Map generator
Software theme
766
games
59platforms
Uses (random) map/level generator to create most or all areas where the player can go to instead of shipping with regular human designed static levels or maps.
Notable people involved: Sid Meier, Sheridan Kane Rathbun, Andrew Parton, Matthew Knott and Tim Stoehr
Alternate names: Random map generator, Procedural map generator
Name variations: level generator
LIN 2015-10-08
LIN 2005
MAC 2000-06-29
LIN 2004
PS4 2016-04-12
LIN 2013
WIN 200205? *
WIN ? *
8801 1986
WIN 2017-07-28
LIN 2005
WIN 2017-05-25
These usually suffer from illogical structuring, and when they don't, they're usually awfully repetitive and/or unimaginative.
This usually improves replayability since the areas (likely) don't share the same layout with each playthrough, but tends to fall short in other aspects.
This usually improves replayability since the areas (likely) don't share the same layout with each playthrough, but tends to fall short in other aspects.
See also: randomly selected maps
Related:
* Roguelikes
* Shifting locale
Implied: (not enforceable)
* Tile-based
Related: (map/scenario creation)
* Custom scenarios
* Level editor
May also include:
* Preset Maps
Related:
* Roguelikes
* Shifting locale
Implied: (not enforceable)
* Tile-based
Related: (map/scenario creation)
* Custom scenarios
* Level editor
May also include:
* Preset Maps
Popular tags
4xstrategy actionadventure actionrpg cdrom citybuilding cpplanguage demo download drm dungeoncrawler firstpersonshooter hackandslash leveleditor lutris nodrm openal opengl openworldsurvivalcrafting osx roguelike roguelite sandbox sdl singlesave tactical tilebased tooltips ubuntu unity-engine vorbis winxp x86 x86-64Parent groups
Procedural content generation, Replayability
Child group
Games by year
The first Map generator video game was released in 1975.
Microprose, Blizzard, Klei Entertainment and 2K Games published most of these games.