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A Change in the Weather author;Infocom (author)1995 Mac OS Classiclabelminimizeminimize
A Mind Forever Voyaging Infocom1985
[4]***Difficulty Level: | Junior | Introductory | Standard |[b]>>ADVANCED<<[/b]| Expert |
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A Mind Forever Voyaging Big Red Computer Club (Infocom)1993Difficulty Level: | Junior | Introductory | Standard |[b]>>ADVANCED<<[/b]| Expert |

Only released for the Apple IIGS via the compilation "Lost Treasures of Infocom".
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A Mind Forever Voyaging Infocom1986"If you can look into the seeds of time, and say which grain will grow and which will not..." -Shakespeare

IT'S 2031. The world is on the brink of chaos. In the United States of North America, spiraling crime and unemployment rates, decayed school systems and massive government regulations have led to a lazy, contentious society.

To reverse this critical situation, government and industry leaders have developed a Plan combining the economic freedom and strong moral values of the 1950's with the technological advancements of the 21st century. Will the Plan ensure peace and prosperity? Or will it set the earth on a suicide course to destruction?

As the world's first conscious, intelligent computer, only you can visit places that have never been seen before. Only you can view the future. And only you know what must be done to save humanity.

A major departure for Infocom, A Mind Forever Voyaging is reminiscent of such classic works of science fiction as Brave New World and 1984. You'll spend less time solving puzzles, as you explore realistic worlds of the future.***
[4]***Difficulty Level: | Junior | Introductory | Standard |[b]>>ADVANCED<<[/b]| Expert |
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A Mind Forever Voyaging Infocom1985Difficulty Level: | Junior | Introductory | Standard |[b]>>ADVANCED<<[/b]| Expert |
A text adventure that provides a unique way to interact with the game world. Set in the year 2031. You play a character who's mind has been downloaded into a computer. Now you must use your ability to gather and dispense information to save the world from global social collapse.
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A Mind Forever Voyaging Infocom1985 MS-DOSlabelimageminimize
A Mind Forever Voyaging  Infocom1985Difficulty Level: | Junior | Introductory | Standard |[b]>>ADVANCED<<[/b]| Expert |
1 Disk 2 Sides.
The working title for this game was 'PRISM'.
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A Mind Forever Voyaging  Infocom;Activision (Infocom)1985Difficulty Level: | Junior | Introductory | Standard |[b]>>ADVANCED<<[/b]| Expert |

Published in 1985 by Infocom
Science Fiction Classics published in 1987 by Infocom
The Lost Treasures of Infocom II published 1992 by Activision.
Mac OS Classiclabelimageminimize
Abenteuer Infocom19xx C64minimizeminimizeminimize
Arthur: The Quest for Excalibur Infocom1989"Whoso pulleth out this sword of this stone, is rightwise king born of all England."

In the days before Camelot, when magic and evil rule England, a sword sheathed in stone appears in a quiet churchyard. Engraved upon it are the words which form your destiny. For you are Arthur, the son and true heir of the High King, Uther Pendragon.

But there is more to asserting your claim than wresting free the sword. The sword in the stone disappears - stolen by the evil King Lot. To win it back, you must develop the kingly qualities of wisdom, chivalry, and experience, qualities that will also prove you worthy of the throne. And you must do it all within three days, or Lot will usurp your legacy.

You are assisted by Merlin the Enchanter, who grants you the power to transform yourself into a variety of animals. Now you can explore the kingdom as no one has before: from the sky, from rivers and lakes, from on - and under - the earth. How you use this power, and how you solve the myriad puzzles that confront you, will determine your success in your quest.

Merlin's crystal ball reveals helpful hints.
The undo command lets you rescind even the most foolhardy of decisions.
Optional on-screen mapping gives your quest direction.
A medieval Book of Hours has been magically cast into each and every Arthur package, along with the game disk and complete instructions.

