Engine remake

Software concept

UVL entries existing because the game engine was remade (likely by 3rd parties). By definition, the original game assets are needed to run the original but may be optional for running replacement clones on the new engine.

56
games
15
platforms
In rare cases the engine remake may have some level of involvement or endorsement by original companies or employees of these. Even without such cooperation, it is becoming increasingly common for companies to use engine remakes to officially republish their games. Depending on the licensing terms of the remake, companies making changes (fixes, improvements, marketablity alterations) to the remake are required to contribute their changes back to the remake.

However, many companies object to engine remakes and sometimes take legal action to attempt to put a stop to their use. Engine remakes that do not include the game assets itself usually fall under fair use exemptions to copyright.

Popular tags

3.5disk 5.25disk alephone cdrom citybuilding cpplanguage dancepad haikuos joystick keyboard lua lutris macos8 macos9 opengl osx osx-1 osx-10 osx-11 osx-5 osx-6 osx-7 osx-9 ppc sdl sdl2 svgalib ubuntu ultima7-engine widescreen x11 x86 x86-64

Parent group

Source Code Concepts

Child group

Scumm Virtual Machine

Games by year

81838587899193959799010305070911131517 82460

The first Engine remake video game was released in 1981.

Bungie Software and Exult Team published most of these games.

Platforms

Linux 29
Windows 5
GP2X 3
BeOS 3
Mac OS X 2
Pandora 2
Zaurus 2
Mac OS Classic 2
Xbox 2
BSD 1
DEC PDP-1 1
Switch 1
Apple II E 1
Amiga 1
PSP 1

Most common companies