Consistent damage

Video game concept

Any damage dealt or received is constant with no arbitrary fluctuation.

19
games
10
platforms

Name variations: Constant damage

This does NOT guarantee that the barest scrape will cause full damage. Only that the actual damage potential is always the same but may still vary where reasonable (e.g. enemy blocks it, or their armor soaks part of it, etc.). That said, hitting someone squarely on the face and doing it again should not cause any fluctuation.

This also means that if something dies from three shots to the chest, it will always die from three shots to the chest, not 3-5 depending on chance as it tends to be with random damage.

Actual effectiveness may become less reliable if damage simulation takes a step forward and considers what you actually hit in greater detail besides "chest" or "arm".
Contrast:
* Random damage

Popular tags

cardbattle collectiblecardgame mmog

Parent groups

Damage, Realism

Games by year

85878991939597990103050709111315 82460

The first Consistent damage video game was released in 1985.

Chucklefish, Blue Manchu and Adult Swim Games published most of these games.

Platforms

Windows 6
Linux 4
Mac OS X 2
Tandy Coco 1
NES 1
Wii 1
Internet Only 1
Dreamcast 1
PS4 1
PS Vita 1

Most common companies