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Age of Wonders III  Triumph Studios;Buka Entertainment;Bandai Namco (Triumph Studios)2014Namco Bandai and Buka only functioned as publishers of physical copies of the game, they did not produce the game. Windowslabelimageminimize
Age of Wonders III  Triumph Studios;Buka Entertainment;Bandai Namco (Triumph Studios)2015 Linuxlabelminimizeminimize
Age of Wonders III  Triumph Studios2015 Mac OS Xlabelminimizeminimize
Age of Wonders III: Golden Realms  Triumph Studios2014 Linuxlabelminimizeminimize
Aggressors: Ancient Rome Slitherine2018 Windowslabelminimizeminimize
Akiba's Trip: Hellbound & Debriefed XSEED Games (Acquire)2021AKIBA'S TRIP: Hellbound & Debriefed is the precursor to AKIBA'S TRIP: Undead & Undressed, the smash hit that introduced a Western audience to the seedy underworld lurking in the shadows of the haven of "otaku" culture in the Akihabara district of Tokyo. Released as AKIBA'S TRIP Plus in Japan, players explore a rich setting based on the famous "Akiba" district circa 2011, hunting vampiric foes and tearing off their clothes to expose them to sunlight. This remaster brings the game up to modern HD graphical standards, all while retaining the charm of the original classic that sparked a cult hit series. PS4labelminimizesubject
Anacreon: Reconstruction 4021 Thinking Machine Associates1987 MS-DOSlabelimageminimize
Andromeda Conquest Avalon Hill1982 Apple II Elabelimageminimize
Andromeda Conquest Avalon Hill (Microcomputer Games)19821 player or 2 players.

Requirements:
16KB RAM, Cassette, 40 column display.

