showing 1 - 50 of 84 gameschevron_right
name arrow_downward | publisher(developer) | year | description | platform | |
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Action Craps | Texas Instruments | 1979 | TI Calculators | labelminimizeminimize | |
Astraware Casino | Handmark (Astraware) | 2010 | Android | labelminimizeminimize | |
Automatic Crap Game | Texas Instruments | 1979 | TI Calculators | labelminimizeminimize | |
Caesars World of Gambling | Philips (Philips POV Entertainment Group) | 1991 | Experience the real sights and sounds of the Caesars Palace casinos. Hear the jingle of coins and the gasp of the crowd as you challenge the house. Motion picture quality graphics and high fidelity, stereo sound effects make you feel as if you’re right in Las Vegas. Caesars World of Gambling gives you the thrill of high stakes gaming in your own...*** [22] | CD-I | labelimagesubject |
Casino 128 | ? | 198? | C128 | labelimageminimize | |
Casino Craps | Softdisk | 1988 | Released on Softdisk's "Big Blue Disk #17". | MS-DOS | labelimageminimize |
Casino Craps | Softape | ? | Apple II E | labelminimizeminimize | |
Casino Craps | CMS Software Systems | 1978 | Commodore PET | labelminimizeminimize | |
Casino De Luxe | Sierra On-Line (Impressions) | 1995 | Win3.1 | labelimageminimize | |
Casino Deluxe 2 | Sierra On-Line (Impressions) | 1996 | Win3.1 | labelminimizeminimize | |
Casino Fun-Pak | Interplay (Beam International) | 1995 | Slots, Craps, Poker, Roulette and Blackjack. | Game Gear | labelminimizeminimize |
Casino II: Craps | Instant | 1978 | Commodore PET | labelminimizeminimize | |
Casino Master | Centron Software Technologies | 1994 | Mac OS Classic | labelimageminimize | |
Casino Master | ? | 1990 | MS-DOS | labelimageminimize | |
Craps | Cascade Games | 1985 | Amstrad CPC | labelimageminimize | |
Craps | ? | 2003 | TI Calculators | labelminimizeminimize | |
Craps | Honeysoft | 1983 | MicroBee | labelminimizeminimize | |
Craps | ? | 198? | Amiga | labelimageminimize | |
Craps | Creative Computing | 1975 | Craps allows the player to try his virtual luck on a craps table. The player throws dice and can bet virtual money. The goal is to roll the same value again, but when throwing 7 or 11 the player loses his wager, throwing anything else prompts another throw. The game keeps track how much the player has won or lost. | Altair 8800 | labelminimizesubject |
Craps | Digital Equipment Computer Users' Society | 1970 | Craps allows the player to try his virtual luck on a craps table. The player throws dice and can bet virtual money. The goal is to roll the same value again, but when throwing 7 or 11 the player loses his wager, throwing anything else prompts another throw. The game keeps track how much the player has won or lost.***Videogame Programming Lines [spoiler=show source code;hide source code] 100' NAME--CRAPS 110' 120' DESCRIPTIONS--A SESSION AT THE CRAPS TABLE. 130' 140' SOURCE--UNKNOWN 150' 160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW INSTRUCTIONS. 170' 180' 190' * * * * * * MAIN PROGRAM * * * * * * * * * * * * 200' 210 RANDOMIZE 220 PRINT 230 PRINT "WELCOME TO THE DIGITAL CRAPS TABLE." 240 PRINT "DO YOU WANT INSTRUCTIONS"; 250 INPUT Z$ 260 IF Z$="NO" THEN 350 270 IF Z$="YES" THEN 300 280 PRINT "INCORRECT ANSWER. PLEASE TYPE 'YES' OR 'NO'"; 290 GOTO 250 300 PRINT " ON THE FIRST THROW 2'S,3'S AND 12'S LOSE, 7'S AND 11'S" 310 PRINT " WIN. ON LATER THROWS 7'S AND 11'S LOSE, THE ORIGINAL" 320 PRINT " NUMBER WINS, AND ANY OTHER RESULT CAUSES ANOTHER THROW." 330 PRINT " BETS MAY RANGE FROM .01 TO 10000, TYPE '-1' TO FIND THE" 340 PRINT " STATE OF YOUR WINNINGS OR LOSSES, AND A '0' TO QUIT." 350 PRINT 360 PRINT 370 PRINT 380 PRINT " HOW MUCH DO YOU BET"; 390 INPUT B1 400 IF B1<0 THEN 840 410 IF B1=0 THEN 960 420 IF B1<5 THEN 940 430 IF B1>10000 THEN 820 440 LET T7=0 450 LET D1=INT(6*RND)+1 460 LET D2=INT(6*RND)+1 470 PRINT D1;D2; 480 LET T=D1+D2 490 IF T7>0 THEN 520 500 IF T=12 THEN 750 510 IF T=2 THEN 770 520 IF T=8 THEN 560 530 IF T=11 THEN 560 540 PRINT " A";T; 550 GOTO 570 560 PRINT " AN";T; 570 IF T7>0 THEN 630 580 IF T=3 THEN 780 590 IF T=7 THEN 710 600 IF T=11 THEN 710 610 LET D9=T 620 GOTO 