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Action Craps Texas Instruments1979 TI Calculatorslabelminimizeminimize
Astraware Casino Handmark (Astraware)2010 Androidlabelminimizeminimize
Automatic Crap Game  Texas Instruments1979 TI Calculatorslabelminimizeminimize
Caesars World of Gambling Philips (Philips POV Entertainment Group)1991Experience the real sights and sounds of the Caesars Palace casinos. Hear the jingle of coins and the gasp of the crowd as you challenge the house. Motion picture quality graphics and high fidelity, stereo sound effects make you feel as if you’re right in Las Vegas. Caesars World of Gambling gives you the thrill of high stakes gaming in your own...***
[22]
CD-Ilabelimagesubject
Casino 128 ?198? C128labelimageminimize
Casino Craps Softdisk1988Released on Softdisk's "Big Blue Disk #17". MS-DOSlabelimageminimize
Casino Craps Softape? Apple II Elabelminimizeminimize
Casino Craps CMS Software Systems1978 Commodore PETlabelminimizeminimize
Casino De Luxe Sierra On-Line (Impressions)1995 Win3.1labelimageminimize
Casino Deluxe 2 Sierra On-Line (Impressions)1996 Win3.1labelminimizeminimize
Casino Fun-Pak Interplay (Beam International)1995Slots, Craps, Poker, Roulette and Blackjack. Game Gearlabelminimizeminimize
Casino II: Craps Instant1978 Commodore PETlabelminimizeminimize
Casino Master Centron Software Technologies1994 Mac OS Classiclabelimageminimize
Casino Master ?1990 MS-DOSlabelimageminimize
Craps Cascade Games1985 Amstrad CPClabelimageminimize
Craps ?2003 TI Calculatorslabelminimizeminimize
Craps Honeysoft1983 MicroBeelabelminimizeminimize
Craps ?198? Amigalabelimageminimize
Craps Creative Computing1975Craps allows the player to try his virtual luck on a craps table. The player throws dice and can bet virtual money. The goal is to roll the same value again, but when throwing 7 or 11 the player loses his wager, throwing anything else prompts another throw. The game keeps track how much the player has won or lost. Altair 8800labelminimizesubject
Craps Digital Equipment Computer Users' Society1970Craps allows the player to try his virtual luck on a craps table. The player throws dice and can bet virtual money. The goal is to roll the same value again, but when throwing 7 or 11 the player loses his wager, throwing anything else prompts another throw. The game keeps track how much the player has won or lost.***Videogame Programming Lines

[spoiler=show source code;hide source code]
100' NAME--CRAPS
110'
120' DESCRIPTIONS--A SESSION AT THE CRAPS TABLE.
130'
140' SOURCE--UNKNOWN
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW INSTRUCTIONS.
170'
180'
190' * * * * * * MAIN PROGRAM * * * * * * * * * * * *
200'
