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Aliens Electric Dreams (Software Studios)1986
[10]***There were two official games based on the movie "Aliens" released. This is the so called "European version".
ZX Spectrumlabelimageminimize
Aliens Electric Dreams (Software Studios)1986
[91]***
[52]***
[39]***Also released in a compilation called "The Story So Far (Vol. 4)", which included [game=#47458]Ghostbusters[/game], [game=#46048]Aliens[/game], [game=#49957]Wonder Boy[/game], [game=#46227]Back to the Future[/game], [game=#48803]Quartet[/game] and [game=#47145]The Eidolon[/game], released in 1989, published by [company=Elite]Elite[/company] and distributed by [company=Ubi Soft]Ubi Soft[/company].

This compilation was rated 45% by French magazine Amstrad Cent Pour Cent #19 (Oct. 1989).***
[25]
Amstrad CPClabelimageminimize
Aliens Electric Dreams (Software Studios)1987
[57]***
[52]***
[33]***European version of Aliens. Not to be confused with the US version which was published by Activision in 1986 and is quite different from this game.
[Teran]
C64labelimageminimize
Aliens Electric Dreams (Mr. Micro)1987 C16/Plus4labelimageminimize
Aliens Electric Dreams (Mr. Micro)1987 MSXlabelimageminimize
Aliens: The Computer Game  Electric Dreams (Mr. Micro)1987
[8]***
[41]***There were two official games based on the movie "Aliens" released. This is the so called "US version", originally published by Activision. The Spectrum port however was published by Electric Dreams, who also did the so called "European Version".
ZX Spectrumlabelimageminimize
Aliens: The Computer Game Electric Dreams (Mr. Micro)1987 Amstrad CPClabelimageminimize
Angel Devoid: Face of the Enemy Mindscape (Electric Dreams)1996In Angel Devoid: Face of the Enemy, which is set in the futuristic NeoCity of the year 3032, the player takes the role of Jack Hard, a cop whose life goal is to hunt the criminal Angel Devoid. After an accident during a car chase he awakens in an hospital - only to find out that his face was operated to look like his eternal enemy. Now he is a wanted man...

The controls of the game are similar to The 7th Guest: in a first-perspective view the player clicks on interactive items and a video clip shows the result. The game is designed to give an expression of the time pressure the protagonist is under - he has to react fast or he dies. This is also true when meeting other characters; in many situations Jack needs to use his gun to avoid being killed. Often he runs into conversations with people and robots instead of shooting them directly; then the player doesn't choose the exact answer but only the mood (aggressive, passive or normal) Jack answers in. The wrong approach may result in death.

The protagonist can't walk freely through the city; the game consists of several single screens which have to be left by clicking on an exit, followed by a walking animation. There are quite a few places to visit, e.g. bars or a museum, but choosing the wrong path or hot spot generally leads to an instant death. There are also a few basic inventory-based puzzles to solve.***
[84]
MS-DOSlabelimagesubject
Angel Devoid: Face of the Enemy Mindscape (Electric Dreams)1996 Mac OS Classiclabelimageminimize
Back to the Future Electric Dreams1986 C64labelimageminimize
Back to the Future Electric Dreams1986Also released in a compilation called "The Story So Far (Vol. 4)", which included [game=#47458]Ghostbusters[/game], [game=#46048]Aliens[/game], [game=#49957]Wonder Boy[/game], [game=#46227]Back to the Future[/game], [game=#48803]Quartet[/game] and [game=#47145]The Eidolon[/game], released in 1989, published by [company=Elite]Elite[/company] and distributed by [company=Ubi Soft]Ubi Soft[/company].

