immunity/invulnerability.1985 / 2023170 games
Fall damageFalling down from substantial height causes damage or even death. May or may not require a collision.1982 / 2020511 games
Flat damage reductionThe combat mechanics involve flat damage reduction, which reduces the incoming damage by flat amount rather than proportional (e.g. 10 points instead of 10%). This makes certain weak attacks have absolutely no effect.2001 / 201712 games
Harmful touchSimply coming into contact with your enemies is enough to hurt or even kill you. It is most commonly seen in platform games.1979 / 2021617 games
Locational damageThe point of impact determines how much damage characters, objects, or vehicles sustain in the game.1987 / 2023234 games
Minimum damageHarmful effects are guaranteed to do at least some amount of damage, however insignificant, regardless of damage nullifying features on the target of the effect.1985 / 20104 games
Percentage damageSome attacks or sources of damage cause it as percentage of the target's current or maximum health. (too short)2009 / 20157 games
Random damageAny damage dealt is more or less unreliable, done in video games as a simulation of old P&P RPGs and other tabletop games where it was an abstraction of how hard and where something hurt, but has spread out to areas where it was not intended.1983 / 2021206 games
Realistic damage (too short)1985 / 201551 games
Structural damageLocation-based damage on vehicles, usually involves disabling and even completely destroying specific components.1985 / 201523 games