Uses any ambient occlusion shading technique, commonly the very simple and fast SSAO.
The first video game about Ambient occlusion was released on October 21, 2010.
Parent groupLighting and shadowing
Child groupsScreen Space Ambient Occlusion, Horizon-Based Ambient Occlusion, Multi-resolution Horizon Based Ambient Occlusion, High Definition Ambient Occlusion
compare with these groups
|A||2007 - SSAO introduced|