Damage types, resistances and invulnerabilities
Other (objects, etc.) concept
Damage is split into various types that may or may not be unrelated to each other, providing the basics of damage type resistance and immunity/invulnerability.
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games
25platforms
WIN 2011-07-13
NDS 2008-10-21
WIN 2015-11-10
WIN 2009-10-27
WIN 2010-01-26
WIN 1999-03
XBOX1 2017-05-05
WIN 2003-10-28
WIN 2003-10-16
X360 2009-10-02
WIN 2012
WIN 2014-08-14
Often this damage is split into elemental types plus "physical". With modern weapons there's occasionally light, heavy and explosive types.
This makes some sense with fire, electricity and so forth and especially with protective wear that nullifies their effects up to a point.
Existence of damage types usually implies on the existence of varied resistances and immunities to the various damage types, a point many magic users especially get to deal with if there are such.
This makes some sense with fire, electricity and so forth and especially with protective wear that nullifies their effects up to a point.
Existence of damage types usually implies on the existence of varied resistances and immunities to the various damage types, a point many magic users especially get to deal with if there are such.
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Games by year
The first Damage types, resistances and invulnerabilities video game was released in 1985.
Blizzard, 2K Games and Focus Home Interactive published most of these games.