Characters, objects, vehicles and so forth take damage according to the location hit.
Alternate name: Location-based damage
The first video game about Locational damage was released in 1987.
As an example: a gas canister in person's hands may explode from fewer bullets (and kill the carrier) than shooting at their legs would cause death to the carrier, so with careful aiming, conserve bullets by shooting the canister rather than the person carrying it. This example is more commonly seen as flamethrower fuel tanks on the backs of the characters.
Child groupsAnatomic damage, Structural damage, Locational health
Related groupVideo game