Even though the game uses a 150K cassette, it is only 13k in size.
[Zerothis]
Commodore PETlabelimageminimize
Andromeda Conquest Avalon Hill1982 TRS-80labelimageminimize
Andromeda Conquest Avalon Hill1982 MS-DOSlabelimageminimize
Andromeda Conquest Avalon Hill1982 C64labelimageminimize
Andromeda Conquest Avalon Hill1982 Atari 400/800labelimageminimize
Armageddon Empires Cryptic Comet2007 Windowslabelminimizeminimize
Armageddon Empires Cryptic Comet2007 Mac OS Xlabelminimizeminimize
Azur Lane: Crosswave Idea Factory (Felistella)2020In the middle of each nation's normal training routine, a Joint Military Exercise was enacted. A select few from each nation were chosen to participate in this rigorous event. But, how did this event come to be? Are there other ulterior motives at play? PS4labelimagesubject
Battle Princess Madelyn Causal Bit Games;Limited Run Games (Causal Bit Games)2018Battle Princess Madelyn is a game that follows the journey of a young knight in training, Madelyn, and her ghostly pet dog, Fritzy. They set out on a journey to save her kingdom and her family from the clutches of an evil wizard. PS4labelimagesubject
Battlestar Galactica Deadlock Slitherine Software;Slitherine (Black Lab Games)2017Four years of war and a steep price in human lives have not been enough to unlock a deadly stalemate. The Colonials have countered all of the Cylon's offensives so far, but no decisive victory was achieved. The deadlock is suddenly broken by a surprise attack from the Cylons and the brutal annihilation of the Colonial Fleet High Command on Picon. The fate of mankind is now resting on the shoulders of Rear-Admiral Lucinda Cain. The secret, cunning plan she has conceived could turn the tide of the war forever... [Playstation.com] PS4labelminimizesubject
Bendy and the Ink Machine TheMeatly Games2018Bendy and the Ink Machine is a first-person puzzle action horror game that begins in the far days past of animation and ends in a very dark future. With twists and turns around every corner, this game promises to thrill you... and decimate your childhood. PS4labelimagesubject
Black of Space Master Nerd Guy? Linuxlabelminimizeminimize
Call to Power II  Activision2000Besides licensing issues preventing the usage of Civilization in the game title, this had no involvement by Sid Meier like in the original Call to Power title. Windowslabelimageminimize
Civ author? Linuxlabelminimizeminimize
Civ II: Fantastic Worlds MicroProse1997 Windowslabelminimizeminimize
Civ II: Fantastic Worlds MicroProse1997 Win3.1labelminimizeminimize
Civilization Asmik;Microprose1994The 5 difficulty settings consist of 5 mixed and matched options of money to start with ($300 to $0), scientific advancements to start with (), settler units to start with (1 or 2), quality and frequency of tutorial advice, barbarian strength (barbarians are rogue forces that can basically only be killed or bribed), rate of scientific advancement, happiness of citizens, riot threshold, duration of revolutions, maintenance and initial cost of buildings, deadliness and frequency of disasters and plagues, number of wonders enemies get to start and/or receive at random and how fast they can develop them (might seem like cheating AI since they are 'gifted' wonders and/or can build them faster than the player, but there are lesser-known means for the player to perform these same feats), how quickly technology becomes obsolete (on Emperor, the hardest level, a phalanx might defeat barbarian leader unit at the beginning of the game but can't defeat the same barbarian unit the moment knights have been invented even if you haven't started training a Knight unit yet). At Emperor level, a player must know and perform successfully and consistently, a wide variety of tactics that will not be mentioned by tutorial or in-game help.
There are two confirmed ways to change difficulty aspects and one additional possibility.
The common difficulty aspects are choosing 3, 4, 5, 6, or 7 opponents. They all have to deal with each other and the player. With 7 opponents, civilizations can/will gain rapid advancement as all are parties are working on science simultaneously whilst trading, stealing and conquering each other. The player is pretty much required to enter the fray immediately and stay continually engaged just to keep up or they may find themselves sitting on the bottom of the tech tree for the later battles. Civilizations are wiped out at a steady rate until 2 or 3 super powers are left. On the other end of things, starting with 3 civilizations can leave all parties alone to advance undisturbed for much of the game. Later meetings might be between advanced super powers or a huge tech discrepancy between them (you might discover it is hopeless only very late in the game). Difficulty level cannot really be assigned based on the number of civilizations as there are advantages and disadvantaged to having more or fewer. But in general, having more civilizations is more forgiving to a new player (or at least then know sooner if they cannot win the game, or they die faster); while starting with fewer civilizations allows a knowledgeable player to follow a long term plan without early interference.
The other way to change difficulty aspects is to start a game in "Customize world" mode. The player can adjust the amount of dry land, temperature (warmer creates more zones of developable land), climate (wetter creates higher quality developable land in each zone), Age (older creates more hills and mountains that can be mined but not farmed)
The last possibility to alter difficulty aspects is by exploiting differences that the AI may or may not impose of the different nationalities available to choose from. Many players insist that the various nationalities have unique behaviors. The game programmers say they did not create differences. However, Civilization as a computer game has an unusually high number of variables. This is an almost unheard of level of variables for console game (SNES); there might be some [url=http://en.wikipedia.org/wiki/Emergence]emergent behavior[/url] occurring that means behaviors unique to each nationality are [i]more likely[/i] to occur. What is even more likely ([i]I[/i] think), is that players start to see things that look like unique behaviors and alter their own strategies because of it (nationalities [i]do[/i] act uniquely because players [i]treat[/i] them uniquely). Players share their 'Russians demand more tribute' theory with another player who then decides to avoid situations where Russians will demand tribute form them and the AI increases tribute variables for the avoided nationality. One especially important aspect to unique AI behavior is the fact that not only does the AI adjust tactics based on player actions, but also the fact that the machine code of the game is designed so that [b]randomness is seeded by player behavior[/b]. This can be confirmed by playing a saved state using an emulator. A battle almost certainly (but not guaranteed) fated to be lost by a mismatch of units (ie: rookie phalanx vs veteran musketeers) can be won simply be doing different things before the battle. Repeat the same action 1000 time and never win the battle. But find a combinations of actions that wins once (ie: when on the phalanx unit, switch to a certain frigate, move one space forward, switch back to the phalanx and fight) then try the 'once won' strategy 1000 times. The 'once won' strategy results in many wins. Well, bottom line is this: Decided which nationality is the worst enemy to have (or worst tactic to face, and a certain nationality uses it frequently) and play as that nationality so you don't have to deal with that particular AI behavior. *It doesn't matter if it is tactics, seeding, emergent behavior, or some interplay of them, playing as the 'worst enemy nation' will make the game easier.


