showing 31 games

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Amiga Encounter Novagen1991Encounter! is a fast paced arcade game set in a sci-fi environment which features fast moving three dimensional graphics. You command a probe vehicle with which you have to shoot down enemy saucers and homing missiles. When you have shot down the required number of enemies on one level (usually around 10-20) you get the chance to go through a "stargate". In the stargate you have to navigate through a hail of spheres coming at you at high speed. If you succeed you get to a new planet in different color scheme, if you fail you'll have to replay the previous planet. There's eight levels in total.***
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Backlash Novagen1988Game-play consists of arcade style fast and frantic reflex action from the first-person perspective, much akin to Atari's coin-op Battlezone and programmer Paul Woaks' earlier and very similar 8-bit game Encounter. The game takes place on a seemingly endless flat landscape, littered with obstacles in the form of some pseudo 3D spikes protruding from the ground. Armadas of hostile UFOs shoot fire balls at you from every direction. Your aiming reticle is in the centre of the display, and is surrounded by circular radar, which is formed by a series of small white dots, within this are numerous red dots which represent the UFO enemies. You are dealt an initial five lives, and you score points for each UFO destroyed. The game features environmental effects, such as day time turning to night, and vice versa.***
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Backlash Novagen1987 Atari STlabelimageminimize
Battle Island Novagen1988 C64labelimageminimize
Damocles  Novagen1995Damocles (occasionally advertised as Mercenary II) is the second game in the Mercenaries series. It was released on the Atari ST and Amiga platforms in 1990. Commodore 64 and ZX Spectrum versions were originally in development but eventually cancelled as a consequence of the declining 8-bit market. Unlike Mercenary, Damocles represented the game environment using solid vector graphics, allowing a both more realistic and colourful world. An improved, fully texture mapped IBM PC version was in an advanced stage of development and scheduled for release in 1995, but was ultimately cancelled when a conflict between its developers, Novagen and Sony/Psygnosis, arose. Once again, the player is stranded on a planet, Eris, with an inoperable spacecraft. Unlike the first game, however, the scope of Damocles is considerably widened, offering the player an entire solar system to explore (the Gamma System; the player's original destination before the Interlude on Targ). There is also a race-against-time element to the game as a comet, the eponymous Damocles (a reference the Sword of Damocles), is hurtling towards Eris. The player is encouraged to both escape Eris and find a means to prevent Damocles from destroying the planet, if possible without destroying the comet. Although an obvious, but destructive, solution exists, Damocles has no fewer than five distinct solutions. A notable feature of Damocles is its inclusion of relatively detailed celestial mechanics into the game physics. While the game also features less standard physics (e.g. teleportation), it includes a detailed representation of the Gamma System and even includes a simplified form of special relativity. To cross the solar system in reasonable (to the player) time, time dilation occurs. However, given that the player has only a few hours to save Eris, extended periods at near-light speed are unwise. One of the game's many solutions even involves manipulating various planetary bodies in order to make use of the changes in gravitational pulls to divert the Damocles comet. From an aesthetic point of view, the inclusion of celestial physics allows the player to experience attractively-rendered sunrises and sunsets while on planet surfaces as well as various satellite occultations.
There are some rumors that a demo of the PC version was released, but the fans of the series had no luck to find it. In 2010, a developer by the name of Devil Master created a PC game called TADPSID, with the goal to "recreate as closely as possible the look that Damocles for PC was supposed to have", using screenshots from videogames magazines mentioning the game.
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Damocles: Mercenary II Novagen1989
[118]***[b]Addons:[/b]
- Damocles Mission Disk I
- Damocles Mission Disk II***
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[52]***Sequel to 'Mercenary', originally on C64.
Amazingly huge game taking place on all the planets of a
solar system, your job is to prevent the comet Damocles from colliding with a planet. There are several ways to do this: the gameplay is nonlinear and allows you to explore but the clock is ticking! You lose if the comet hits the planet. Best game in the series.
Amigalabelimageminimize
Damocles: Mercenary II Novagen1989
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[33]***[b]Addons:[/b]
- Damocles Mission Disk I
- Damocles Mission Disk II***
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Atari STlabelimageminimize
Encounter Novagen1984Encounter! is a fast paced arcade game set in a sci-fi environment which features fast moving three dimensional graphics. You command a probe vehicle with which you have to shoot down enemy saucers and homing missiles. When you have shot down the required number of enemies on one level (usually around 10-20) you get the chance to go through a "stargate". In the stargate you have to navigate through a hail of spheres coming at you at high speed. If you succeed you get to a new planet in different color scheme, if you fail you'll have to replay the previous planet. There's eight levels in total.***
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C64labelimagesubject
Encounter Synapse Software (Novagen)1983Encounter! is a fast paced arcade game set in a sci-fi environment which features fast moving three dimensional graphics. You command a probe vehicle with which you have to shoot down enemy saucers and homing missiles. When you have shot down the required number of enemies on one level (usually around 10-20) you get the chance to go through a "stargate". In the stargate you have to navigate through a hail of spheres coming at you at high speed. If you succeed you get to a new planet in different color scheme, if you fail you'll have to replay the previous planet. There's eight levels in total.***
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Atari 400/800labelimagesubject
Hellbent  Novagen1988 Amigalabelimageminimize
Hellbent  Novagen1988
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[52]***In 3530, Stellarfleet Captain Drak Hellbent achieved annihilation of Kraellian usurpers throughout Aldonicha.
Relive legendary action with this computer representation of the torturous terrain that was encountered by Hellbent.
Ten distinctive levels of fast frantic arcade action!

