Lutris
Software entity
892
games
52platforms
Lutris is an open source gaming platform for GNU/Linux for gathering & manage all games from any source, in a single interface. LutrisOS is for TVs.
Notable people involved: Shigeru Miyamoto, Ken Lobb, CrazyMatt [Matt Fagan], Jim Norwood and Renaud Bédard
WIN 2007-08-21
IIE 1989
NES 1987-08
SNES 1993-03
LIN 2010-09-06
LIN 2008
N64 1998-01-30
LIN 2000
OCS 1994
WIN 2003-05-10
DOS 1994
GBA 2002
Note: this tag does not mean the game is not native. Native Linux games, are one of many options that "Lutris provides.
This tag is for games with currently installable entries in the central Lutris database (the website/Lutris service). It is not for automatically imported games (such as with Steam, GOG, apt, or other such services/sources) or for games that have been or can be manually entered into the client (which is all games really). It is also not for games with partial (not installable) Lutris entries (some consist only of banners, icons, yml shortcuts, and such). And it is not for untested Lutris entries (which can be found on the website but are not yet official).
Lutris is like a digital distribution client. LutrisOS is a GNU/Linux distribution designed around the client and optimized for a living room TV experience. But rather than being limited to a single service, Lutris includes all of them. Regardless if the user aquires the game from Lutris (Free/Open Source and freely redistributable only), digital distribution, official repositories, unofficial repositories, media in a box, compiled from source code, transfered via Retrode, or elsewhere, they can all reside in one client. Lutris is not limited to native games. If it runs on Linux in any form, it can be added to Lutris. Native, emulation, wrapper, engine remake, and most any other option (as of 2015, virtualizing is not yet a feature). Of course, the Steam client, for instance, lets users "add non-Steam games". But these added game entries do not utilize all the features of the Steam client. And a non-Steam acquisition entry does not upgrade itself if the game is or becomes available on Steam. Add games to the Lutris client to use all features, when someone (anyone, Lutris is not dependant on a single profit seeking entity) adds that game to the Lutris service, the updated features are available for to every client with a registered user that synchronizes. Oh yeah, Lutris does not _require_ registration or synchronizing with Any service, including Lutris. Lutris can replace clients entirely. Download, install, run Steam games without running the Steam client, without having the Steam client installed, or even without installation of the Steam runtime. This can be used to cheat the Steam minimum requirements for games that require far less than the Steam overhead. Lutris includes the options to use different libraries, versions, and componets than the installed ones. Useful for running very old or very new games that otherwise could not match with whatever stable version of any given Linux distro the user uses daily.
Lutris can also be operated via the command-line. Great for systems with no GUI environment installed.
The Lutris client, LutrisOS, and runners are available under the GNU Affero GPL 3. (GPLv3 with full compliance for network use)
Included options (but not limited to)
**full wine management plus winecfg, winetricks, and game controller configuration for each game including multiple wine versions.
This tag is for games with currently installable entries in the central Lutris database (the website/Lutris service). It is not for automatically imported games (such as with Steam, GOG, apt, or other such services/sources) or for games that have been or can be manually entered into the client (which is all games really). It is also not for games with partial (not installable) Lutris entries (some consist only of banners, icons, yml shortcuts, and such). And it is not for untested Lutris entries (which can be found on the website but are not yet official).
Lutris is like a digital distribution client. LutrisOS is a GNU/Linux distribution designed around the client and optimized for a living room TV experience. But rather than being limited to a single service, Lutris includes all of them. Regardless if the user aquires the game from Lutris (Free/Open Source and freely redistributable only), digital distribution, official repositories, unofficial repositories, media in a box, compiled from source code, transfered via Retrode, or elsewhere, they can all reside in one client. Lutris is not limited to native games. If it runs on Linux in any form, it can be added to Lutris. Native, emulation, wrapper, engine remake, and most any other option (as of 2015, virtualizing is not yet a feature). Of course, the Steam client, for instance, lets users "add non-Steam games". But these added game entries do not utilize all the features of the Steam client. And a non-Steam acquisition entry does not upgrade itself if the game is or becomes available on Steam. Add games to the Lutris client to use all features, when someone (anyone, Lutris is not dependant on a single profit seeking entity) adds that game to the Lutris service, the updated features are available for to every client with a registered user that synchronizes. Oh yeah, Lutris does not _require_ registration or synchronizing with Any service, including Lutris. Lutris can replace clients entirely. Download, install, run Steam games without running the Steam client, without having the Steam client installed, or even without installation of the Steam runtime. This can be used to cheat the Steam minimum requirements for games that require far less than the Steam overhead. Lutris includes the options to use different libraries, versions, and componets than the installed ones. Useful for running very old or very new games that otherwise could not match with whatever stable version of any given Linux distro the user uses daily.
Lutris can also be operated via the command-line. Great for systems with no GUI environment installed.
The Lutris client, LutrisOS, and runners are available under the GNU Affero GPL 3. (GPLv3 with full compliance for network use)
Included options (but not limited to)
- Linux (Native games)
- Steam
- Desura
- GOG
- Itch.io*
- Free Game Planet/GameJolt*
- Web browser
- Wine (Windows)**
- Wine + Steam (Steam for Windows)
- Play on Linux
- DosBOX (DOS)
- Mame (Arcade)
- Mess (Multiple)
- ScummVM (Various Adventure Games)
- ResidualVM (Various Adventure Games)
- Exult* (Various Ultima VII varients)
- openmw*
- Mednafen (Multiple)
- FS-UAE (Amiga)
- Vice (Multiple Commodore)
- Stella (Atari 2600)
- Atari800
- Hatari (Atari 16-bit)
- Virtual Jaguar
- Snes9x
- Mupen64 Plus (N64)
- PCSXR (PSX)
- Osmose (Master System)
- GenS (Multiple Sega)
- Wine + NullDC (Dreamcast)
- OpenMSX
- Frotz (Various text-adventures)
- Jzintv (Intellivision)
- O2em (Odyssey²)
- Wii
- Dolphin (Gamecube, Wii)
- Reicast (Dreamcast)
- PCSX2* (PS2)
- Playstation 2*
- Playstation Portable*
- Game Cube*
- Nintendo DS*
- Full Atari 8-bit*
- TOSEC*
- Humble Bundle/Store*
**full wine management plus winecfg, winetricks, and game controller configuration for each game including multiple wine versions.
Popular tags
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Games by year
The first Lutris video game was released in 1978.
Nintendo, Capcom, Sega and Valve published most of these games.