Here's an interesting insight into the mind of Sid Meier. The SETI Program ([b]S[/b]earch for [b]E[/b]xtra [b]T[/b]errestrial [b]I[/b]ntelligence) never results in finding aliens in the game but continually advances science by %50 under a Democratic regime. While a real Democratic regime is the only government system where people could vote not to "waste money on a failed project". But before delving too deep into that well, remember that Sid Meier's SETI Program continually advances science forever, is never made obsolete, and has a maintenance cost of $0.
SNESlabelimageminimize
Civilization Asmik1996Become one of the great leaders of history in Civilization II. You'll lead a race of people from the Stone Age, all the way through to space flight. Along the way you'll need to form pacts, as well as wage war against neighboring countries. You'll need to manage economic, agricultural, domestic and military affairs of your country as you attempt to expand your borders.
[R2D2-A]
PSlabelimagesubject
Civilization Atari (Gryphondale Studios)2006For more than a decade, Civilization has been considered to be the epitome of turn-based strategy gaming. Now you can experience this all time classic for the first time on a handheld, as the franchise is about to colonize the N-Gage game deck! You will face the greatest challenge in the history of humankind: to establish a civilization and lead it to prosperity. Along the way you will match wits with history's greatest rulers, acquire resources, develop economies, respond to crises, and deal with rival civilizations using diplomacy, espionage and all out war. This game requires some serious consideration and strategy, since every choice you make will affect humanity thousands of years into the future. In the end, hopefully, you will be the one left standing.***No involvement by Sid Meier, which is why it's also missing from the title.***Seems like a conversion of the old DOS/Win3.1 Civilization. N-Gagelabelimagesubject
Civilization  Microprose1993 Atari STlabelimageminimize
Civilization  Microprose (MPS Labs)1992High in the Andes, a biting wind howls through the Incas' ruined strongholds. Half a world away, the Pharaohs' tombs lie empty. In Italy, the Roman Colosseum decays. Everywhere, you see remnants of societies that thought they would endure forever. All are dust. But yours could be different. You could be the one person in history who builds an empire that never falls.

That's the challenge of Civilization, the most enthralling "god game" yet developed. From the creator of Railroad Tycoon —the SPA's 1990 Strategy Game of the Year — Civilization lets you match wits with history's greatest leaders.

You start at the dawn of recorded history—4000 B.C. and the founding of the first cities—then nurture your society toward the Space Age. In the beginning, you'll labor to simply survive while building your settlements, discovering new technologies and fending off barbarians.

As your empire prospers, you'll face competing civilizations guided by history's most legendary figures: Alexander the Great, Napoleon, Gengis Khan, Julius Caesar and more. Now you'll test your capacity for expansion and domination, your ability to outwit and outmaneuver those cunning and brilliant leaders.

Just look how Civilization lets you build a brave new world.

* Discover New Technologies. You dictate how your civilization grows by controlling the technologies it discovers — mastery of one technology provides the opportunity to learn new ones. Over 70 of mankind's greatest technical achievements are available, including The Wheel, The Alphabet, Mapmaking, Navigation and even Nuclear Weapons.
* Build Wonders Of The World. Earn the respect of your people—and the envy of the world—as you construct the Pyramids, the Great Wall and other wonders of antiquity, the Middle Ages or the modern era. Each Wonder you build brings special benefits to your society.
* Determine The Fate Of Your People. Every crucial economic, political and military decision is yours—and yours alone. From population growth to industrial policy, scientific development to military power, the destiny of your civilization is in your hands.
* Choose From Flexible Starting Options. So players of all levels can have fun and be challenged, you select from five difficulty settings, while playing on Earth or on a new planet generated for each game.
* Enjoy The Easy To Use Interface. The point-and-click, icon-based interface makes it easy to gather information, make decisions. Virtually any game-related question or concern is addressed in the on-line "civilopedia."

Will archaeologists yet unborn puzzle over the decline and fall of the culture you build? Or will your culture be the one that finally achieves earthly immortality?

You'll find the answer only in Civilization.***
[7]***
[158]***
[76]***
[76]***
[23]***
[97]***Reviewed on a special folder about "god games".
[22]***
[22]***
[37]***Just one more turn....
Just one more turn....
Just one more turn....
Amigalabelimagesubject
Civilization  Microprose (MPS Labs)1994High in the Andes, a biting wind howls through the Incas' ruined strongholds. Half a world away, the Pharaohs' tombs lie empty. In Italy, the Roman Colosseum decays. Everywhere, you see remnants of societies that thought they would endure forever. All are dust. But yours could be different. You could be the one person in history who builds an empire that never falls.

