showing 1 - 50 of 3454 gameschevron_right
name | publisher(developer) | year | description | pop. arrow_upward | platform | |
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Zoid | ? | ? | [quote](Wired Magazine) I asked him if he'd ever be interested in getting some geek to take his old Zoid diskette and dump the ROM so he could play it again on an Apple II emulator. He replied:[/quote] Yes, I'd be very interested. However, it could prove quite tricky. For one thing, the disk is 24 years old... I don't know what the half-life on those 5.25-inch disks is. For another thing, most of the copies I made, probably including the one I still have, employed primitive copy protection (as we discussed), in which the program checks for a bad sector on the disk before it will run. The bad sector either had a pinhole in it, or was simply left unformatted. The program also wrote the all-time high scores to disk... I'm not sure how the emulators deal with that. If the disk could be read, someone familiar with 6502 machine language and the Apple II + OS would probably have to look through the program and fiddle with those disk-access sections. [Zerothis]***Yup, this game was made by the David X. Cohen of [gametag=thesimpsons]The Simsons[/gametag], [gametag=futurama]Futurama[/gametag], and cromulent fame. He was once addicted to arcade games and was determined to be the first to make a Qix clone for Apple][. He did, completely coded in assembly. Submitted only to Brøderbund for publishing; they rejected it. A loss for videogame arts became a win for animation arts. There is but one known copy of this game remaining on a 24 year old 5.25" disk pinned to the cork board in Mr. Cohen's office. Yes, pinned, its a type of copy protection. The game actually checks a section of the disk looking for a 'hole' in the data; and there's literally a hole in it. To create a working copy of the disk, one would need to puncture the copy in [u]precisely[/u] the same place. Mr. Cohen has an open invitation for geeks to help him dump the game for emulation purposes. So far, no takers. Oh, and Dr. Zoidberg from Futurama got his name from this game. [Zerothis] | Apple II E | labelminimizesubject | |
Ancient Domains Of Mystery | ? | ? | OS/2 | labelminimizeminimize | ||
Prayer Warriors A.O.F.G. | ? | 2012 | Requires Win95, Pentium II or faster, Sound Blaster or 3D sound card, 64-128MB RAM, 3D video card recommended, CD-ROM recommended, Joystick recommended, DirectX 5.0, DX7 for 3D, DX8 recommended. [[link:http://www.theprayerwarriors.com/ Homepage]] [Zerothis] | Windows | labelminimizeminimize | |
Canal Control | ? | ? | PipeMania clone on some Nokia cellphones. | Mobile | labelminimizeminimize | |
jsMoria | ? | TBA | Internet Only | labelminimizeminimize | ||
Star Control 2: Time Warp | ? | 2001 | BeOS | labelminimizeminimize | ||
Biorhythms | ? | ? | #4673 | Aquarius | labelminimizeminimize | |
Connect Four | ? | 1994 | A different game from [game=#177161]this one[/game] and [game=#177558]this one[/game] [Zerothis] | OS/2 | labelminimizeminimize | |
The Ur-Quan Masters | ? | ? | GP2X | labelminimizeminimize | ||
Descent | ? | 2006 | GP2X | labelminimizeminimize | ||
Empire | ? | 1984 | Written in [gametag=PASCAL]PASCAL[/gametag] for the [gametag=HP3000]HP3000[/gametag] platform. Was a reimplementation of [game=#160317]Civilization for the HP2000[/game]. [Zerothis] | HP3000 | labelminimizesubject | |
Adventure | ? | ? | Altair 8800 | labelminimizeminimize | ||
Mythic Kingdom | ? | ? | If this game ever existed, it seems all sites containing any info of it (besides UVL) have gone down.***Requires Windows9x/2k, DirectX 7.x, 640x480x256 | Windows | labelminimizesubject | |
Connect Four PM | ? | ? | A different game from [game=#177152]this one[/game] and [game=#177558]this one[/game] [Zerothis] | OS/2 | labelminimizeminimize | |
BnB Arcade | ? | ? | Bomberman clone. | GamePark 32 | minimizeminimizesubject | |
Supertank | ? | ? | Never released. | Supervision 8000 | labelminimizesubject | |
The Ur-Quan Masters | ? | 2002 | BeOS | labelminimizeminimize | ||
