Digital rights management
At least one release of the game uses any form of DRM, technology used to limit the use of digital content after sale. Commonly in some form that prevents or hampers making of (or the usability of) extra copies.
Alternate name: Copy protection
The first video game about Digital rights management was released in 1982.
* SecuROM: 1.0+, 4.0+, 4.6x, 4.7-4.83, 4.84+, 5.x, 7.x, PA
* Microsoft SSA (Server Side Authentication) & ZDPP (Zero Day Piracy Protection) - for more info, go here: www.microsoft.com/games/en-us/aboutgfw/pages/gflwpublish.aspx
* Internet activation
* Constant internet connection
* Media in drive - not always explicitly a form of copy protection
* CD key - not always explicitly a form of copy protection
* DRM removed - for cases when the copy protection has been removed
* No DRM (though only for cases where it is otherwise expected to be present)
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