showing 37 games
name arrow_downward | publisher(developer) | year | description | platform | |
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Air Raiders | Mattel Electronics;CCE;Quelle (Mattel Electronics) | 1983 | [125]***Published in North America by M Network, rarity 2 Common+, and later by INTV, MT5861, rarity 3 scarce, NTSC. Published in South America by CCE, C-817, NTSC. Also published in South America by Polygram, Supergame and Dynacom, NTSC. Uses joystick, 1 player. Was called "Air Battle" when under developement. | Atari 2600 | labelimageminimize |
Air Wolf | Quelle | ? | Rarity unknown, released in North America, NTSC. | Atari 2600 | minimizeminimizeminimize |
Bobby Geht nach Hause | Quelle;Bit Corporation;CCE (Quelle) | 1983 | [48]***This game's graphics and sound a pretty amazing for a 1983 VCS game. It approaches Colecovision or Intellivision quality. Animated objects all over the background. A nice to day-night transition. A moving star field. Flowers blowing in the wind. This game also is one of the few to use every pixel of the VCS' maximum resolution. The gameplay isn't that bad either. Seems everybody was impressed with this game, so it was pirated all over the world. Except in the USA, where it was virtually unheard of until many years after the 2600 was discontinued. Bit Corporation did apparently publish at least one known cartridge in the US. This list is probably incomplete: TITLE [ENGLISH], [SKU,] COMPANY, COUNTRY, TV-TYPE, YEAR Bobby Geht nach Hause [Bobby goes home], Quelle, Germany, PAL, 1983 Bobby Geht Heim, Bit Corperation, Germany, PAL Bob Go Home, Mega, Brazil, PAL-M Bob Is Going Home, JVP, Brazil, PAL-M Bob''s Going to Home, Tiger Vision/Eram, PAL-M Bob's Home, Greek Games Software, Brazil, PAL-M Bob's Home, MaxGames Software, Brazil, PAL-M Bobbi, DataSoft Software, Brazil, PAL-M Bobby, [Taiwan (V-Case)], Europe, PAL Bobby, JVP, Brazil, PAL-M Bobby Is Going Home, [Taiwan (Cooper Black)], Europe, PAL Bobby Is Going Home, Bit Corporation, Europe, PAL, 1983 Bobby Is Going Home, Bit Corporation, USA, NTSC, 1983 Bobby Is Going Home, CCE, Brazil, PAL-M, 1983 Bobby Is Going Home, CCE, Brazil, PAL-M, 1983 (alternate version) Bobby Is Going Home, Dactar, Brazil, PAL-M Bobby Is Going Home, Digitel, Brazil, PAL-M Bobby Is Going Home, Rentacom, Brazil, PAL-M Bobby Is Going Home, Robby, Brazil, PAL-M Bobby Is Going Home, Star Game, Brazil, PAL-M Bobby Is Going Home, Supergame, Brazil, PAL-M Bobby Is Going Home, [Taiwan (Cooper Black)], Europe, PAL (alternate version) Bobby Is Going Home, [Taiwan (V-Case)], Europe, PAL Bobby Is Going Home, Videomac, Brazil, PAL-M Bobby Vai Para Casa [Bobby Is Going Home], CCE, Brazil, PAL-M Bobby Torna a Casa [Bobby Comes Back Home], Fujistyle/Bit Corporation, Italy, PAL Bobby Va a Casa [?], Edu Games/Edu Juegos, Argentina, NTSC Bobbys Go Home, Digivision, Brazil, PAL-M Bobe Volta Para Casa [?], Tecmagic, Brazil, PAL-M Boby, JVP, Brazil, PAL-M Boby Is Going Home, Game Action, Brazil, PAL-M Felix Return, Hot Shot/Goliath, Germany, PAL Jumping Jack, DY-293005, Dynamics, Germany, PAL Jacky Jump, Home Vision/Gem International Corporation, Belgium, PAL Niky Wanders, [Taiwan (Cooper Black)], Europe, PAL [Zerothis] | Atari 2600 | labelimagesubject |
Challenge | HES;Zellers;Quelle (HES) | 1983 | Atari 2600 | labelimageminimize | |
Circus Atari | Atari;Sears;Zellers;Quelle (Atari) | 1978 | POP! POP! POP! Pop the balloons and score points. A wall of red, blue, and white balloons will appear at the top of the screen. You must pop balloons by catching a clown on the teeter-totter and bouncing him up to the balloons. Use the controller to move the teeter-totter across the screen to catch the clowns. Each time a clown pops a balloon, the balloon will disappear and you score points.***Atari CX2630, rarity 2 Common+, Sears 49-75123, rarity 3 Scarce. 1 player or 2 players. Uses the paddle controllers. The Atari cart comes in text label and picture label variations. NTSC. Released in North America. Zellers pirate cart, rarity 4 Scarce+, Released in Canada. [Zerothis] | Atari 2600 | labelimagesubject |
Commando Raid | US Games;Quelle (US Games) | 1982 | Atari 2600 | labelimageminimize | |