680 630 IF T=7 THEN 780 640 IF T=11 THEN 780 650 IF T=D9 THEN 710 660 PRINT 670 GOTO 450 680 PRINT " YOUR NUMBER IS " T 690 LET T7=1 700 GOTO 450 710 PRINT " YOU WIN" 720 LET W=W+B1 730 PRINT " YOU WIN" B1;"DOLLARS" 740 GOTO 370 750 PRINT " BOXCARS....."; 760 GOTO 780 770 PRINT " SNAKES EYES....."; 780 LET W=W-B1 790 PRINT " YOU LOSE" 800 PRINT " YOU LOSE" B1; "DOLLARS" 810 GOTO 370 820 PRINT " ARE YOU KIDDING ME? TRY A LITTLE LESS" 830 GOTO 370 840 PRINT 850 IF W>=0 THEN 920 860 PRINT" YOU ARE BEHIND";-W;"DOLLARS--TRY SOME MORE"; 870 INPUT H$ 880 IF H$="NO" THEN 960 890 IF H$="YES" THEN 370 900 PRINT"INCORRECT ANSWER. PLEASE TYPE 'YES' OR 'NO'"; 910 GOTO 870 920 PRINT " YOU ARE AHEAD"W;" DOLLARS--HOW ABOUT A LITTLE MORE"; 930 GOTO 870 940 PRINT " YOU ARE A CHEAPSKATE--BUT I'LL PLAY" 950 GOTO 440 960 PRINT 970 PRINT 980 PRINT 990 PRINT 1000 IF W>=0 THEN 1040 1010 PRINT" YOU LOST";-W;"DOLLARS./. TOUGH LIFE" 1020 PRINT " LET THIS BE A LESSON" 1030 STOP 1040 PRINT " YOU WON " W; "DOLLARS...WILL SEND CHECK IMMEDIATELY" 1050 END [/spoiler] | DEC PDP-1 | labelimagesubject |
Craps | Creative Computing (Author) | 1976 | Craps allows the player to try his virtual luck on a craps table. The player throws dice and can bet virtual money. The goal is to roll the same value again, but when throwing 7 or 11 the player loses his wager, throwing anything else prompts another throw. The game keeps track how much the player has won or lost.***[media=youtube]pB6mAsxUhsQ[/media] | Apple I | labelimagesubject |
Craps | Commodore | 1983 | Commodore PET | labelimageminimize | |
Craps | Technoworks | 1990 | MS-DOS | labelimageminimize | |
Craps | Tab Books | 1981 | Apple II E | labelminimizeminimize | |
Craps | Scientific Research Inst. | 1977 | This program simulates a crap game. The computer rolls the dice and keeps score. In this simulation the computer is one of the two players, you are the other player. For hard way rolls the computer gives you the hard way odds but does not accept hard way bets. You may bet against yourself or the computer if you don't think the point will be made. | Altair 8800 | labelminimizesubject |
Craps | Scientific Research Inst. | 1977 | This program simulates a crap game. The computer rolls the dice and keeps score. In this simulation the computer is one of the two players, you are the other player. For hard way rolls the computer gives you the hard way odds but does not accept hard way bets. You may bet against yourself or the computer if you don't think the point will be made. | DEC PDP-1 | labelminimizesubject |
Craps | Scientific Research Inst. | 1977 | This program simulates a crap game. The computer rolls the dice and keeps score. In this simulation the computer is one of the two players, you are the other player. For hard way rolls the computer gives you the hard way odds but does not accept hard way bets. You may bet against yourself or the computer if you don't think the point will be made. | Sol-20 | labelminimizesubject |
Craps | Scientific Research Inst. | 1977 | This program simulates a crap game. The computer rolls the dice and keeps score. In this simulation the computer is one of the two players, you are the other player. For hard way rolls the computer gives you the hard way odds but does not accept hard way bets. You may bet against yourself or the computer if you don't think the point will be made. | custom | labelminimizesubject |
Craps | Dynacomp | ? | Apple II E | labelminimizeminimize | |
Craps | ARESCO | 1979 | COSMAC VIP | labelminimizeminimize | |
Craps | Scientific Research Inst. | 1977 | This program simulates a crap game. The computer rolls the dice and keeps score. In this simulation the computer is one of the two players, you are the other player. For hard way rolls the computer gives you the hard way odds but does not accept hard way bets. You may bet against yourself or the computer if you don't think the point will be made. | custom | labelminimizesubject |
Craps | Great X-P-T | 1982 | The game has been reviewed in contemporary magazines but is still missing.*** [179] | Tandy Coco | labelminimizeminimize |
Craps | Anding's Noodle | 198? | C64 | labelimageminimize | |
