Damage types, resistances and invulnerabilities
Other (objects, etc.) concept
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Damage is split into various types that may or may not be unrelated to each other, providing the basics of damage type resistance and immunity/invulnerability.
Notable people involved: Michael Hoge, Jonathan Chey, Stefan Nyul, Kai Rosenkranz and Markus Kark
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Often this damage is split into elemental types plus "physical". With modern weapons there's occasionally light, heavy and explosive types.
This makes some sense with fire, electricity and so forth and especially with protective wear that nullifies their effects up to a point.
Existence of damage types usually implies on the existence of varied resistances and immunities to the various damage types, a point many magic users especially get to deal with if there are such.
This makes some sense with fire, electricity and so forth and especially with protective wear that nullifies their effects up to a point.
Existence of damage types usually implies on the existence of varied resistances and immunities to the various damage types, a point many magic users especially get to deal with if there are such.
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Games by year
The first Damage types, resistances and invulnerabilities video game was released in 1985.
Blizzard, 2K Games, Focus Home Interactive and Nintendo published most of these games.