Gameplay:
Collision with obstacles and forbidden areas will cost you a life. Destroy Ground Targets and Enemies by shooting. Collision with enemies will deplete your Shield Energy. To replenish Shield Energy and Fuel, collect supplies by passing over 'S' and 'F' silos.

The Panel shows at 'GT' a red portion indicating the number of ground targets that you must destroy before you can leave to the next level through the top gate. Destroying targets in excess of this requirement, will diminish the green bar and will build you a Bonus Score Award. 'F' on the Panel shows the number of fuel units you must collect to achieve a Bonus Multiplyer. 'S' shows the number of Shield Units you must collect to be awarded an Extra Life. When achieved, ** is shown. Blanks at 'F' or 'S' show that you have destroyed fuel or shield units to the extent that an award is no longer possible.

Ship icons at the bottom of the panel show the number of lives remaining in excess of the current life.
Atari STlabelimagesubject
Mercenary ? (Novagen Software)1987 Enterpriseminimizeminimizeminimize
Mercenary III: The Dion Crisis  Novagen1991 Amigalabelimageminimize
Mercenary III: The Dion Crisis  Novagen1991 Atari STlabelminimizeminimize
Mercenary: Escape from Targ Novagen1987
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ZX Spectrumlabelimageminimize
Mercenary: Escape from Targ Novagen1987 Amigalabelimageminimize
Mercenary: Escape from Targ Novagen1987 Atari STlabelimageminimize
Mercenary: Escape from Targ Novagen1986 C16/Plus4labelimageminimize
Mercenary: Escape from Targ Novagen1987 Amstrad CPClabelimageminimize
Mercenary: Escape from Targ  Novagen1985
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[48]***A rare true 3-D game for the C-64, with vector graphics. It was mainly an exploration/strategy game, but handled like a flight simulator. Although crude by todays standards, the 3-D was really cool back then. An underappreciated classic. It's being ported to Windows!
[Syd Midnight]
C64labelimageminimize
Mercenary: Escape from Targ  Novagen1985 Atari 400/800labelimageminimize
Mercenary: The Second City Novagen1988 Atari STlabelimageminimize
Mercenary: The Second City Novagen1986 Amstrad CPClabelimageminimize
Mercenary: The Second City Novagen1988 ZX Spectrumlabelimageminimize
Mercenary: The Second City Novagen1986 C64labelimageminimize
Mercenary: The Second City Novagen1988 Amigalabelimageminimize
Mercenary: The Second City  Novagen1986"The Second City" is an expansion of the original [game=#106002]Mercenary Escape From Targ[/game]. It cannot be run without the main game. Atari 400/800labelimageminimize
Mercenary: The Second City  Novagen1986 C16/Plus4labelimageminimize
ST Encounter Novagen1991Encounter! is a fast paced arcade game set in a sci-fi environment which features fast moving three dimensional graphics. You command a probe vehicle with which you have to shoot down enemy saucers and homing missiles. When you have shot down the required number of enemies on one level (usually around 10-20) you get the chance to go through a "stargate". In the stargate you have to navigate through a hail of spheres coming at you at high speed. If you succeed you get to a new planet in different color scheme, if you fail you'll have to replay the previous planet. There's eight levels in total.***
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Atari STlabelimagesubject
Werner: Mach hin!  Ariolasoft;Semmel Verlach;Novagen1986 Atari STlabelimageminimize
X-Terminator Novagen (Quantum Design)1988 C64labelimageminimize
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