#123#
 

Damage types, resistances and invulnerabilities

Other (objects, etc.) concept

*123*
170
games
25
platforms

Damage is split into various types that may or may not be unrelated to each other, providing the basics of damage type resistance and immunity/invulnerability.

Notable people involved: Michael Hoge, Jonathan Chey, Stefan Nyul, Kai Rosenkranz and Markus Kark

Often this damage is split into elemental types plus "physical". With modern weapons there's occasionally light, heavy and explosive types.

This makes some sense with fire, electricity and so forth and especially with protective wear that nullifies their effects up to a point.

Existence of damage types usually implies on the existence of varied resistances and immunities to the various damage types, a point many magic users especially get to deal with if there are such.

Popular tags

actionrpg alcohol bodyarmor books circadiancycle companion containers demonicinvasion desura diaries doors energyitems energyshields explosiveobjects gog hackandslash healthpickups ineptveteran ladders lootemup portals potions recallportal restorativegluttony scrolls souljar splatter stash steampowered teleport teleporters traps voiceovers

Parent groups

Combat, Damage

Games by year

8587899193959799010305070911131517192123 20510150

The first Damage types, resistances and invulnerabilities video game was released in 1985.

Blizzard, 2K Games, Focus Home Interactive and Nintendo published most of these games.

Platforms

Windows88
Linux23
Mac OS X15
PS35
X3604
PS44
Mac OS Classic3
GBC3
Xbox One3
Pandora2
3DS2
Nintendo DS2
Android2
Internet Only2
GB2
NEC PC98011
MS-DOS1
PS1
Tandy Coco1
GBA1
Switch1
PS51
Xbox Series X1
NES1
iOS1

Most common companies