Damage types, resistances and invulnerabilities

Other (objects, etc.) concept

Damage is split into various types that may or may not be unrelated to each other, providing the basics of damage type resistance and immunity/invulnerability.


The first video game about Damage types, resistances and invulnerabilities was released in 1985.

2K Games, Nintendo and Blizzard has published most of these games

Often this damage is split into elemental types plus "physical". With modern weapons there's occasionally light, heavy and explosive types.

This makes some sense with fire, electricity and so forth and especially with protective wear that nullifies their effects up to a point.

Existence of damage types usually implies on the existence of varied resistances and immunities to the various damage types, a point many magic users especially get to deal with if there are such.

Parent groups

Combat, Damage


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