Map generator
Software theme
Uses (random) map/level generator to create most or all areas where the player can go to instead of shipping with regular human designed static levels or maps.
757
games
60platforms
Alternate names: Random map generator, Procedural map generator
Name variations: level generator

WIN 2006-09-29

MAC 2000-06-29

WIN 2008-05-30

WIN 2011-07-13

WIN 2016-02-05

LIN ? *

WIN 2011-07-25

LIN 2013? *

LIN 2013-04-18

WIN 2014-05-30

PS1 1996

WIN 2014-10-27
These usually suffer from illogical structuring, and when they don't, they're usually awfully repetitive and/or unimaginative.
This usually improves replayability since the areas (likely) don't share the same layout with each playthrough, but tends to fall short in other aspects.
This usually improves replayability since the areas (likely) don't share the same layout with each playthrough, but tends to fall short in other aspects.
See also: randomly selected maps
Related:
* Roguelikes
* Shifting locale
Implied: (not enforceable)
* Tile-based
Related: (map/scenario creation)
* Custom scenarios
* Level editor
May also include:
* Preset Maps
Related:
* Roguelikes
* Shifting locale
Implied: (not enforceable)
* Tile-based
Related: (map/scenario creation)
* Custom scenarios
* Level editor
May also include:
* Preset Maps
The first Map generator video game was released in 1975.
Microprose, Blizzard and Klei Entertainment published most of these games.
Parent groups
Procedural content generation, Replayability