Quatris: The Games of Shapes | ? | 1989 | [spoiler=open;close] Quatris 2.0 The Games of Shapes Quatris is a game of placing shapes strategically as they fall into place. Each shape can be thought of as 4 small squares linked together. Thus the name Quatris. These shapes are sometimes refered to as tetrominoes. The game is similar to the commercial game Tetris. This adaptation of the theme is for CP/M. It is written in Turbo Pascal, and thus requires a Z80 or compatible CPU. The source code is available for a modest fee, and can be ported to MS-DOS with little trouble. The game controls are mostly numbers. The game screen lists the controls, so play is simple. Strategy is complex however. The main object is to completely fill whole rows with blocks. When this happens, the row vanishes, and the end of the game is postponed. Points are accumulated as each shape drops. You get more points for placing the shape faster, so use the space bar to drop it into place as soon as it is properly positioned. You get more points at harder (lower) levels as the action speeds up. It may be strategic to begin at a higher level, or to advance while playing. The level auto- matically advances, if not high enough already, after a certain number of rows have been filled. An option to preview the next shape is available, but it does slightly lower your points. The .COM file is initially set up for a Kaypro/Televideo/ADM type terminal. The public domain program PDTINS by Carson Wilson is included to allow this to be changed if needed. My thanks to him for this program. In the unlikely event that a compatible terminal is not on the PDTINS menu, you only need to worry about clear screen and cursor addressing. Look for 01A hex for clear screen, and <ESC>=rc for cursor addressing in the distributed .COM file. The crt init (and exit) sequence can be used to turn the cursor off (and back on) if it bothers you. With DDT, the strings would begin (length first) at 016B hex (off) and 017B hex (on). Add your strings, with appropriate lengths, to enable this feature. The game is configured to run best on a 4 MHz machine. This too can be changed. To try a different value (lower values make the game more challenging) include the value on the command line, example: A>QUATRIS 3MHZ<RET> To enter your system speed permanently as the default, requires DDT or some other patch utility. The value is at location 0124 hex. A high scores file is maintained for the top ten scores. This encourages competition and makes the game more enjoyable, even if you only try to better your own high score. My high score is about 6500. To see the high scores without playing just enter the command: A>QUATRIS SCORE<RET> The game can be exited early if desired. In case of supervisor surveillance, or if you need to pause for some reason (ahem), there is a key which clears the screen and leaves a bogus "A>" prompt. Hit any key to resume where you left off, or hit ESC at the false prompt to quietly exit to CP/M (your score is not recorded in this case). This software and documentation is copyright 1989 by Steven B. Perkins. You are free to use, copy, and distribute it as long as it is not for profit. Contact me if other arrangements are desired. I believe the CP/M world can use more support. There really are a lot of us out here! Any comments about this game, or monetary encouragement towards further efforts and upgrades can be sent to the address below. I also frequent Z-Node 45: (713)937-8886 and you can leave messages for me there. A donation of $10 or more makes you an official supported user. If you send such a donation and a floppy disk, you will receive the source code, the latest version, and another game and utility to try. Have fun, and keep supporting CP/M and the Z- system. Address: Steven B. Perkins 1227 Spring Ridge Dr. Sandy, UT 84094 [/spoiler] [Zerothis] | DEC PDP-1 | labelminimizesubject | |
BGGL | ? | ? | The developer wrote "[game=BOGGLE]BOGGLE[/game]" on their Newton screen but the Newton decided this was a better title :P | Newton | minimizeminimizeminimize | |
The Colossal Cave Adventure | ? | ? | Elliott | labelminimizeminimize | ||
Gorila | ? | 2006 | GP2X | minimizeminimizeminimize | ||
Another World | ? | ? | GamePark 32 | labelminimizeminimize | ||
Adventure | ? | ? | An unenhanced port of Adventure. This is for Minix, not Linux or UNIX. [Zerothis] | Minix | labelminimizesubject | |
New occam Adventure | ? | 2004 | The follow up to [[gameid:160303 occam adventure game]]. It shares no code with it's namesake. A text based adventure MUD for users to interact on an occam Web-Server. The parallel processing architecture allows for some unique features. One of the more interesting features is the ability to dynamically recreate the gaming world. Items and rooms can be added, removed and even moved while players are in it. Hundreds of players could conceivably get on a boat made of dozens of rooms and the whole thing could travel to a new location in the game or meet another boat along the way. Item and room changes are initiated by AI NPCs in the game when they interacted with real players. In this version of the game, NPCs are clearly identified as 'bots' and players interact with them differently than with each other. [Zerothis] | ATW800 | labelminimizesubject | |