That's the challenge of Civilization, the most enthralling "god game" yet developed. From the creator of Railroad Tycoon —the SPA's 1990 Strategy Game of the Year — Civilization lets you match wits with history's greatest leaders.

You start at the dawn of recorded history—4000 B.C. and the founding of the first cities—then nurture your society toward the Space Age. In the beginning, you'll labor to simply survive while building your settlements, discovering new technologies and fending off barbarians.

As your empire prospers, you'll face competing civilizations guided by history's most legendary figures: Alexander the Great, Napoleon, Gengis Khan, Julius Caesar and more. Now you'll test your capacity for expansion and domination, your ability to outwit and outmaneuver those cunning and brilliant leaders.

Just look how Civilization lets you build a brave new world.

* Discover New Technologies. You dictate how your civilization grows by controlling the technologies it discovers — mastery of one technology provides the opportunity to learn new ones. Over 70 of mankind's greatest technical achievements are available, including The Wheel, The Alphabet, Mapmaking, Navigation and even Nuclear Weapons.
* Build Wonders Of The World. Earn the respect of your people—and the envy of the world—as you construct the Pyramids, the Great Wall and other wonders of antiquity, the Middle Ages or the modern era. Each Wonder you build brings special benefits to your society.
* Determine The Fate Of Your People. Every crucial economic, political and military decision is yours—and yours alone. From population growth to industrial policy, scientific development to military power, the destiny of your civilization is in your hands.
* Choose From Flexible Starting Options. So players of all levels can have fun and be challenged, you select from five difficulty settings, while playing on Earth or on a new planet generated for each game.
* Enjoy The Easy To Use Interface. The point-and-click, icon-based interface makes it easy to gather information, make decisions. Virtually any game-related question or concern is addressed in the on-line "civilopedia."

Will archaeologists yet unborn puzzle over the decline and fall of the culture you build? Or will your culture be the one that finally achieves earthly immortality?

You'll find the answer only in Civilization.***
[7]***
[37]***Classic Empire-building game with 256 color graphics
Amiga AGAlabelimagesubject
Civilization  Microprose1991High in the Andes, a biting wind howls through the Incas' ruined strongholds. Half a word away, the Pharaohs' tombs lie empty. In Italy, the Roman Colosseum decays. Everywhere, you see remnants of societies that thought they would endure forever. All are dust. But yours could be different. You could be the one perso in history who builds an empire that never falls.

That's the challenge of [i]Civilization[/i], the most enthralling "god game" yet developed. From the creator of [i]Railroad Tycoon[/i] - the SPA's 1990 Stategy Game of the Year - [i]Civilization[/i] lets you match wits with history's greatest leaders.

You start at the dawn of recorded history - 4,000 B.C. and the founding of the first cities - then nurture your society toward the Space Age. In the beginning, you'll labor to simply survive while building your settlements, discovering new technologies and fending off barabarians.

As your empire prospers, you'll face competing civilizations guided by history's most legendary figures: Alexandre the Great, Napoleon, Genghis Khan, Julius Caesar and more. Now you'll test your capacity for expansion and domination, your ability to outwit and outmaneuver those cunning and brilliant leaders.