Cosmic Ark | Imagic;Quelle;CCE (Imagic) | 1982 | [126]*** [125]***Some versions have a selectable starfield***Your mission is to gather specimens from different planets aboard your cosmic ark, which contains survivors from the city Atlantis. In the game's first screen, you must fend off waves of meteors from all four sides of the screen, pushing the joystick in the direction you want to fire. The second stage requires you to pilot the small ship from Atlantis' ending scene to the surface of a planet, using its tractor beam to pick up life forms from the surface. While you're near the surface, planetary defenses will be firing at you. If your ship is hit, a creature will be returned to the planet's surface from your shuttle, and you'll need to navigate the ship back to the surface again. If you take too long on the planet, a warning of renewed meteor activity will sound and you must return immediately to the ark to defend it. Cosmic Ark does not give a set amount of lives. Instead, the ark starts with 40 fuel units, which are lost when the ark is hit by a meteor as well as each time you fire, and gained by destroying a meteor and capturing a beast on a planet. If you capture both beasties on a planet's surface before the warning klaxon sounds, your fuel will be topped off. If you run out of energy, the next hit on your ark will end the game.*** [48]*** [48] | Atari 2600 | labelimagesubject |
Cross Force | Spectravision;Spectravideo;Quelle (Spectravision) | 1982 | Atari 2600 | labelimageminimize | |
Dancing Plate | Bit Corporation;Puzzy;Quelle | 1982 | Published by Bit Corporation / Puzzy / Vidco / Emag / Zimag | Atari 2600 | minimizeimageminimize |
Dragonfire | Imagic;Zellers;Quelle (Imagic) | 1982 | [126]*** [125]*** [48] | Atari 2600 | labelimageminimize |
Fast Eddie | 20th Century Fox;Quelle (Sirius Software) | 1982 | Published by 20th Century Fox / Quelle / Sirius Software / CCE*** [48] | Atari 2600 | labelimageminimize |
Fast Food | Telesys;Zirok;Quelle | 1982 | Atari 2600 | labelimageminimize | |
Fi$tful of Buck$, A | Ocean;Quelle | 1985 | C64 | labelimageminimize | |
Fire Fighter | Imagic;Quelle (Imagic) | 1982 | [126]*** [48]***"S.O.S." is the name of a Taiwanese pirated version/cartridge of this game. The German release (titled "Feuerwehr im Einsatz") has slightly different graphics/colors. | Atari 2600 | labelimageminimize |
Frogs and Flies | Mattel Electronics;Quelle;Telegames | 1982 | Make your frog jump from one lily pad to another to catch more flies than the other frog on screen. [Jacquismo] | Atari 2600 | labelimagesubject |
Frostbite | Activision;Salu;Quelle (Activision) | 1983 | Atari 2600 | labelimageminimize | |
Gangster Alley | Spectravision;Quelle (Spectravision) | 1983 | Atari 2600 | labelimageminimize | |
Gas Hog | Spectravision;Quelle | 1983 | Atari 2600 | labelimageminimize | |
Ice Hockey | Activision;Quelle;CCE (Activision) | 1981 | [48]***Face-off at center ice. Then, get set for all the thrills and hard-hitting action of one of the toughest sports around. Dodge defensemen. Pass the puck and fire a shot from the corner. Then quickly skate back to protect your goal. You can battle a friend or go against our tough Activision computer team. With checking, stick-handling, 32 separate shot angles and more, Ice Hockey by ACTIVISION could be the most competitive video game you'll ever play.***Published by Activision / Quelle / CCE / Ariola / Bit Corporation*** [48]*** [48] | Atari 2600 | labelimagesubject |
Lilly Adventure | Homevision;Quelle | 1983 | Atari 2600 | labelimageminimize | |
Lock 'n' Chase | M Network;Telegames;Quelle | 1982 | Atari 2600 | labelimageminimize | |
M*A*S*H | 20th Century Fox;CCE;Quelle | 1983 | Atari 2600 | labelimageminimize | |
Master Builder | Spectravision;Quelle (Spectravision) | 1983 | Atari 2600 | labelimageminimize | |
