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Havok Physics

Software entity

*123*

Uses the Havok Physics engine.

320
games
18
platforms
Cross-platform support for X360, PS3, Windows, PS Vita, Wii, 3DS, Android, iOS, Mac OS X, and Linux.
... formerly supported GameCube, PS2, PSP, and Xbox, but these are no longer listed as officially supported.

Major competitors for Havok are ODE and PhysX, both of which are available free of charge unlike Havok.

Havok can benefit from GPGPU via OpenCL for processing but can run without it (as it originally did).

Initially developed by Havok based in Ireland in 2000. Nearly all C and C++ source code for computer platforms was made available to licensees for learning and improvement but remained proprietary.
Company was sold to Intel in 2007
Sold to Microsoft in 2015. Microsoft made it clear that the would provide licenses to "the AAA games industry" but was unclear as to including games for other platforms besides PlayStation, Wii-U, Xbox, and Windows.

Popular tags

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Parent group

Physics middleware

Games by year

00020406081012141618202224 561428420 ABCD
A2000 - Havok SDK released
B2007 - Havok Physics 5
C2008 - Havok Physics 6
D2009 - OpenCL support added to Havok

The first Havok Physics video game was released in 2003.

THQ, Electronic Arts, Valve and Ubisoft published most of these games.

Related site

Platforms

Windows104
X36044
PS335
PS228
Linux25
Xbox24
Wii16
Mac OS X15
GameCube9
PSP8
PS43
Xbox One2
Switch2
Wii U1
PS Vita1
Apple II E1
PS51
Xbox Series X1

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