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Ack-Ack Programma International1978This is a game for the sharp of eye and the fleet of finger. The object is to shoot down the enemy RECON DRONES before they can photograph your anti-aircraft batteries. Apple II Elabelimagesubject
Acornsoft Games Pack 1 Acornsoft Limited1981Asteroids
Sub Hunt
Breakout
Atomlabelminimizeminimize
Acornsoft Games Pack 2 Acornsoft Limited1981Dogfight
Mastermind
Zombie
Atomlabelminimizeminimize
Acornsoft Games Pack 8 Acornsoft Limited1981Stargate
Gomoku
Robots
Atomlabelminimizeminimize
Adrenalin CP Verlag1991 C64labelimageminimize
AeroBirds Compiuter Soft2006 ZX Spectrumlabelimageminimize
Aftermath  Alternative Software1988 ZX Spectrumlabelimageminimize
Aftermath  Alternative Software1988Couldn't find any further information about the release of the game except that it appeared in the compilation "Classic Arcadia 2" as "Missile" in 1990. The copyright date of 1988 at least hints to another earlier release though. C64labelimageminimize
Ahhh!!! Laser Malfunction CRL1984 ZX Spectrumlabelimageminimize
Ahhh!!! Laser Malfunction  CRL1985 Amstrad CPClabelimageminimize
Air Raid Men-A-vision1982Published in the North America, Rarity 10 Unbelievably Rare, NTSC. Uses joystick. MenAvision's only game. This cartridge has an unusual T shaped handle and a large square picture area. An sci-fi invaders scene graces the blue cart. Atari 2600labelimageminimize
Air Sea Battle  Your Computer1982 BBClabelimageminimize
Air-Defence Digital Output?Included in a compilation named "Outpack 2". Aquariuslabelimagesubject
Air-Sea Battle  Atari;Sears (Atari)1977A target shooting game. On most settings, you are positioned at the bottom of the screen and you shoot at targets at the top of the screen. The various settings provide different targets and weapons with different characteristics.

In games 1-6, you are an anti-aircraft gun and you shoot, unsurprisingly, at aircraft. You are stationary. Your control is limited to selecting the time of firing, the angle at which your shot is fired, and, on some settings, exertion of minor control over the direction of your missile.

In games 7-12, you are a submarine and you shoot torpedoes at the ships above. On these settings, you are able to move your submarine back and forth across the bottom of the screen. Your torpedoes, however, can only be fired directly above. Some settings allow minor control over the direction of your torpedo once fired. In games 13-15, you are apparently the anti-aircraft gun again. This time, however, you are shooting at shooting gallery targets (clown faces, ducks, rabbits). The controls are as in games 1-6.

In games 16-18, you are a ship and you fire Polaris missiles at jets flying above. Your ship constantly moves on its own, you control only the speed. When you fire, the angle of the missile and its speed are based on the speed your ship was traveling at the time of firing. Some settings restrict your ability to change speed once a missile is fired, others allow you to exert control over the missile by changing speed once the missile is fired.

In games 19-21, the situation is reversed, you are the jet dropping bombs at the ships below. The controls in this setting are the same as in games 16-18. The difference, of course, is that you are dropping bombs from above at targets below.

In Games 22-27, one player is the jet and the other is the ship.

Each of the two-player games is a matter of who can hit more targets in 2 minutes and 16 seconds. In each of the single-player games, the single-player tries to outscore a computer opponent that simply constantly fires.***[media=youtube]YpZ7GfneiO0[/media]***Atari CX-2602. numbered text and pictured label rarity 3 scarce, plain text label and Sears 49-75102 99802 rarity 2 common+. All versions released in North America, stereo, 1 player or 2 players and uses 1 joystick or 2 joysticks for simultaneous play.
[Zerothis]***One of the nine games available on the release of Atari VCS. You have to destroy anything moving across the playfield. It was programmed rather badly; in some levels there were problems with controlling your craft, collisions were inaccurate, and if you hit your enemy, even its shot was destroyed! Moreover, it lacked longevity and variety. Definitely unsatisfactory.
[Retro-Maniac]
Atari 2600labelimagesubject
Airport '82 JRS Software1982 ZX Spectrumlabelimageminimize
Airwolf 92 Pure-Byte1992 SNESlabelimageminimize
Alien Cascade Games1983Only released as part of the "Cassette 50" compilation by Cascade Games. ZX Spectrumlabelimageminimize
Alien ?? Amstrad CPClabelimageminimize
Alien  Tronic Verlag1984 C64labelimageminimize
Alien 32 Acorn Computing1993 BBClabelimageminimize
Alien Ambush Micro Distributors;DANA19824k cartridge. Uncommon. Atari 400/800labelimageminimize
Alien Ambush Micro Distributors1981 Apple II Elabelimageminimize
Alien Attack Mr. X1988 Amstrad CPClabelimageminimize
Alien Attack Solar Software1985 C16/Plus4labelimageminimize
Alien Attack Interceptor Micros1982 VIC-20labelimageminimize
Alien Attack Martin Software1993 MS-DOSlabelminimizeminimize
Alien Attack  Personal Computer News1985 BBClabelminimizeminimize
Alien Attack  Wicked Software1987I guess this game was only published via compilation releases. I personally got this game on a game compilation called "Golden Oldies" from Prism Leisure. C64labelimageminimize
Alien Bash author1999 C64labelimageminimize
Alien Blaster Personal Computer World1983Originally authored for the Sinclair Spectrum by Alan Green, then converted for the BBC Micro by Daniel Lucas.
The original Spectrum listing was published in issue 1 (Summer 1983) of Personal Computer Games magazine from VNU publishing.
Published on the Best of PCW software for the BBC Micro compilation from Personal Computer World magazine.
These compilation cassettes were published by Century Communications Ltd.
Later published on the Electron User Group PD Disc 40 in October 1998.
The book accompanying the Best of PCW Software for the BBC compilation contained the following description:

This is a simple but addictive game that uses sound and colour to good effect.
Menacing Aliens are trying to colonise the earth and to save us all you must shoot them down before they land. Inexorably, the nearer they get the higher they score, and you have got to act very fast - only five have to land to take over the planet!
BBClabelimagesubject
Alien Blaster Century Publishing1983This game was only released as a type-in program in the "Personal Computer World" magazine as well as a compilation book+cassette combo titled "Best of PCW - Software for the Spectrum". ZX Spectrumlabelimagesubject
Alien Blitz UMI;Audiogenic (Tensor Technology)1981 VIC-20labelimageminimize
Alien Blitz Gem Software1983 Dragon32labelimageminimize
Alien Bounce Soft Pro International1983 MSXlabelimageminimize
Alien Break-In Romik Software1983A galaxians type shoot em up. BBClabelimageminimize
Alien Break-In  Amsoft;Romik (Romik)1984The citizens of earth have fled before the oncoming Zargon Fleet. You have been left to guard the earth's supply of uranium....

Things are worse than you expected. The Mother ship is laying pods that hatch on landing, or split into two if shot. Other ships are peeling off from the main fleet, and diving towards the holes made in the defences. The successful ones mutate into Mother ships, which are indestructible. Once the majority have mutated, they commence landing procedures.

You may make holes in your own defences to trap the hatched out pods, but you can only do this five times.
[Ritchardo]***
[137]***
[39]***
[25]
Amstrad CPClabelimagesubject
Alien Brood author1983 C64labelimageminimize
Alien Curse  Profisoft1984 ZX Spectrumlabelimageminimize
Alien Defender II  York 10 Computerware19?? APFlabelimageminimize
Alien Destroyer Sinclair Research (Kuma)1984 ZX Spectrumlabelimageminimize
Alien Destroyers Program Power1982 BBClabelimageminimize
Alien Downpour Snacking On Software2017Shoot the various enemies. Rescue spaced hostages that the enemies through at the player's ship. Don't shoot the hostages. Some enemies can hover in the player's way to prevent them from moving too far left or right. When this happens, the player has limited choices to dodge, pickup hostages, and aim at enemies. You can shoot enemy shots to make both disappear (yah, lots of 8-bit games did that). When you die, the debris of your exploding spacecraft can collide with other elements of the game. Including hostages. Apple II Elabelminimizeminimize
Alien Drizzle ?19??A simple fixedshooter done in the Apple ]['s low resolution. And yet, when an enemy craft is hit, it becomes debris that fall to the ground and could destroy the player's ground craft. Apple II Elabelimagesubject
Alien Dropout Superior Software1983 Electronlabelimageminimize
Alien Dropout Superior Software1982 BBClabelimageminimize
Alien Fallout Home Computing Weekly1984 BBClabelimageminimize
Alien Fight  author1990Also released as part of the "50 Great Games" compilation by Wicked Software in 1991. Amigalabelimageminimize
Alien Invaders Emerson Radio1982 Arcadia 2001labelimageminimize
Alien Invaders Granada Technical Books1983 BBClabelimageminimize
Alien Invaders - Plus!  Philips;Magnavox;Radiola (Magnavox)1978Alien Invaders Plus!, Magnavox AA9428, USA, 1980
Alien Invaders Plus!, Magnavox AC9428, USA, 1980
Alien Invaders Plus, Philips 9428, Japan
Alien!, Philips 06 AV 9428, Brazil
Envahisseurs Extra-Terrestres!, Magnavox AA9428, Canada
Le Monstre de l'Espace, Radiola 22, Europe, 1978
Monster, Jopac VXA C02, Europe
Space Monster, Siera 22, Europe, 1978
Space Monster, Philips 22, Europe, 1978
[Zerothis]
Odyssey2labelimageminimize
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