Just look how [i]Civilization[/i] lets you build a brave new world.***Reviewed on a special folder about "god games".
[22]***
[22]***
[52]***
[37]***
[37]
MS-DOSlabelimagesubject
Civilization  Microprose1993 Mac OS Classiclabelminimizeminimize
Civilization  Microprose1993 Win3.1labelimageminimize
Civilization  Microprose1991 Mac OS Classiclabelminimizeminimize
Civilization for Networks  Microprose1995Slightly enhanced remake of the first Civilization game with multiplayer options. Win3.1labelimageminimize
Civilization II  Activision;Human (Microprose)1998 PSlabelimageminimize
Civilization II  Mac Play1997 Mac OS Classiclabelimageminimize
Civilization II  MicroProse1996 Win3.1labelminimizeminimize
Civilization II  MicroProse1996 Windowslabelimageminimize
Civilization II Multiplayer  MicroProse1998 Windowslabelminimizeminimize
Civilization II Multiplayer  MicroProse1998 Win3.1labelminimizeminimize
Civilization II Scenarios: Conflicts in Civilization MicroProse1996 Win3.1labelminimizeminimize
Civilization II Scenarios: Conflicts in Civilization MicroProse1996 Windowslabelminimizeminimize
Civilization II: Test of Time  Hasbro Interactive (Microprose)1999No involvement by Sid Meier, which is why it's also missing from the title. Windowslabelminimizeminimize
Civilization III  Atari (Firaxis Games)2001 Windowslabelimageminimize
Civilization III  MacSoft2002 Mac OS Xlabelminimizeminimize
Civilization III: Conquests  Atari (Firaxis Games)2003 Windowslabelimageminimize
Civilization III: Play the World  Infogrames (Firaxis Games)2002 Windowslabelimageminimize
Civilization IV  2K Games (Firaxis Games)2005Civilization IV comes to life like never before in a beautifully detailed, living 3D world that elevates the gameplay experience to a whole new level. Heralded as one of the top ten games of 2005, Civilization IV is a must-have for gamers around the globe.

[b]FEATURES[/b]
-Faster-Paced Fun – Gameplay has been streamlined for a tighter, faster, and more compelling experience.
-Greater Accessibility and Ease of Play – An easy-to-use interface will be immediately familiar to RTS and action game players, and newcomers to the series will be able to jump in and play.
-Tech Tree – Flexible Tech tree allows players more strategic choices for developing their civilizations along unique paths.
-More Civs, Units, and Improvements to enhance and grow your empire.

-Multiplayer – LAN, Internet, PBEM, and Persistent Turn-Based Server (PTBS) offer players all-new strategies and ways to play when competing or cooperating with live opponents.
-Team Play - Whether playing multiplayer or single player, team play offers a new way of setting locked alliances that result in shared wonder effects, visibility, unit trading, and shared territory that delivers a plethora of new strategic and tactical options.
-Civ IV comes to life! - Beautiful 3D world with dozens of fully animated units (including culturally unique units), and totally customizable armies. Cities and wonders will appear on the map. Wonder movies are back!
-Mods and Community Tools - Designed from the ground up for modability, the game contains a powerful map editor with XML and Python support.
-Choose Your Leader – Most Civs now have 2 leaders from which to choose, with each Leader having traits that provide various bonuses to the player.

-Civics – With the discovery of new techs, civic options can become available. Freedom of speech or slavery? Hereditary rule or open elections? This creates endless government choices and possibilities!
-Religion – Now there are 7 religions in the game that are unlocked through researching. When unlocked, the religion spreads through a player’s empire allowing them to use the religion to help manage happiness, gain gold and create Great Prophets.
-Great People - As the player uses specialists they gain Great People points in the city that is utilizing the specialists. Great People include the Artist, Tycoon, Prophet, Engineer, & Scientist. They can be used to get free techs, start Golden Ages, or join a city to increase its output.
-Promotions – Each unit has a promotion path that emphasizes specific unit traits. Promotions include bonuses to Attack/Defend on specific terrains/features, movement bonuses, sight/visibility bonuses, and increased withdrawal chances.
-In-Game Movies – Civ IV will have over 70 in-game movies.***
[100]***
[12]***If the idea of good game is to have inconsistent controls for the same action in different situations (right click works to remove all other items from build queue except the last, which you can only remove by the minus key in keyboard, not the numpad minus mind you... delete would've made more sense and it's actually more commonly used in [i]other[/i] games) and forcing the player to choose an action from "help" dialog instead of ignoring it (I suggest you disable the advisor pop-ups which are on by default, since you [i]must[/i] take the advice), then Civ4 is truly master of it. I can't imagine what drove them to so brilliantly disregard simple user friendliness. Mostly it works well, though, at least if you can ignore the problems it has. For me, these are aggravating shortcomings in the simplest things a game of this kind can have are too much. Unfortunately they're present in the final patch and Warlords/BtS expansions as well, so maybe I'm alone in this grievance for surely it would've been fixed otherwise.***Has been released on both 2 CDs and 1 DVD at some point.
Windowslabelimagesubject
Civilization IV  Aspyr (Firaxis Games)2006 Mac OS Xlabelminimizeminimize
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