Automata | ? | 1992 | The official Description: An implementation of a learning automata game on a distributed memory message-passing reconfigurable multiprocessor with 128 Transputers is presented. The game is played using a conjugate exchange process in order to transform the maximal price point into the Nash point. The game was implemented in Occam2 with Virtual Channel Router (VCR), a router developed at the University of Southampton. Uhm, its probably more fun than it sounds. [Zerothis] | ATW800 | minimizeminimizeminimize | |
Solar Conquest | ? | ? | This is a Monopoly clone using our local solar system for real estate. [Zerothis] | OS/2 | labelminimizesubject | |
Hangman Game | ? | ? | A different game from the other versions, [game=#168854]Hangman[/game], [game=#168855]Hangman[/game], [game=#168855]Hangman[/game] [spoiler= ; ]hidden text[/spoiler] [Zerothis] | HP-41C | labelminimizesubject | |
Mine Sweeper | ? | ? | Only Mine Sweeper version before 2.0 will work. Mine Sweeper 2.0 does not allow a Zoomer user to scroll the screen (seem like this could have a workaround) and is thus unplayable. | Tandy Zoomer | minimizeminimizeminimize | |
Battlefields: American Civil War | ? | 1984 | Turn based war game based on american civil war. | BBC | labelminimizeminimize | |
GeoGo | ? | ? | Tandy Zoomer | minimizeminimizeminimize | ||
The Ur-Quan Masters | ? | 2002 | Mac OS X | labelminimizeminimize | ||
Mini-Pede | ? | 1985 | Centipede-like | TI99 | minimizeminimizeminimize | |
Lode Runner | ? | ? | A graphical Lode Runner clone for the A7150 and EC1834 models. [Zerothis] | KC 85 | labelminimizesubject | |
Worm | ? | 1996 | OS/2 | minimizeminimizeminimize | ||
Mini Chess | ? | ? | A different game from the other version of [game=#168864]Chess[/game]. This version came first and does not use the IL interface [spoiler= ; ][/spoiler] [Zerothis] | HP-41C | labelminimizesubject | |
Towers of Hanoi | ? | ? | Tandy Zoomer | labelminimizeminimize | ||
Atari's Greatest Hits | ? | ? | DVD player | labelminimizeminimize | ||
Draughts | ? | ? | The game's AI learns to play better from opponents. It also watches games between human players. [Zerothis] | ATW800 | labelminimizeminimize | |
Robot Odyssey I: Escape from Robotropolis | Simon & Schuster? | ? | An interactive fiction based on the book by Fred D'Ignazio. The book was based on [game=#20412]an Apple 2 game.[/game] | Apple II E | labelminimizeminimize | |
Tanktics | ? | 1976 | Probably the very first hex-grid wargame. Chris Crawford worked out many gameplay elements for a hes-grid system in the process of creating this game. Such things as calculating line-of-sight and an AI that could consider LoS and travel effectively on a hex-grid. Though not published, this was the basis for creating the later Tanktics for the PET computer. The 1130 version was Human-vs-AI only but the KIM-1 version included turn based PvP mode. For speed purposes, parts of the KIM-1 version were ported to machine code for the PET by Chris Crawford while the 1130 FORTRAN was ported to BASIC for the PET by Dave Mencon. | DEC PDP-1 | labelminimizeminimize | |
Far Beyound | ? | ? | Archimedes | labelminimizeminimize | ||
MineSweeper | ? | ? | A different game from [game=#177156]this one[/game] [Zerothis] | OS/2 | labelminimizesubject | |
PSolly | ? | ? | Epoc | labelminimizesubject | ||
philfred | ? | ? | A simulation of the dining philosophers. Its like Data's philosopher poker holodeck program on Star Trek. [Zerothis] | ATW800 | labelminimizeminimize | |
Mini Chess | ? | ? | This differs from the other version of [game=#168865]Chess[/game] by allowing data to be transfered over the IL interface. So players can transfer their move presumably. [spoiler= ; ][/spoiler] [Zerothis] | HP-41C | labelminimizesubject | |
DGD | ? | ? | BeOS | labelminimizeminimize | ||
Angband | ? | ? | Atari Falcon | labelminimizeminimize | ||
A2 | ? | 2001 | Windows | labelminimizeminimize | ||
Safari Exploration Tour: The Elephants | ? | ? | Playdia | labelminimizeminimize | ||
Dice5 | ? | ? | Epoc | labelminimizeminimize |