showing 25 games
name | publisher(developer) | year | author(s) | platform arrow_downward | |
---|---|---|---|---|---|
OXO | Cambridge University | 1952 | Alexander Shafto Douglas [as A.S. Douglas] [Sandy Douglas] (Author) | EDSAC | labelimagesubject |
Fatal Racing | Gremlin Graphics | 1995 | MS-DOS | labelimageminimize | |
Gabriel Knight: Sins of the Fathers | Sierra On-Line | 1993 | Jane Jensen | MS-DOS | labelimageminimize |
Grand Theft Auto | ? (DMA Design) | 1997 | MS-DOS | labelimagesubject | |
Lure of the Temptress | Virgin Interactive (Revolution Software) | 1992 | Charles Cecil (director) Daniel Merchant (producer) Dave Cummins (lead design) Richard Joseph (composer) | MS-DOS | labelimagesubject |
Nicky Boom | Microïds | 1992 | Alain Lambin (graphics) Dominico Manfredi (68000 code) music) sound | MS-DOS | labelimageminimize |
Robot Junior | TOM Productions | 1991 | MS-DOS | labelimageminimize | |
9.03m | Space Budgie | 2013 | Karl Inglott (design) Karl Inglott (implementation) Karl Inglott (environment) Mustafa Cetiner (characters) Mustafa Cetiner (objects) Robin Griffiths (butterfly model) Ronan Quigley (sound) Ronan Quigley (music) | Windows | labelimagesubject |
Alien Shooter | Big Fish Games;Sigma Team (Sigma Team) | 2002 | Windows | labelimagesubject | |
Alien Shooter: Fight For Life | Sigma Team | 2004 | Windows | labelminimizesubject | |
Alien Shooter: The Experiment | Sigma Team | 2004 | Windows | labelminimizesubject | |
APB: All Points Bulletin | Webzen;EA Partners (Realtime Worlds;Reloaded Productions) | 2010 | David Jones (concept) | Windows | labelimageminimize |
Gothic | Egmont Interactive;Xicat Interactive (Piranha Bytes) | 2001 | Alex Brüggemann (management) Alex Brüggemann (game design) Alex Brüggemann (character animations) André Hotz (character animations) André Hotz (intro) André Hotz (cutscene rendering) André Schrieber (additional programming) Andrzej Ruszczynski (voice recording) Anja Riehl (additional 2d graphics) Art Vedder (voice actor) Bert Speckels (programming) Björn Pankratz (additional game design) Björn Pankratz (administration programming) Björn Pankratz (additional sound effects) Björn Pankratz (lead qa) Bodo Henkel (voice actor) Carsten Edenfeld (programming) Carsten Kißlat (story design support) Christian Wewerker (voice actor) Claus Wohlgemuth (illustrations) Clemens Schmitz (ai scripting) Corinna Viel (voice recording) Dennis Lüsebrink (additional programming) Dieter Hildebrandt (engine programmer) Dieter Hildebrandt (lead programmer) Dieter Kling (voice actor) Florian Jacobi (story design support) Folko Streese (additional texturing) Frank Kahlfuss (additional 2d graphics) Hans-Jörg Karrenbrock (voice actor) Helge Heynold (voice actor) Helmut Winkelmann (voice actor) Holger Beisheim (tool programming) Horst Dworczak (additional game design) Horst Dworczak (lead artist) Joachim Pütz (voice actor) Jochen Peketz (ai scripting) Johannes Steck (voice actor) Jörg Bütow (story design support) Jürgen Alban (motion capture actor) Jürgen Bilstein (additional animations) Kai Rosenkranz (tool programming) Kai Rosenkranz (music) Kai Rosenkranz (sound effects) Kai Rosenkranz (visual special effects) Kai Rosenkranz (web design) Klaus Bauer (voice actor) Kritzelkratz 3000 (additional animations) Kurt Pelzer (additional programming) Laurenz Nolting (motion capture actor) Manuel Moos (additional programming) Marco Rademacher (sound effects) Marina Korin (motion capture actor) Mario Röske (modeling) Markus Kark (character modeling) Markus Kark (texturing) Markus Kark (character animations) Markus Kark (intro) Markus Kark (cutscene