Maze Craze: A Game of Cops 'n Robbers | Atari;Quelle (Atari) | 1980 | Each player controls a blue or red cop. Your cop's beat is a maze of city blocks, and you must move the cop from the left side of the maze to the exit on the right. GAME VARIATIONS Each game offers different variations or features which can assist or hinder you in finding your way out of the maze. CAPTURE - You must become a hero and capture three robbers before you win the game. To do this, move your cop toward the robber and make contact. During games that feature CAPTURE, color-coded bars appear for each player at the top of the screen. Each time you capture a robber, the appropriate bar disappears. (Blue bar = blue robber) 2, 3 OR 5 ROBBERS - Depending on the game you're playing, two, three or five robbers appear on the right side of the screen. They will be lurking around corners waiting for you. If they touch you, you automatically are knocked out of the game and lose. WOUNDS - You're paralyzed after robbers touch you. Only after a few moments will you regain strength, and then you can gradually move at your normal speed. NOTE: A wounded cop continues to move in the same direction that he was headed when he was wounded. Only at the next intersection can you change the cop's direction. TERROR - Your cop cannot exit the maze until your opponent is knocked out of the maze by the robbers. BLOCKADE - Confuse your opponent by leaving a blockade resembling a dead end in the maze. He can go through it, of course, but blockades can be useful strategy. Press the red controller button to leave a blockade. When you set up a new blockade, the previous one disappears. AUTOMATIC PEEK - This is your way out of the darkness! During invisible mazes or blackouts, the computer flashes the complete maze on the screen every few seconds. Try to recognize the way out before your opponent. PLAYER PEEK - During invisible games, a player can peek at the complete maze by pressing the red controller button. The maze remains on the screen momentarily. SCOUTS - During invisible mazes, your cop has a partner or scout who moves ahead of him. The scout randomly leads the way, but you are free to ignore his suggestions. NOTE: All of the 16 MAZE CRAZE games have four visibility options. GAMES 6 and 7 feature additional variations. GAME 6 with visibility 1 is a 5 ROBBERS Game Variation. GAME 6 with all other visibilities is a PLAYER PEEK Game Variation. GAME 7 with visibility 1 combines the 5 ROBBERS and TERROR Game Variations. GAME 7 with all other visibilities is a SCOUTS Game Variation. All other games allow you to choose your visibility options. | Atari 2600 | labelimagesubject |
Motocross | Quelle;Suntek | 1983 | Atari 2600 | labelimageminimize | |
Mr. Postman | Bit Corp;Quelle;Digitel (Bit Corp) | 1983 | Published by Bit Corp / Quelle / Digitel / CCE***Your mission is to protect the Mr. Postman sending a secret letter safely to Silent City. To press the button is to make Mr. Postman should keep away from hails and the eagle, or your press the button to shoot down them. Mr. Postman can not touch the wall as he is walking on the street, otherwise all will be gone. | Atari 2600 | labelimagesubject |
Nuts | Quelle;TechnoVision (TechnoVision) | 1983 | Atari 2600 | labelimageminimize | |
Oink! | Activision;Quelle;CCE (Activision) | 1983 | [125]*** [48]*** [48]***Based on the old Three Little Pigs story. | Atari 2600 | labelimageminimize |
Parachute | Home Vision;Gem International Corp;Quelle | 1983 | Atari 2600 | labelimageminimize | |
Pooyan | Konami;Gakken;Quelle (Konami) | 1982 | [126]*** [48]*** [48] | Atari 2600 | labelimageminimize |
Racquetball | Apollo;Quelle (Apollo) | 1981 | Atari 2600 | labelimageminimize | |
Ram It | Telegames;Telesys;Quelle (Telesys) | 1983 | Atari 2600 | labelimageminimize | |
River Raid II | Activision;Quelle (Activision) | 1988 | Atari 2600 | labelimageminimize | |
Save Our Ship | TechnoVision;Quelle;Artkaris Software (TechnoVision) | 1983 | Atari 2600 | labelimageminimize | |
Spider-Man | Parker Brothers;Quelle (Parker Brothers) | 1982 | In this exciting SPIDER-MAN adventure, the GREEN GOBLIN has set out to destroy New York City. Only you can save the bustling metropolis - because you're SPIDER-MAN! Quickly slip into your costume, check your web fluid cartridges, and get set to web-swing through this most dangerous mission. The action begins on a booby-trapped skyscraper...*** [48]*** [48] | Atari 2600 | labelimagesubject |
Strategy X | Konami;Quelle;Gakken (Konami) | 1983 | Atari 2600 | labelimageminimize | |
Ufo Patrol | Funvision;Quelle | ? | Atari 2600 | labelimageminimize |