showing 19 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
ACM Air Combat Simulation 4  Web Simulations1997 Linuxlabelminimizeminimize
Antigravitaattori author20062006-08-02 is the earliest date the Linux port [i]could've[/i] been made, likely it was much later through. Linuxlabelimageminimize
Atomic Tanks  author20032003 – version 1.0 released, alpha/beta versions might've been released to the public prior to this.
2007 – version 2.0 released.
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BlinKen - Memory Enhancement Game author2005KDE version of the Simon electronic memory game

Blinken is based on an electronic game released in 1978, which
challenges players to remember sequences of increasing length. On
the face of the device, there are 4 different color buttons, each
with its own distinctive sound. These buttons light up randomly,
creating the sequence that the player must then recall. If the
player is successful in remembering the sequence of lights in the
correct order, they advance to the next stage, where an identical
sequence with one extra step is presented.

This package is part of the KDE education module.
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BlinKen - Memory Enhancement Game author2011 BSDlabelminimizeminimize
GNOME War Pad author2004A Linux Client for "VGA Planets".

The author discontinued work on the client in 2006 saying he would move the source to a Subversion repository. This was not done. The client and source code are under the GPL license so where ever copies exists anyone can do what they want with them. That said, it is a rather difficult game to find out there on the Internet.

It is available in Debian and Ubuntu Hardy, Intrepid, Jaunty, Karmic, Lucid, and Maverick repositories. It was last 'supported' in Ubuntu Lucid. No artificial barriers prevent its compilation or installation on any Linux distro.
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KGoldrunner KGoldrunner Team2003KGoldrunner is a fast-paced platform game where the player must navigate a maze while collecting gold nuggets and avoiding enemies. A variety of level packs are included, as well as an editor to create new levels.***KGoldrunner, a game of action and puzzle solving. Run through the maze, dodge your enemies, collect all the gold and climb up to the next level.***KGoldrunner is a maze-threading game with a puzzle flavor. It has hundreds of levels where pieces of gold must be collected, with enemies in hot pursuit.***A Lode Runner clone with added options for controls, themes, and rule tweaking.
A maze-puzzle-platformer. Grab all the gold. Avoid touching the mad monks, but you can walk on their heads. Dig holes in the standard bricks to trap them and take their gold. Also digging hole to make your way into new areas of the game or open areas you want the mad monks to enter. Use the ladders and monkey bars to reach new areas. Watch out for hidden trap doors. When you've collected all the gold on the level (including gold carried by monks), the exit ladders appear. Save anytime, you unlocked levels, score, and lives are saved but you must restart the level when loading a saved game.
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Moria  author?While moria is in Ubuntu repositories, this version often fails to run on older Ubuntu based distributions. Compiling from the sources in the Ubuntu repositories seems to have the same result. But the moria package from the Debian repos runs and compiles fine. moria from Ubuntu 14.04 Trusty repos works.***Deep Within the Mines of Moria the Balrog awaits. You are tasked with defeating it. Moria is obviously based on Tolkien's works. Moria has other Tolkien creatures and characters and some Dungeon's & Dragons inspired content also (D&D itself was heavily inspired by Tolkien's works). The player may choose a Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll character and a Warrior, Mage, Priest, Rogue, Ranger, or Paladin class (note some races cannot choose some classes). Delve deeper for the best treasures, but going deeper is riskier; one slip and the protagonist dies, permanently, no resurrections, savegame deleted. No going back to an earlier save either, doing so marks your file and all records of your character will vanish on game over or winning.

Moria is based on the design of Rogue (it is a clone that shares no code or data with Rogue) but has notable variations in gameplay. Most significant is the 6 shops on the surface that the protagonist may visit to buy [i]and sell[/i] equipment, supplies, armor, weapons, scrolls, books, potions, and magical items. The surface is only one screen in size, not really an 'overworld' like in Angband and other roguelikes based on this game. UNIX Moria also served as inspiration for the design of Diablo. Moria was created using VMS Pascal ("Moria") when Robert Alan Koeneke and Jimmey Wayne Todd found that Rogue, their addiction at the time, was not available on VAX-11/780 minicomputers. UNIX Moria (umoria) is a port of "Moria" written in C language. Many subsequent ports and forks of "Moria" were based on umoria. The original license permitting sharing and modification but not commercial use. At some point, an agreement was reached by every person who ever maintained Moria to release its source code under the GPL license. Linux umoria has since become the standard version of sorts and is even called "Moria" by the current maintainer. Although, it is still a actively maintained VAX/VMS game.
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Orbit  author1999Orbit is a 3D space combat simulator. It features realistic Newtonian physics
and actual images of the planets. In Orbit, you can fly your space ship to
explore the planets and moons of the solar system, or if you're feeling like
some action, you can hunt down and destroy alien invaders.***Explore the solar system. The environment based on actual photographs, data, and physics. But also provided is a Sci-Fi powered spacecraft complete with Sci-Fi torpedoes to battle alien invaders.
[Zerothis]
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Orbit  author1999 BSDlabelminimizeminimize
SuperTux: Revenge in Redmond  New Breed Software;SuperTux Dev Team (SuperTux Dev Team)2003Penny's been kidnapped by Nolox. Help Tux reach his hidden fortress and rescure Penny.
A simple jump-n-run platformer. Otherwise a Mario Bros clone. Grab snowballs to power-up larger, again to through bouncing snowballs. Stomp enemies, or snowball them. Reach the end of the level.

SuperTux: Revenge in Redmond was released as a complete game at some point before 2008.

For any X. Requires SDL and SDL Image. SDL_Mixer needed for sound.
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SuperTux: Revenge in Redmond  New Breed Software;SuperTux Dev Team (SuperTux Dev Team)2003 BSDlabelminimizeminimize
The Mana World  Mana World Dev Team2004[b]Tags[/b]
Comes in deb, rpm, and/or appropriate packages for Debian, Fedora, Gentoo, Slackware, Ubuntu, and most other Linux distros should allow compiling from source. Also available for FreeBSD, OpenBSD, and other BSDs should allow compiling from source. There is a version specifically made for the Pandora handheld (which is little-endian ARM based).
[Zerothis]
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The Mana World  Mana World Dev Team2004 BSDlabelminimizeminimize
The Mana World  Mana World Dev Team? Pandoralabelminimizeminimize
Trackballs author2003[media=youtube]n1OSeSMtVW4[/media]***A [game=Marble Madness]Marble Madness[/game] clone. Race your marble to the goal across the grided non-flat surfaces while avoiding enemies, obstacles, and long drops. Try not to run out of time.
[Zerothis]
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Trackballs author2003 BSDlabelminimizeminimize
tuxfootball  Tux Football Marketing Team (Tux Football Development team)2006It's bringing old style gameplay from DOS times back to the desktop with up
to date graphics! It's gameplay is similar to old classics such as Amco's
Kick Off and Sensible Software's Sensible Soccer.***Tux Football is a great 2D soccer (sometimes called football) game for Windows and Linux. It's bringing old style gameplay from DOS times back to the desktop with up to date graphics! It's gameplay is similar to old classics such as Amco's Kick Off and Sensible Software's Sensible Soccer.

The gameplay is designed to be quick, responsive and fun. You are always in control of the player closest to the ball. The ball is controled via two differentn kick buttons - one for pass, and one for shoot. Aftertouch can be applied to shots by quickly pressing and holding the direction you want the ball to bend towards. Pushing in the opposite direction to what you kicked the ball makes it raise into the air, pushing in the same direction as the ball makes it dip towards the ground.
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tuxfootball  Tux Football Marketing Team (Tux Football Development team)2006 BSDlabelminimizeminimize
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