Now prepare to claim your birthright as king born of all England. It's your chance to live the legend.***
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[33]***
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[1]***Difficulty Level: | Junior | Introductory |[b]>>STANDARD<<[/b]| Advanced | Expert |
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Arthur: The Quest for Excalibur Infocom1989Difficulty Level: | Junior | Introductory |[b]>>STANDARD<<[/b]| Advanced | Expert |
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Arthur: The Quest for Excalibur Infocom1989Difficulty Level: | Junior | Introductory |[b]>>STANDARD<<[/b]| Advanced | Expert |
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Arthur: The Quest for Excalibur Infocom1989
[17]***Published in 1989 by Infocom on 800k disk. Can be transferred to 400k disk.
The Lost Treasures of Infocom II published 1992 by Activision. Only included in the CD-ROM version. Not in the 3 1/2" disk version.***
[52]***Difficulty Level: | Junior | Introductory |[b]>>STANDARD<<[/b]| Advanced | Expert |
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Asteka 2: Templo Del Sol  Tokyo Shouseki;Infocom (Compile)1988Deep in the jungles of Mexico lie the ancient Mayan tombs of Chichen Itza. Eternal resting place of kings - and the vast treasure that was buried with them, including the legendary Sun Key. Now a famous archaeologist has vanished there, leaving behind only a tattered notebook that speaks not just of treasure, but of the bloodthirsty demons that guard it. And with the notebook, the legacy of treasure and terror has passed to you... Can you penetrate the heart of the mystery, and find the mythical Sun Key? Or will the tombs of Chichen Itza claim you among the dead? NESlabelimagesubject
Ballyhoo Infocom1986Spangleland! Sawdust and glitter, buffoons and cotton candy! It's a place where your wildest dreams can come true! At least, that's what you think...until you get behind the scenes at the big top. Then you learn how easily sweet dreams can turn into nightmares.

Beyond the spangles lies a seedy world of deception and crime. Exploring the tattered corners of the circus lot, you overhear a conversation about the owner's daughter. It seems she's been kidnapped, and the hired gumshoe couldn't find the nose on his face. Good samaritan that you are, you start poking around on your own.

But watch your step. As the night progresses, you realize you're in as much danger as the little girld. For the kidnapper is lurking right there on the lot, trying to set you up for a permanent slot in the freak show.***
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Ballyhoo Infocom1986 Atari STlabelimageminimize
Ballyhoo Infocom1986 Amstrad CPClabelimageminimize
Ballyhoo Infocom1986 MS-DOSlabelimageminimize
Ballyhoo Infocom1986 Apple II Elabelimageminimize
Ballyhoo Infocom? Tatung Einsteinlabelminimizeminimize
Ballyhoo Infocom1986 Atari 400/800labelimageminimize
Ballyhoo Infocom1986 C64labelimageminimize
Ballyhoo Infocom1986 Tandy Cocolabelimageminimize
Ballyhoo Infocom1986 MSXlabelimageminimize
Ballyhoo Infocom?Difficulty Level: | Junior | Introductory |[b]>>STANDARD<<[/b]| Advanced | Expert | C128labelminimizeminimize
Ballyhoo Infocom1986Difficulty Level: | Junior | Introductory |[b]>>STANDARD<<[/b]| Advanced | Expert | Amstrad PCWlabelimageminimize
Ballyhoo Infocom1986 TRS-80labelimageminimize
Ballyhoo  Infocom1986The Lost Treasures of Infocom published 1992-01 by Activision UP:0-47875-33014-6 Mac OS Classiclabelimageminimize
Battletech: The Crescent Hawk's Inception Infocom (Westwood Studios)1989The 31st century is a desperate time. Five Successor States are hopelessly locked in a mortal struggle for power. In this era of endless war, the powerful, death-dealing BattleMechs are valued higher than human life.
You are 18-year-old Jason Youngblood, and fate has given you a terrible gauntlet to run. Abruptly wrenched from the intense drilling of 'Mech warrior training, you are plunged into real battle with deadly Kurita warriors. Savage experience is now your unforgiving teacher, and the very survival of The Lyran Commonwealth demands you learn the ruthless precision of battle strategy quickly.***
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Battletech: The Crescent Hawk's Inception Infocom (Westwood Studios)1988The 31st century is a desperate time. Five Successor States are hopelessly locked in a mortal struggle for power. In this era of endless war, the powerful, death-dealing BattleMechs are valued higher than human life.
You are 18-year-old Jason Youngblood, and fate has given you a terrible gauntlet to run. Abruptly wrenched from the intense drilling of 'Mech warrior training, you are plunged into real battle with deadly Kurita warriors. Savage experience is now your unforgiving teacher, and the very survival of The Lyran Commonwealth demands you learn the ruthless precision of battle strategy quickly.***
[49]***Also released on the compilation "Hits for Six: Volume Four".***
[33]***
[17]***
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Battletech: The Crescent Hawk's Inception Infocom (Westwood Studios)1989The 31st century is a desperate time. Five Successor States are hopelessly locked in a mortal struggle for power. In this era of endless war, the powerful, death-dealing BattleMechs are valued higher than human life.
You are 18-year-old Jason Youngblood, and fate has given you a terrible gauntlet to run. Abruptly wrenched from the intense drilling of 'Mech warrior training, you are plunged into real battle with deadly Kurita warriors. Savage experience is now your unforgiving teacher, and the very survival of The Lyran Commonwealth demands you learn the ruthless precision of battle strategy quickly.***
[83]***
[33]***
[52]
Atari STlabelimagesubject
Battletech: The Crescent Hawk's Inception  Infocom (Westwood Studios)1989The 31st century is a desperate time. Five Successor States are hopelessly locked in a mortal struggle for power. In this era of endless war, the powerful, death-dealing BattleMechs are valued higher than human life.
You are 18-year-old Jason Youngblood, and fate has given you a terrible gauntlet to run. Abruptly wrenched from the intense drilling of 'Mech warrior training, you are plunged into real battle with deadly Kurita warriors. Savage experience is now your unforgiving teacher, and the very survival of The Lyran Commonwealth demands you learn the ruthless precision of battle strategy quickly.***
[33]***
[49]***
[2]***
[1]***
[52]
C64labelimagesubject
Battletech: The Crescent Hawk's Inception  Infocom (Westwood Studios)1988 Apple II Elabelimageminimize
Battletech: The Crescent Hawks' Revenge Infocom (Westwood Associates)1990 MS-DOSlabelimageminimize
Beyond Zork: The Coconut of Quendor Infocom1987THE LEGEND OF ZORK CONTINUES WITH AN EXCITING NEW STYLE OF INTERACTIVE FICTION.

