Groups

 

Digital rights management

Software concept

At least one release of the game uses any form of DRM, technology used to limit the use of digital content after sale. Commonly in some form that prevents or hampers making of (or the usability of) extra copies.

824
games
18
platforms

Alternate name: Copy protection

The first video game about Digital rights management was released in 1982.

Ubisoft, Electronic Arts and THQ has published most of these games

Implementations: (specific software/hardware)
* SafeDisc
* SecuROM: 1.0+, 4.0+, 4.6x, 4.7-4.83, 4.84+, 5.x, 7.x, PA
* StarForce
* Tages
* SolidShield
* SmartE
* Impulse::GOO
* Microsoft SSA (Server Side Authentication) & ZDPP (Zero Day Piracy Protection) - for more info, go here: www.microsoft.com/games/en-us/aboutgfw/pages/gflwpublish.aspx

Schemes:
* Feelies
* Internet activation
* Constant internet connection

Related:
* Media in drive - not always explicitly a form of copy protection
* CD key - not always explicitly a form of copy protection
* DRM removed - for cases when the copy protection has been removed

Contrast:
* No DRM (though only for cases where it is otherwise expected to be present)
- 5 replies