Borobodur: Planet of Doom

published by Thalamus in 1992, developed by Softeyes Design, running on Amiga OCS
type: racing/driving, action/reflex, platformer, shooter
genre: Run and Gun
perspective: 3rd person side view
player options: single player
languages: eng
3/5

Description

The evil and mad Dr. Ragnova currently visits the planet Borobodur in order to construct a machine which has the power to destroy all technology and trigger a new dark age. Fortunately for the universe, Special Agent Johnson is on the way to set things right.

Borobodur: The Planet of Doom is a genre-mix. The majority of levels is spent in side-scrolling platform levels. The goal is to find a number of hidden objects in order to open the exit to the next level. However, there are two major obstacles on the way: puzzles (mostly switch related) and enemies which try to kill Johnson. The latter problem is solved by shooting them and collecting power-ups which, for example, restore life energy or improve the gun.

In other levels, the game becomes more focused on driving. The player controls a space ship (the camera is behind the vehicle) and has to survive until the end is reached. There are enemy ships to shoot as well as a boost function. There is also a third kind of level where the player moves blocks over a board in order to recreate a given pattern within a time limit.

Ritchardo # 2024-02-04 18:35:49

Technical specs

display: raster

Tags (3)

video game
creatures
game genre

External reviews (6) - average: 59.8% - median: 68%

review sourceissuedatescore
Amiga Actionuk311992-0470/10070%
view
Amiga Computinguk481992-0574/10074%
Amiga Formatuk331992-0435/10035%
Amiga Maniauk21992-0466/10066%
Amiga Poweruk111992-0334/10034%
Joystickfr241992-0280/10080%

Contributors (4)

AndreaD
dandyboh
crayzyian
Ritchardo

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Borobodur: Planet of Doom in-game screen.
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