Damage
Other (objects, etc.) concept
Games by year
NEO Software published all these games.
Most common companies
This is a container group; its children are:
Anatomic damage | Damage and attack effects depends on what part of the opponent's body you strike. (too short) | 1982 / 2013 | 66 games |
Consistent damage | Any damage dealt or received is constant with no arbitrary fluctuation. (too short) | 1985 / 2016 | 19 games |
Damage drop-off | Damage lowers with distance. (too short) | 2003 / 2017 | 16 games |
Damage flicker | Things flicker transparently or some (possibly opaque) color, usually red or white, when taking damage. | 1989 / 2017 | 35 games |
Damage info | Shows how much damage anything did, either in a log or as floating numeric/textual information or similar. | 1999 / 2021 | 183 games |
Damage modeling | Models the effects of damage on characters, vehicles and other things. (too short) | 1988 / 2020 | 35 games |
Damage over time | Includes forms of damage that applies itself over time rather than instantly, commonly caused by burning, acid, poison, and so forth. Not including pulsing damage sources that cease as soon as you go away from their area of effect. | 1997 / 2019 | 120 games |
Damage types, resistances and invulnerabilities | Damage is split into various types that may or may not be unrelated to each other, providing the basics of damage type resistance and immunity/invulnerability. | 1985 / 2023 | 170 games |
Fall damage | Falling down from substantial height causes damage or even death. May or may not require a collision. | 1982 / 2020 | 511 games |
Flat damage reduction | The combat mechanics involve flat damage reduction, which reduces the incoming damage by flat amount rather than proportional (e.g. 10 points instead of 10%). This makes certain weak attacks have absolutely no effect. | 2001 / 2017 | 12 games |
Harmful touch | Simply coming into contact with your enemies is enough to hurt or even kill you. It is most commonly seen in platform games. | 1979 / 2021 | 617 games |
Locational damage | The point of impact determines how much damage characters, objects, or vehicles sustain in the game. | 1987 / 2023 | 234 games |
Minimum damage | Harmful effects are guaranteed to do at least some amount of damage, however insignificant, regardless of damage nullifying features on the target of the effect. | 1985 / 2010 | 4 games |
Percentage damage | Some attacks or sources of damage cause it as percentage of the target's current or maximum health. (too short) | 2009 / 2015 | 7 games |
Random damage | Any damage dealt is more or less unreliable, done in video games as a simulation of old P&P RPGs and other tabletop games where it was an abstraction of how hard and where something hurt, but has spread out to areas where it was not intended. | 1983 / 2021 | 206 games |
Realistic damage | (too short) | 1985 / 2015 | 51 games |
Structural damage | Location-based damage on vehicles, usually involves disabling and even completely destroying specific components. | 1985 / 2015 | 23 games |