rendering) Markus Plewa (additional animations) Markus Plewa (intro) Markus Plewa (cutscene rendering) Martin Schäfer (voice recording) Martin Schäfer (voice actor) Mattias Filler (story) Mattias Filler (dialogues) Mattias Filler (missions) Mattias Filler (qa) Michael Deckner (voice actor) Michael Hoge (management) Michael Hoge (game design) Michael Hoge (art direction) Michael Hoge (story) Michael Hoge (dialogues) Michael Hoge (missions) Michael Hoge (ai scripting) Michael Rüve (technical support) Navid Vahdat (story design support) Pete Knorr (voice actor) Peter Heusch (voice actor) Peter Sabath (tool programming) Pit Krüger (voice actor) Ralf Marczinczik (illustrations) Roman Keskenti (additional programming) Sascha Henrichs (modeling) Stefan Kalveram (story design support) Stefan Kalveram (qa) Stefan Nyul (management) Stefan Nyul (game design) Stefan Nyul (story) Stefan Nyul (dialogues) Stefan Nyul (missions) Stefan Nyul (ai scripting) Steffen Rühl (story design support) Tobias Franz (2d artist) Tom Putzki (game design) Tom Putzki (marketing) Tom Putzki (pr) Torsten Dinkheller (2d artist) Torsten Dinkheller (marketing) Torsten Dinkheller (pr) Torsten Dinkheller (web design) Torsten Feld (story design support) Ulf Wohlers (programming) Uwe Kaschel (voice actor) Uwe Meier (character modeling) Uwe Meier (texturing) Vadim Pietrzynski (additional texturing) Vadim Pietrzynski (additional animations) Willy Rosenkranz (additional music) Willy Rosenkranz (recording) Zoey Hendley (voice actor) | Windows | labelimagesubject |
Half-Life | Sierra On-Line (Valve) | 1998 | Andrew Coward Bill Van Buren Brett Johnson Cade Myers Chuck Jones Dario Casali Dave Lee Dave Riller Douglas R. Wood Erik Johnson Gabe Newell Greg Coomer Harry Teasley Jay Stelly (Sound effects) John Guthrie Julie Bazuzi Karen Laur Kate Powell Kelly Bailey (Composer) Ken Birdwell Ken Eaton Lisa Mennet Marc Laidlaw (Storyline) Matt Eslick Miene Lee Mike Harrington Mona Lisa Guthrie Monica Harrington Phil Kuhlmey Randy Lundeen Steve Bond Steve Theodore Ted Backman Torsten Reinl Wes Cumberland Yahn Bernier Yatsze Mark | Windows | labelimagesubject |
Legend of Grimrock | Almost Human Games | 2012 | Windows | labelimagesubject | |
Mafia | Gathering of Developers;Take 2 Interactive (Illusion Softworks) | 2002 | Windows | labelimagesubject | |
Mafia II | 2K Games (2K Czech) | 2010 | Windows | labelimagesubject | |
Minecraft | Mojang | 2011 | Carl Manneh Daniel Frisk (programmer) Daniel Kaplan Daniel Rosenfeld (music and sounds) Jakob Porser (programmer) Jens Bergensten (programmer) Kristoffer Zetterstrand (artist) lead programmer) Markus Persson 'Notch' (designer) Markus Persson 'Notch' (programmer) Markus Persson 'Notch' (artist) original lead programmer) | Windows | labelimagesubject |
SlamIt Pinball Big Score | Strategy First (Technetium Games) | 2009 | Windows | labelimagesubject | |
Sleeping Dogs | Square Enix;Namco Bandai (United Front Games;Square Enix London) | 2012 | Windows | labelimagesubject | |
Surgeon Simulator 2013 | Bossa Studios | 2013 | Windows | labelimageminimize | |
Tropical Fish Shop: Annabel's Adventure | Rainbow Games | 2010 | Windows | labelimagesubject | |
Bingo | Digital Equipment Computer Users' Society | 1966 | Larry Bethurum (Author) | DEC PDP-1 | labelimagesubject |
Spacewar! | Massachusetts Institute of Technology | 1962 | Alan Kotok (Programmer) J. Martin Graetz (concept) Steve Russell (developer) Wayne Wiitanen (concept) | DEC PDP-1 | labelimagesubject |
BBC Vik: The Baseball Demonstrator | IBM | 1961 | Jack Burgeson (Author) Paul R. Burgeson (Design) | custom | labelimagesubject |