Hover Force

a.k.a. Hover Force 3D

published by INTV in 1984, developed by Mattel Electronics / Realtime Associates, running on Intellivision
type: action/reflex
perspective: bird's-eye
player options: single player

Official description

Terrorist helicopter forces have taken over the island city of New Seeburg. Luckily, civilians have been evacuated from the city, but the enemy is causing millions of dollars in damage. Fires are burning out of control throughout the island.

We're sending you in with a heavily armed combat helicopter. Your assignment:

Use RADAR SCREEN to spot and track the enemy!
Use LASER CANNONS to blast enemy copters out of the sky!
Use WATER CANNONS to put out fires from mid-air!
Cover hundreds of square miles ridding the city of terrorists and fires for highest RATING.
Aim carefully! Your wild shots can damage the city and lower your rating!
Use STRATEGY! There are over 20 different types of enemy copters, each with its own skill level and flight pattern! You need your BRAINS to catch up with them!
Fly repeated missions, each more difficult than the one before.
One last warning: these guys will be gunning for YOU. And this isn't some game, this is combat. None of this "three lives" foolishness. Crash your copter and it's all over -- you're finished.

So watch your tail out there. Now, let's scramble!

# 2017-12-04 15:10:51 - official description

Technical specs

display: raster

Authors / Staff

design

David Warhol (design)
Joe Ferreira King (design)
Steve Ettinger (design)

coding

Steve Ettinger (programming)

Tags (3)

Contributors (2)

AndreaD
Sanguine

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Hover Force in-game screen.
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