Engine remake
Software concept
UVL entries existing because the game engine was remade (likely by 3rd parties). By definition, the original game assets are needed to run the original but may be optional for running replacement clones on the new engine.
56
games
15platforms
LIN 2000
LIN 2000
WIN 2000
LIN 2000
LIN 2001
LIN 2015
LIN 2001
WIN 2000
PSP 2007? *
LIN 2005
In rare cases the engine remake may have some level of involvement or endorsement by original companies or employees of these. Even without such cooperation, it is becoming increasingly common for companies to use engine remakes to officially republish their games. Depending on the licensing terms of the remake, companies making changes (fixes, improvements, marketablity alterations) to the remake are required to contribute their changes back to the remake.
However, many companies object to engine remakes and sometimes take legal action to attempt to put a stop to their use. Engine remakes that do not include the game assets itself usually fall under fair use exemptions to copyright.
However, many companies object to engine remakes and sometimes take legal action to attempt to put a stop to their use. Engine remakes that do not include the game assets itself usually fall under fair use exemptions to copyright.
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3.5disk 5.25disk alephone cdrom citybuilding cpplanguage dancepad haikuos joystick keyboard lua lutris macos8 macos9 opengl osx osx-1 osx-10 osx-11 osx-5 osx-6 osx-7 osx-9 ppc sdl sdl2 svgalib ubuntu ultima7-engine widescreen x11 x86 x86-64Parent group
Child group
Games by year
The first Engine remake video game was released in 1981.
Bungie Software and Exult Team published most of these games.