Dread times have befallen the Kingdom of Quendor. The wizards have mysteriously disappeared. The Enchanter's Guild Hall lies in ruins. Villages are abandoned, drunken men mutter strange tales, and vicious monsters haunt the streets and wastelands. Now it falls on you, a lowly peasant, to unravel the meaning behind these ominous events. Will you accept the challenge?

Of course you will. For you're a hardy adventurer, ready to confront the most fearsome foe. And in Beyond Zork, you have an arsenal of new weapons and abilities at your disposal.

You start by designing your own character. Choose from such diverse attributes as strength, endurance, compassion, and luck, or let the computer select for you. As you venture onward, your character will evolve, reflecting your success in your quest.

Beyond Zork's sophisticated new interface makes interaction more natural than ever. In the heat of battle, the special function keys let you strike the decisive blow with a single keystroke. There's even an on-screen map to chart your progress!

As you grow in experience and abilities, you realize that you're being prepared for a great task, a task of which you know nothing... as yet. Your search for the answer will lead you deep underground, where unspeakable monsters guard the world's most fabulous treasure - the fabled Coconut of Quendor.

Beyond Zork was written by Brian Moriarty, award-winning author of Wishbringer and Trinity. Fans of Infocom's fantasy series will recognize characters and locations from previous stories, while old and new players alike will enjoy exploring the Zorkian landscape as their challenge increases and their character grows in strength and power.***
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Beyond Zork: The Coconut of Quendor Infocom1987 MS-DOSlabelimageminimize
Beyond Zork: The Coconut of Quendor Infocom1987catalog number DD-IZ8-04.

