Groups

 

Damage types, resistances and invulnerabilities

Other (objects, etc.) concept

Damage is split into various types that may or may not be unrelated to each other, providing the basics of damage type resistance and immunity/invulnerability.

160
games
21
platforms

The first video game about Damage types, resistances and invulnerabilities was released in 1985.

2K Games, Focus Home Interactive and Nintendo has published most of these games

Often this damage is split into elemental types plus "physical". With modern weapons there's occasionally light, heavy and explosive types.

This makes some sense with fire, electricity and so forth and especially with protective wear that nullifies their effects up to a point.

Existence of damage types usually implies on the existence of varied resistances and immunities to the various damage types, a point many magic users especially get to deal with if there are such.

Parent groups

Combat, Damage

Platforms

Windows 84
Linux 23
Mac OS X 15
PS3 5
X360 4
Mac OS Classic 3
GBC 3
PS4 3
3DS 2
Nintendo DS 2
Android 2
Internet Only 2
Xbox One 2
GB 2
Pandora 2
PS 1
Tandy Coco 1
GBA 1
iOS 1
NEC PC9801 1
MS-DOS 1

By year

Popular tags

acid actionrpg alcohol bodyarmor books circadiancycle companion containers desura diaries doors energyitems energyshields eviloverlord explosiveobjects gog healthpickups ineptveteran interactivetriggers ladders lootemup portals potions recallportal scrolls souljar splatter stash steampowered teleport teleporters traps voiceovers