Craps Academy | MicroIllusions | 1988 | [52] | Amiga | labelimageminimize |
Craps Complete | United Innovations Plus | 1990 | MS-DOS | labelimageminimize | |
Craps Game | University of Michigan | 1954 | [media=youtube]2qC84j2R0Ec[/media]***Neither the game by William George Brown and Ted Lewis, nor MIDSAC, the computer it ran on, have been preserved, but we still do know some about it. There are a few photos and a contemporary article by Roy Gibbons in the Chicago Tribune (Chicago Tribune, Sun, Jun 27, 1954; frontpage; available in facsimile at Utimate history of Video games, at archive.is, or here as a local copy) and there’s a transcript of William George Brown’s testimony in the Magnavox Company et al. versus Chicago Dynamic Industries and Seeburg Corp. case (1976, AKA Magnavox vs. Bally, compare the addendum below). According to this, the game displayed a 2-inch rendition of the pool cue (compare the photo below) for the players to line up their shots and ran a simulation of the colliding and ricocheting balls in real-time, implementing a full game of a cue ball and 15 frame balls for two players. Graphics were drawn in real-time on a monochrome 13" point plotting X-Y display, the screen being updated by the program 40 times a second (that is, in a normal in-game situations with 2 to 4 balls moving at once). However, for time constraints, the table and its pockets weren’t drawn by the computer graphics, but were rather drawn manually onto the display using a grease pencil. Similarly, during the initial break, involving movement of each of the 16 balls, there was a substantial slow-down by a factor of 5 or 6 : 1 with the game rendering at just 10 frames per second as it took MIDSAC 105 microseconds to calculate the next update (court proceedings, p. 1477). While not realistic, this was rather perceived as "interesting" as it showed the movement of the balls in a detail, which couldn’t be observed on a real table (court proceedings, p. 1456) https://www.masswerk.at/nowgobang/2019/michigan-pool***https://www.masswerk.at/nowgobang/2019/michigan-pool***It was played on a MIDAC. The PDP-1 WAS CREATED IN 1959 | custom | labelminimizesubject |
Daves Crap Game | ? | 1983 | MS-DOS | labelimageminimize | |
Dice⁄Hyperbagels | Taylor | 1978 | TRS-80 | labelminimizeminimize | |
El Casino | Superior Graphic Software | 1982 | The game has been reviewed in contemporary magazines but is still missing.*** [179] | Tandy Coco | labelminimizeminimize |
FriendlyWare PC Introductory Set | Friendlysoft | 1983 | [media=youtube]xh87dFlPt5A[/media]***A collection of games for the IBM PC presented in ASCII graphics. To my knowledge these games were not meant to be separate releases and they have a similar structure only meant to be for this collection. So they do not qualify as single release but the "collection" in this case does. However I could be wrong. I did have seen at least one game as a single release ("Head Coach") but maybe it was splitted from this compilation. | MS-DOS | labelimageminimize |
Gamblers and Money Grubbers | Hyperware Software | 1991 | MS-DOS | labelimageminimize | |
Golden Nugget Casino | Majesco (Majesco Sales) | 2005 | Experience the thrill of high stakes gambling in the Golden Nugget Casino with classic games like Blackjack, Craps and Roulette, plus Slots and Video Poker. When you're down on your luck, visit the ATM then hit the tables for more action. With Golden Nugget Casino, you can be a high roller and leave your wallet at home! | GBA | labelimageminimize |
GPC-Slots2 | author | 2012 | Linux | labelminimizeminimize | |
High Roller Casino | Executive Software Programming | 1983 | MS-DOS | labelimageminimize | |
High Stakes | Electro Brain (Sculptured Software) | 1991 | GB | labelimageminimize | |
Highroller: Professional Craps | AOKI Software Technology | 1985 | MS-DOS | labelimageminimize | |
Hoyle Casino | Sierra On-Line (Pulsar Interactive ) | 2000 | GBC | labelimageminimize | |
Las Vegas Casino | Zeppelin Games | 1989 | C64 | labelimageminimize | |
Las Vegas Casino | Zeppelin Games | 1989 | Amstrad CPC | labelimageminimize | |
Las Vegas Casino | Zeppelin Games | 1989 | ZX Spectrum | labelimageminimize |