controls:
Use the numeric pad to move. Any action or a macro of actions can be set to the function keys.
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Beyond Zork: The Coconut of Quendor Infocom1987 Apple II Elabelimageminimize
Beyond Zork: The Coconut of Quendor Infocom1987 Atari STlabelimageminimize
Beyond Zork: The Coconut of Quendor Infocom2014 Linuxlabelminimizeminimize
Beyond Zork: The Coconut of Quendor  Infocom1987The Lost Treasures of Infocom published 1992-01 by Activision UP:0-47875-33014-6 Mac OS Classiclabelimageminimize
Border Zone Infocom1987 Atari STlabelimageminimize
Border Zone Infocom1987 C64labelimageminimize
Border Zone Infocom1987 MS-DOSlabelimageminimize
Border Zone Infocom? C128labelminimizeminimize
Border Zone  Infocom1988 Apple II Elabelimageminimize
Border Zone  Infocom;Activision (Infocom)1987Published in 1987 by Infocom
The Lost Treasures of Infocom II published 1992 by Activision.
Mac OS Classiclabelimageminimize
Bureaucracy Infocom1987A hilarious interactive fiction by Douglas Adams (Author of The Hichhicker's Guide to the Galaxy series of books) based on a real incident in Adam's life triggered by bank's bureaucracy. As the bank was featured in this game, they eventually decided to issue a written apology to Douglas Adams, but sent it to his old address.

The entire game experience does not deviate from the theme of bureaucracy. This includes the installation process, feelies, and packaging which denotes the probable lack of the buyer's compliance with the licensing agreement. Also in on the packaging are customer reviews complaining about the game's quirky compatibility with ProDOS, error ridden feelies, unrelated instruction manual, false in-game hints, added time and difficulty of getting the game through customs outside of the USA, errors in printing, difficulty in opening the packaging, inability to register the product which actually required additional payment, and how the game doesn't make any sense. All complaints are true. The game notably does not prominently post a difficulty level; see the spoiler below.[spoiler=show difficulty;hide difficulty]Difficulty Level: | Junior | Introductory | Standard |[b]>>ADVANCED<<[/b]| Expert |[/spoiler]
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Bureaucracy Infocom1987A hilarious interactive fiction by Douglas Adams (Author of The Hichhicker's Guide to the Galaxy series of books) based on a real incident in Adam's life triggered by bank's bureaucracy. As the bank was featured in this game, they eventually decided to issue a written apology to Douglas Adams, but sent it to his old address.

The entire game does not deviate from the theme of bureaucracy. This includes the installation process, feelies, and packaging which denotes the probable lack of the buyer's compliance with the licensing agreement. Also in on the packaging are customer reviews complaining about the game's quirky compatibility with ProDOS, error ridden feelies, unrelated instruction manual, false in-game hints, added time and difficulty of getting the game through customs outside of the USA, errors in printing, difficulty in opening the packaging, inability to register the product which actually required additional payment, and how the game doesn't make any sense. All complaints are true. The game notably does not prominently post a difficulty level; see the spoiler below.[spoiler=show difficulty;hide difficulty]Difficulty Level: | Junior | Introductory | Standard |[b]>>ADVANCED<<[/b]| Expert |[/spoiler]
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Apple II Elabelimagesubject
Bureaucracy Infocom1987A hilarious interactive fiction by Douglas Adams (Author of The Hichhicker's Guide to the Galaxy series of books) based on a real incident in Adam's life triggered by bank's bureaucracy. As the bank was featured in this game, they eventually decided to issue a written apology to Douglas Adams, but sent it to his old address.

The entire game does not deviate from the theme of bureaucracy. This includes the installation process, feelies, and packaging which denotes the probable lack of the buyer's compliance with the licensing agreement. Also in on the packaging are customer reviews complaining about the game's quirky compatibility with ProDOS, error ridden feelies, unrelated instruction manual, false in-game hints, added time and difficulty of getting the game through customs outside of the USA, errors in printing, difficulty in opening the packaging, inability to register the product which actually required additional payment, and how the game doesn't make any sense. All complaints are true. The game notably does not prominently post a difficulty level; see the spoiler below.[spoiler=show difficulty;hide difficulty]Difficulty Level: | Junior | Introductory | Standard |[b]>>ADVANCED<<[/b]| Expert |[/spoiler]

Requires 520ST or newer, 512KB RAM, keyboard. 1 Player. Supports a printer.
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