Havok Physics

Software entity

Uses the Havok Physics engine.

Cross-platform support for X360, PS3, Windows, PS Vita, Wii, 3DS, Android, iOS, Mac OS X, and Linux.
... formerly supported GameCube, PS2, PSP, and Xbox, but these are no longer listed as officially supported.

Major competitors for Havok are ODE and PhysX, both of which are available free of charge unlike Havok.

Havok can benefit from GPGPU via OpenCL for processing but can run without it (as it originally did).

Initially developed by Havok based in Ireland in 2000. Nearly all C and C++ source code for computer platforms was made available to licensees for learning and improvement but remained proprietary.
Company was sold to Intel in 2007
Sold to Microsoft in 2015. Microsoft made it clear that the would provide licenses to "the AAA games industry" but was unclear as to including games for other platforms besides PlayStation, Wii-U, Xbox, and Windows.

The first Havok Physics video game was released in 2003.

THQ, Electronic Arts and Valve published most of these games.

Parent group

Physics middleware

Related site


Windows 104
X360 44
PS3 35
PS2 28
Linux 25
Xbox 24
Wii 16
Mac OS X 15
GameCube 9
PS4 3
Xbox One 2
Switch 1
Apple II E 1
Wii U 1
PS Vita 1

By year

000102030405060708091011121314151617181920 561428420 ABCD
A2000 - Havok SDK released
B2007 - Havok 5
C2008 - Havok 6
D2009 - OpenCL support added to Havok

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