This compilation was rated 45% by French magazine Amstrad Cent Pour Cent #19 (Oct. 1989).
Amstrad CPClabelimageminimize
Back to the Future Electric Dreams (Software Images)1986
[6]***
[8]***
[41]***
[52]***
[10]
ZX Spectrumlabelimageminimize
Big Trouble in Little China Electric Dreams (Software Studios)1987 ZX Spectrumlabelimageminimize
Big Trouble in Little China Electric Dreams;Activision (Electric Dreams)1987[b]Compilation releases:[/b]
- Six Sizzlers (together with [game=#35106]Firetrap[/game], [game=#110030]Galactic Games[/game], [game=#35694]Labyrinth[/game], [game=#36500]The Last Ninja[/game] and [game=#34369]X-15 Alpha Mission[/game])***
[4]***
[57]***
[33]
C64labelimageminimize
Big Trouble in Little China  Electric Dreams1986 Amstrad CPClabelimageminimize
Chameleon Electric Dreams1986 C64minimizeimageminimize
Championship Sprint Electric Dreams1988 ZX Spectrumlabelimageminimize
Championship Sprint Electric Dreams1988
[36]***
[36]***
[34]***Very similar to "Super Sprint". The only significant difference is the built-in editor which lets you create your own tracks.
Amstrad CPClabelimageminimize
Championship Sprint Electric Dreams (Software Studios;Catalyst Coders)1988 C64labelimageminimize
Citadel Electric Dreams1989 C64labelimageminimize
Dandy Electric Dreams (The RamJam Corporation)1986 ZX Spectrumlabelimageminimize
Dandy Electric Dreams1986 C64labelimageminimize
Dandy Electric Dreams1986 Amstrad CPClabelimageminimize
Death Mask  Bantan;Vantan International (Electric Dreams)1996 PSminimizeimageminimize
Deus Ex Machina Electric Dreams1986 C64labelimageminimize
Explorer Electric Dreams (Ramjam)1986 ZX Spectrumlabelimageminimize
Explorer Electric Dreams (The RamJam Corporation)1987 C64labelimageminimize
Explorer Electric Dreams1987 Amstrad CPClabelimageminimize
Fire Track  Electric Dreams (Aardvark Software)1987 C64labelimageminimize
Fire Track  Electric Dreams1987 BBClabelimageminimize
Firetrap  Electric Dreams1987
[6]***
[17]***Another arcade machine in a suitcase, this game required 2 joysticks used in tandem to climb the buildings. The first game where I never seemed to have enough room for all my graphics.
The Amstrad CPC version was 'hacked' even more - thanks 'Igor'.
[Ross Harris]
ZX Spectrumlabelimageminimize
Firetrap  Electric Dreams;Activision (Electric Dreams)1987[b]Compilation releases:[/b]
- Six Sizzlers (together with [game=#34199]Big Trouble in Little China[/game], [game=#110030]Galactic Games[/game], [game=#35694]Labyrinth[/game], [game=#36500]The Last Ninja[/game] and [game=#34369]X-15 Alpha Mission[/game])***
[2]
C64labelimageminimize
Firetrap  Electric Dreams (Software Studios)1987 Amstrad CPClabelimageminimize
Hijack Electric Dreams1986 ZX Spectrumlabelimageminimize
Hijack Electric Dreams (Paradise Software)1986 Amstrad CPClabelimageminimize
I of the Mask  Electric Dreams1985 ZX Spectrumlabelimageminimize
ISS: Incredible Shrinking Sphere Electric Dreams (Foursfield)1989 Amigalabelimageminimize
ISS: Incredible Shrinking Sphere Electric Dreams (Foursfield)1989
[22]***
[1]***
[52]***The planet Sangfalmadore is the Sphere Corps' battle training arena, also called the DEATH RUN.

Colonel-in-Chief Matt Ridley, a frustrated desk bound officer of the Corps Elite decided to test his skills behind the controls of a FIGHTER SPHERE and attempted to complete the DEATH RUN.

Ridley couldn't handle it! His FIGHTER SPHERE has been disabled by ASSASSIN SPHERES and he's now stranded somewhere within the RUN.

Your task aboard a FIGHTER SPHERE is to find a route through the traps and assassins of DEATH RUN and locate Ridley. This will enable an automatic Shuttle Sphere rescue. Sounds easy, but can YOU handle it?
Atari STlabelimagesubject
ISS: Incredible Shrinking Sphere Electric Dreams1989 Amstrad CPClabelimageminimize
ISS: Incredible Shrinking Sphere Electric Dreams1989 ZX Spectrumlabelimageminimize
ISS: Incredible Shrinking Sphere  Electric Dreams (Software Studios)1989The planet Sangfalmadore is the Sphere Corps' battle training arena, also called the DEATH RUN.

