Scumm Virtual Machine
Software entity
392
games
28platforms
Notable people involved: Al Lowe, Mark Seibert, Terrence C. Falls, Chris Braymen and Kirk Nichols
OCS 1990
DOS 1989
MAC 1992
WIN 1996
OCS 1994
MAC 1993
DOS 1991
IIGS 1987
MAC 1996
MAC 1995
MAC 1992
DOS 1988-10-27
ADRIFT (except for version 5)
AdvSys
AGT
Alan 2 & 3
Archetype (newly reimplemented for Glk from the original Pascal sources)
Hugo
JACL
Level 9
Magnetic Scrolls
Quest
Scott Adams
ZCode
AdvSys
AGT
Alan 2 & 3
Archetype (newly reimplemented for Glk from the original Pascal sources)
Hugo
JACL
Level 9
Magnetic Scrolls
Quest
Scott Adams
ZCode
Popular tags
3.5disk 5.25disk 68k agiengine cdrom clickadventure color-8bit display-cga display-ega display-hgc display-mcga display-tga display-vga download gobengine joystick keyboard lutris macos7 mohawkengine mouse osclassic parsergraphicadventure sci-engine sci0 scumm spu-adlib spu-gameblaster spu-mt32 spu-pcspeaker spu-sb spu-tandy spu-tandydacParent group
Games by year
The first Scumm Virtual Machine video game was released on May 10, 1984.
Sierra On-Line and Humongous Entertainment published most of these games.
Platforms
Most common companies
Child groups
Adventure Game Interpreter | "AGI (Adventure Game Interpreter) was the development tool used by Sierra Online to create their early adventure games." [Source: Wikipedia] | 1984 / 2015 | 93 games | |
Adventure Game Studio | Made using AGS, a game engine and development tool for creating point and click adventure games. | 1986 / 2024 | 63 games | |
AGOS | 1989 / 2021 | 26 games | ||
Cinématique Evolution 2 Engine | Delphine Software's update to the Cinématique Engine (CINE) used for a single adventure game (on three platforms) | 3 games | ||
EoB Engine | A nameless game engine created for Eye of the Beholder series & updated for each game. Later updated for use with the Kyrandia series. | 1991 / 2015 | 26 games | |
Groovie | 1993 / 2014 | 9 games | ||
iMUSE | An interactive/adaptive music engine by LucasArts. | 1991 / 2024 | 20 games | |
INSANE | The [b]IN[/b]teractive [b]S[/b]treaming [b]AN[/b]imation [b]E[/b]ngine allowed full motion video & graphics to be displayed in high-res PC graphic modes, created by LucasArts. Not used interactively in most games. | 1993 / 2017 | 24 games | |
M.A.D.E. | A multimedia adventure game engine for DOS, created by Activision. | 1989 / 1993 | 5 games | |
M.A.D.S. | 1992 / 2014 | 7 games | ||
Mohawk Engine | Created by Brøderbund to run Myst on Windows. It was also use for some their Living Books and Carmen Sandiego games as well as Riven and other games. | 1991 / 1999 | 44 games | |
SAGA | 1994 / 2013 | 14 games | ||
SCUMM | A scripting engine used by many LucasArts games. | 1987 / 2017 | 140 games |