210 RANDOMIZE
220 PRINT
230 PRINT "WELCOME TO THE DIGITAL CRAPS TABLE."
240 PRINT "DO YOU WANT INSTRUCTIONS";
250 INPUT Z$
260 IF Z$="NO" THEN 350
270 IF Z$="YES" THEN 300
280 PRINT "INCORRECT ANSWER. PLEASE TYPE 'YES' OR 'NO'";
290 GOTO 250
300 PRINT " ON THE FIRST THROW 2'S,3'S AND 12'S LOSE, 7'S AND 11'S"
310 PRINT " WIN. ON LATER THROWS 7'S AND 11'S LOSE, THE ORIGINAL"
320 PRINT " NUMBER WINS, AND ANY OTHER RESULT CAUSES ANOTHER THROW."
330 PRINT " BETS MAY RANGE FROM .01 TO 10000, TYPE '-1' TO FIND THE"
340 PRINT " STATE OF YOUR WINNINGS OR LOSSES, AND A '0' TO QUIT."
350 PRINT
360 PRINT
370 PRINT
380 PRINT " HOW MUCH DO YOU BET";
390 INPUT B1
400 IF B1<0 THEN 840
410 IF B1=0 THEN 960
420 IF B1<5 THEN 940
430 IF B1>10000 THEN 820
440 LET T7=0
450 LET D1=INT(6*RND)+1
460 LET D2=INT(6*RND)+1
470 PRINT D1;D2;
480 LET T=D1+D2
490 IF T7>0 THEN 520
500 IF T=12 THEN 750
510 IF T=2 THEN 770
520 IF T=8 THEN 560
530 IF T=11 THEN 560
540 PRINT " A";T;
550 GOTO 570
560 PRINT " AN";T;
570 IF T7>0 THEN 630
580 IF T=3 THEN 780
590 IF T=7 THEN 710
600 IF T=11 THEN 710
610 LET D9=T
620 GOTO 680
630 IF T=7 THEN 780
640 IF T=11 THEN 780
650 IF T=D9 THEN 710
660 PRINT
670 GOTO 450
680 PRINT " YOUR NUMBER IS " T
690 LET T7=1
700 GOTO 450
710 PRINT " YOU WIN"
720 LET W=W+B1
730 PRINT " YOU WIN" B1;"DOLLARS"
740 GOTO 370
750 PRINT " BOXCARS.....";
760 GOTO 780
770 PRINT " SNAKES EYES.....";
780 LET W=W-B1
790 PRINT " YOU LOSE"
800 PRINT " YOU LOSE" B1; "DOLLARS"
810 GOTO 370
820 PRINT " ARE YOU KIDDING ME? TRY A LITTLE LESS"
830 GOTO 370
840 PRINT
850 IF W>=0 THEN 920
860 PRINT" YOU ARE BEHIND";-W;"DOLLARS--TRY SOME MORE";
870 INPUT H$
880 IF H$="NO" THEN 960
890 IF H$="YES" THEN 370
900 PRINT"INCORRECT ANSWER. PLEASE TYPE 'YES' OR 'NO'";
910 GOTO 870
920 PRINT " YOU ARE AHEAD"W;" DOLLARS--HOW ABOUT A LITTLE MORE";
930 GOTO 870
940 PRINT " YOU ARE A CHEAPSKATE--BUT I'LL PLAY"
950 GOTO 440
960 PRINT
970 PRINT
980 PRINT
990 PRINT
1000 IF W>=0 THEN 1040
1010 PRINT" YOU LOST";-W;"DOLLARS./. TOUGH LIFE"
1020 PRINT " LET THIS BE A LESSON"
1030 STOP
1040 PRINT " YOU WON " W; "DOLLARS...WILL SEND CHECK IMMEDIATELY"
1050 END
[/spoiler]
DEC PDP-1labelimagesubject
Craps Creative Computing (Author)1976Craps allows the player to try his virtual luck on a craps table. The player throws dice and can bet virtual money. The goal is to roll the same value again, but when throwing 7 or 11 the player loses his wager, throwing anything else prompts another throw. The game keeps track how much the player has won or lost.***[media=youtube]pB6mAsxUhsQ[/media] Apple Ilabelimagesubject
Craps Commodore1983 Commodore PETlabelimageminimize
Craps Technoworks1990 MS-DOSlabelimageminimize
Craps Tab Books1981 Apple II Elabelminimizeminimize
Craps Scientific Research Inst.1977This program simulates a crap game. The computer rolls the dice and keeps score. In this simulation the computer is one of the two players, you are the other player. For hard way rolls the computer gives you the hard way odds but does not accept hard way bets. You may bet against yourself or the computer if you don't think the point will be made. Altair 8800labelminimizesubject
Craps Scientific Research Inst.1977This program simulates a crap game. The computer rolls the dice and keeps score. In this simulation the computer is one of the two players, you are the other player. For hard way rolls the computer gives you the hard way odds but does not accept hard way bets. You may bet against yourself or the computer if you don't think the point will be made. DEC PDP-1labelminimizesubject
Craps Scientific Research Inst.1977This program simulates a crap game. The computer rolls the dice and keeps score. In this simulation the computer is one of the two players, you are the other player. For hard way rolls the computer gives you the hard way odds but does not accept hard way bets. You may bet against yourself or the computer if you don't think the point will be made. Sol-20labelminimizesubject
Craps Scientific Research Inst.1977This program simulates a crap game. The computer rolls the dice and keeps score. In this simulation the computer is one of the two players, you are the other player. For hard way rolls the computer gives you the hard way odds but does not accept hard way bets. You may bet against yourself or the computer if you don't think the point will be made. customlabelminimizesubject
Craps Dynacomp? Apple II Elabelminimizeminimize
Craps ARESCO1979 COSMAC VIPlabelminimizeminimize
Craps Scientific Research Inst.1977This program simulates a crap game. The computer rolls the dice and keeps score. In this simulation the computer is one of the two players, you are the other player. For hard way rolls the computer gives you the hard way odds but does not accept hard way bets. You may bet against yourself or the computer if you don't think the point will be made. customlabelminimizesubject
Craps Great X-P-T1982The game has been reviewed in contemporary magazines but is still missing.***
[179]
Tandy Cocolabelminimizeminimize
Craps  Anding's Noodle198? C64labelimageminimize
Craps Academy MicroIllusions1988
[52]
Amigalabelimageminimize
Craps Complete United Innovations Plus1990 MS-DOSlabelimageminimize
Craps Game  University of Michigan1954[media=youtube]2qC84j2R0Ec[/media]***Neither the game by William George Brown and Ted Lewis, nor MIDSAC, the computer it ran on, have been preserved, but we still do know some about it. There are a few photos and a contemporary article by Roy Gibbons in the Chicago Tribune (Chicago Tribune, Sun, Jun 27, 1954; frontpage; available in facsimile at Utimate history of Video games, at archive.is, or here as a local copy) and there’s a transcript of William George Brown’s testimony in the Magnavox Company et al. versus Chicago Dynamic Industries and Seeburg Corp. case (1976, AKA Magnavox vs. Bally, compare the addendum below).

