Damage over time
Video game concept
Includes forms of damage that applies itself over time rather than instantly, commonly caused by burning, acid, poison, and so forth. Not including pulsing damage sources that cease as soon as you go away from their area of effect.
120
games
14platforms
Alternate name: DOT
WIN 2006-10-25
WIN 2008-10-21
WIN 2016-10-13
WIN 2008-09-05
WIN 2002-02-25
WWW ? *
X360 2007-11-16
WIN 2015-11-10
WIN 2019-09-13
XBOX 2002-09-03
ANDR 2009
WIN 2010-07-19
Commonly there's a way to stop the damage effect before it deals its full damage potential, sometimes the effect needs to be stopped manually in case it has no artificial damage limit or duration (e.g. burning).
Note that this does not include things that create areas that damage anyone who stay or move through those areas nor pre-existing such areas (e.g. lava pool or room filled with harmful gas).
Note that this does not include things that create areas that damage anyone who stay or move through those areas nor pre-existing such areas (e.g. lava pool or room filled with harmful gas).
Related:
* Wildfire
* Incendiary weapons
* Chemical weapons
* Toxins
* Burning
* Radiation
* Bleeding
* Wildfire
* Incendiary weapons
* Chemical weapons
* Toxins
* Burning
* Radiation
* Bleeding
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Games by year
The first Damage over time video game was released on June 20, 1997.
Ubisoft, Tripwire Interactive and Chucklefish published most of these games.