Damage over time

Video game concept

Includes forms of damage that applies itself over time rather than instantly, commonly caused by burning, acid, poison, and so forth. Not including pulsing damage sources that cease as soon as you go away from their area of effect.


Alternate name: DOT

The first video game about Damage over time was released on June 20, 1997.

Ubisoft, Tripwire Interactive and Chucklefish has published most of these games

Commonly there's a way to stop the damage effect before it deals its full damage potential, sometimes the effect needs to be stopped manually in case it has no artificial damage limit or duration (e.g. burning).

Note that this does not include things that create areas that damage anyone who stay or move through those areas nor pre-existing such areas (e.g. lava pool or room filled with harmful gas).

Parent group



Windows 66
Linux 18
Mac OS X 14
X360 7
PS3 3
PS4 2
Internet Only 2
Android 1
PS Vita 1
Xbox One 1
Xbox 1
PS2 1

By year

9798990001020304050607080910111213141516171819 1648120

Popular tags

actionrpg avernum blood-series borderlands-series callofduty cardbattle collectiblecardgame darksouls-series divinity-series dungeoncrawler farcry grimrock-series guildwars hackandslash hordegame hybridgame jaggedalliance l4d-series lootemup masseffect-series metroidvania mmog momodora puzzlequest-series roguelike roguelite souls-series soulslike stalker-series systemshock tactical towerdefense toweroffense