#123#
 

PhysX physics engine

Software entity

*123*
286
games
11
platforms

Uses PhysX physics engine.

Notable people involved: Rhianna Pratchett, Paul Dini, Steve Polge, Jesper Kyd and Clive Barker

Some games built with older versions of the PhysX API (before 2.7.1, used until sometime in 2008) may fail to initialize with a more recent PhysX System Software version. The older PhysX drivers distributed with these games might fail to install on a system that is already running a newer version. This source of error can be hard to determine since some games do not specifically mention PhysX as a cause in their crash error messages. For these games, NVIDIA provides a Legacy version of the PhysX system software, which supports these older games and can be installed alongside more recent versions.
Some may have issues starting Windows games using PhysX and the cause is pointed out to be PhysX for some reason. One solution is to uninstall PhysX, use regedit to delete all folders named Ageia, and then re-installing newest PhysX driver. This is likely caused by something being left in the registry from earlier PhysX release by Ageia. The NVidia's releases don't seem to have the same issue, so there should be need to do this only once (unless you do something stupid).
The PhysX driver falls back to software emulation when dedicated hardware - such as a PhysX add-in card or CUDA-enabled GPU (GeForce 8 series and newer) - is not available. Benchmarks and user experience suggests that there's no noticeable performance difference with software emulation except with simulating cloth deformation (barely used in games, so far).

Cross-platform support for Windows, Linux, Wii, X360 and PS3.

Unlike Havok, the SDK is available for all developers (commercial or not) and without fee (see the PhysX SDK link).

Version 2.5.1 and later also included support for 64-bit CPUs and Vista.
[[link:/groups/info/unrealengine3 Unreal Engine 3]] has integrated PhysX support.

Popular tags

ambientocclusion aspectratio-16-9 aspectratio-4-3 bink cpplanguage dedicatedclient demo depthoffield directx9 download drm drm-activation dvd firstpersonshooter fmod lightbloom mmog motionblur nvapex openal selfupdate serialkey shadermodel3 ssao steamworks tactical unrealengine3 voicechat vorbis widescreen winvista winxp wxwidgets

Parent group

Physics middleware

Child group

Nvidia APEX

Games by year

04050607080910111213141516171819202122 481224360 AB
A2004 - PhysX released
B2008 - Acquired by Nvidia
2008 - PhysX 2.8.1 SDK

The first PhysX physics engine video game was released on September 2005.

2K Games, Codemasters, Microsoft Game Studios and Deep Silver published most of these games.

Related sites

Platforms

Windows164
X36044
PS335
Linux18
Mac OS X11
PS44
Wii3
Android2
Wii U2
Xbox One2
iOS1

Most common companies