Colonel-in-Chief Matt Ridley, a frustrated desk bound officer of the Corps Elite decided to test his skills behind the controls of a FIGHTER SPHERE and attempted to complete the DEATH RUN.

Ridley couldn't handle it! His FIGHTER SPHERE has been disabled by ASSASSIN SPHERES and he's now stranded somewhere within the RUN.

Your task aboard a FIGHTER SPHERE is to find a route through the traps and assassins of DEATH RUN and locate Ridley. This will enable an automatic Shuttle Sphere rescue. Sounds easy, but can YOU handle it?
C64labelimagesubject
Karnov Electric Dreams1988 ZX Spectrumlabelimageminimize
Karnov Activision;Data East;Electric Dreams (Mr. Micro;Software Studio)1988Join Karnov the fire breathing Russian strongman, on his hazardous quest to defeat the evil dragon Ryu and find the lost treasure of Babylon. Karnov is a vast 4 way scrolling game that combines both strategy and fast action in 9 challenging levels of gameplay. It is recognised by arcade addicts everywhere as one of the best games of its kind. For a start you won't have to get bored going over the same route every time you get killed - there's more than one way back to the point of death! Karnov is also highly playable and addictive. And the graphics are phenomenal. And on top of all that, Karnov does have something special in the way of characters - have [i]you[/i] ever been killed by a skeleton or an ostrich?***
[25]***
[1]***
[52]***
[36]***
[34]
Amstrad CPClabelimagesubject
Mermaid Madness Electric Dreams (Soft Design)1986 C64labelimageminimize
Mermaid Madness Electric Dreams (Soft Design)1986 Amstrad CPClabelimageminimize
Mermaid Madness  Electric Dreams;Proein Soft Line (Soft Design)1986 ZX Spectrumlabelimageminimize
Millennium 2.2  Electric Dreams (Software Studios)1989
[22]***
[52]***Time: It is the year 2200
Place: The last outpost of the United States Space Force (expeditionary)

After a brief but fruitful race to space, America succeeded in establishing a colony
on the Moon 10 years ago and the Russians on Mars. All was fine until Boris Yeltzen,
the Soviet Premier, woke up cranky after an all night drinking binge. He reached for
the button to call his valet, but mistakenly pushed the button that called for a
pre-emptive strike on the US.

On the moon, preparations were underway for an interstellar mission to colonize
other solar systems. Since a true interstellar drive had not been perfected yet,
cryo-sleep was the only way to go. A test of the model colony was to be done using
all the equipment developed for the mission. For the test, the test crew was put
into cryo-sleep for a year to test the system for re-awakening the crew.

On Mars, the Russians had moved STAR city from Earth to continue the 1000 year plan
of a communist solar system.
[official background]***Earth has been destroyed and you are the commander of the human moon colony. Your task is to -eventually- terraform Earth again. But before you get to that you'll have to research, colonize, mine and fight your way through. Can you defeat the Martians?

This game was (is) great! I've spent so many hours playing with it! I still remember all the main point of the game (like the last Martian wave near the end of the game) and the final screenshot.
Funny note: if you want to get the 100% score, you must finish it without saving, otherwise you'll get 'only' 99%! But it's quite impossible since the game is very long even if you do know it very well.
Play it, it's a must!
[mendo]
Amigalabelimagesubject
Millennium 2.2  Electric Dreams (Software Studios)1989 Atari STlabelimageminimize
Millennium 2.2  Electric Dreams;Paragon Software (Software Studios)1989First released from Electric Dreams in 1989 with CGA/Tandy graphics. Published in the US by Paragon Software in 1991. That version featured MCGA graphics.***Millenium Return to Earth
[52]***Millenium 2.2
[52]***
[37]
MS-DOSlabelimageminimize
Neuro Dancer  Electric Dreams (Pixis)1994 3DOlabelimageminimize
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