According to this, the game displayed a 2-inch rendition of the pool cue (compare the photo below) for the players to line up their shots and ran a simulation of the colliding and ricocheting balls in real-time, implementing a full game of a cue ball and 15 frame balls for two players. Graphics were drawn in real-time on a monochrome 13" point plotting X-Y display, the screen being updated by the program 40 times a second (that is, in a normal in-game situations with 2 to 4 balls moving at once). However, for time constraints, the table and its pockets weren’t drawn by the computer graphics, but were rather drawn manually onto the display using a grease pencil.

Similarly, during the initial break, involving movement of each of the 16 balls, there was a substantial slow-down by a factor of 5 or 6 : 1 with the game rendering at just 10 frames per second as it took MIDSAC 105 microseconds to calculate the next update (court proceedings, p. 1477). While not realistic, this was rather perceived as "interesting" as it showed the movement of the balls in a detail, which couldn’t be observed on a real table (court proceedings, p. 1456)

https://www.masswerk.at/nowgobang/2019/michigan-pool***https://www.masswerk.at/nowgobang/2019/michigan-pool***It was played on a MIDAC. The PDP-1 WAS CREATED IN 1959
customlabelminimizesubject
Daves Crap Game ?1983 MS-DOSlabelimageminimize
Dice⁄Hyperbagels  Taylor1978 TRS-80labelminimizeminimize
El Casino Superior Graphic Software1982The game has been reviewed in contemporary magazines but is still missing.***
[179]
Tandy Cocolabelminimizeminimize
FriendlyWare PC Introductory Set Friendlysoft1983[media=youtube]xh87dFlPt5A[/media]***A collection of games for the IBM PC presented in ASCII graphics. To my knowledge these games were not meant to be separate releases and they have a similar structure only meant to be for this collection. So they do not qualify as single release but the "collection" in this case does. However I could be wrong. I did have seen at least one game as a single release ("Head Coach") but maybe it was splitted from this compilation. MS-DOSlabelimageminimize
Gamblers and Money Grubbers Hyperware Software1991 MS-DOSlabelimageminimize
Golden Nugget Casino Majesco (Majesco Sales)2005Experience the thrill of high stakes gambling in the Golden Nugget Casino with classic games like Blackjack, Craps and Roulette, plus Slots and Video Poker. When you're down on your luck, visit the ATM then hit the tables for more action. With Golden Nugget Casino, you can be a high roller and leave your wallet at home! GBAlabelimageminimize
GPC-Slots2  author2012 Linuxlabelminimizeminimize
High Roller Casino Executive Software Programming1983 MS-DOSlabelimageminimize
High Stakes  Electro Brain (Sculptured Software)1991 GBlabelimageminimize
Highroller: Professional Craps AOKI Software Technology1985 MS-DOSlabelimageminimize
Hoyle Casino Sierra On-Line (Pulsar Interactive )2000 GBClabelimageminimize
Las Vegas Casino Zeppelin Games1989 C64labelimageminimize
Las Vegas Casino Zeppelin Games1989 Amstrad CPClabelimageminimize
Las Vegas Casino Zeppelin Games1989 ZX Spectrumlabelimageminimize
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