showing 876 - 925 of 1529 gameschevron_leftchevron_right

name arrow_downwardpublisher(developer)yeardescriptionplatform
Missile Defence  Palmtime? Epoclabelminimizeminimize
Missile Radar Nutting Associates1973excerpt from the flyer:
• Here Comes The Enemy Warhead!
• Set The Radar Missile In Position!
• Fire!
• Another Enemy Warhead Is Destroyed!
All the action takes place on an exciting
radar screen. Radar Missle challenges
the player to quickly coordinate missile
position and firing time to intercept and
destroy the fast flying warheads.
Enemy warheads arc over screen and ex-
plode on ground if not destroyed.
Intense, realistic
Intense, realistic sounds add to the ten-
sion and excitement.
Radar screen brightens and fades just
like a real radar set.
Features
• 25c play - for more profit
• EZ sevice cabintet - all collecting, servicing and
adjustment are easily and quickly accomplished
from the front
• MaxiSafe coin box - locked, heavy gauge steel
box protects collections
• InstaFix modular circuitry - makes field repairs
fast and simple
• Attract mode - flying rockets, rocket sounds and
flashing name
•Extended play for high score
• Adjustable time - 1 to 2 1/2 minutes
• Full one-year factory warranty on computer cir-
cuit boards
• Solid-state cool running TV for long, trouble-free
life
• Built-in test pattern for fast TV adjustments***All the action takes place on an exciting radar screen. Missile Radar challenges the player to quickly coordinate missile position and firing time to intercept and destroy the fast flying warheads. Enemy warheads arc over screen and explode on ground if not destroyed.
Arcadelabelimagesubject
Missile! Usborne Publishing1982 C64labelimageminimize
Missile! Usborne Publishing1982 ZX Spectrumlabelimageminimize
Missilevader Bandai1978[game=Space Invaders]Space Invaders[/game] clone. Supervision 8000labelimagesubject
Mission Starlight  Casady & Greene1990 Mac OS Classiclabelimageminimize
Moby Dick PSS (Cymbal Software)1983 C64labelimageminimize
Monolithic Laser General Masters1983 Apple II Elabelimageminimize
Monster Zero Nihon Game1982 Arcadelabelimageminimize
Monsters and Mushrooms author? Linuxlabelminimizeminimize
Moon Alien Part 2 Nichibutsu1980 Arcadelabelimageminimize
Moon Alpha  Nichibutsu1979 Arcadelabelimageminimize
Moon Bugs Windmill Software1983I was suprised to find this surely once commercial game amidst many shareware/freeware games on a CD-ROM from Softgold from around 1994. On the cover the box only claims to have [game=#43157]Tennis Cup 2[/game] as commercial software on it ("Topshots on CD - Tennis Cup 2"); and besides that over 400 MB of freeware games and tools. We will never find out, but I wonder if this is a typical case of a company publishing a freeware collection without really having taken their time to thoroughly check the games to be free or not. MS-DOSlabelimageminimize
Moon Cresta Incentive Software1985
[10]***
[6]
ZX Spectrumlabelimageminimize
Moon Cresta Incentive Software1986 Amstrad CPClabelimageminimize
Moon Cresta Incentive Software1986 BBClabelimageminimize
Moon Cresta Incentive Software1986 Dragon32labelimageminimize
Moon Cresta  Incentive Software1985 C64labelimageminimize
Moon Cresta  Nichibutsu;Gremlin Industries (Nichibutsu)1980A one or two player game in which players may compete for highest score against the game computer.
Each time a player is hit by an alien, the game switches to his opponent's sequence.

The object is to destroy as many of the descending aliens as possible. To accomplish this the player is given a three stage multi-fire Warship.
He begins with the first stage, firing a single laser at the enemy. If he is successful in eliminating the first four sets of aliens, he is given an opportunity to dock his first stage onto the second within a specific time limit (the sooner he unites the stages, the higher is his awarded score).

Once docked, the stages combine their firing power, so the first (one laser) adds to the second (two lasers) giving the player a total of three usable lasers as the game continues.

The player then must face two more sets of aliens and a shower of meteors, after which he has a chance to dock again, this time uniting with the third stage for a combined fire power of five lasers. If he is able to defeat the last two sets of aliens intact, the entire sequence begins again. The game continues with increasing difficulty until the entire warship is destroyed.
When the warship is hit the player continues with whatever stages remain. If his score reaches 30,000 he is awarded a free game and his score continues to accumulate.
Arcadelabelimagesubject
Moon Raker Nichibutsu1979 Arcadelabelimageminimize
Moon Shuttle Datasoft1983 C64labelimageminimize
Moonsweeper Imagic1984Rescue miners stranded on moons in the four galaxies of Quadrant Jupiter!
Brave deadly meteor showers, comets, alien vessels and space debris.
Only skilful navigation and precise shooting can keep the U.S.S.
Moonsweeper in one piece. Use your forcefield for protection but only if you must.

Sweep across the moonscape searching for marooned miners.
Watch out for Towers! Orbital Launchers dispatch Surface Destroyers-pulverize them!
Reach all the miners you can carry, then head through Accelerator Rings!
Blast off and make for another moon.

Can Moonsweeper survive this mission of mercy? One player tackles extraordinary odds in an attempt to save stranded comrades.***
[126]
ColecoVisionlabelimagesubject
Moonsweeper Imagic1984 C64labelimageminimize
Moonsweeper Texas Instruments1984 TI99labelimageminimize
Moonsweeper Toshiba EMI (Interphase Technologies)1985 MSXlabelimageminimize
Moonsweeper  Cheetahsoft;Softsync1984 ZX Spectrumlabelimageminimize
Moonsweeper  Imagic;Activision;CCE (Imagic)1983 Atari 2600labelimageminimize
Motorola invaders 2 Martinsoft1993 Amiga AGAlabelimageminimize
Mouse Stampede Mark of the Unicorn1984 Mac OS Classiclabelimageminimize
Mousewar author1989 MS-DOSlabelimageminimize
Multitron Sumlock Electronics1983 VIC-20labelimageminimize
Munch Mania B.C.C.? Memotech MTXlabelminimizeminimize
Muncher The Wizard's Magic Toybox1982I'm the author of the game, just doing a search and wow!!! I find something I did 24 years ago. I was 16 yrs old when I wrote the program and didn't make a dime even though Video Wizards (The Wizard's Magic Toy Box) probably made something off of it -- anyway, it's a combination of 6502 assembly and basic. I found a VIC-20 emulator somewhere and some other site has the binary image -- I was able to download it and play it on my laptop computer. Have fun, enjoy it!
[Ray Mitchell]
VIC-20labelimageminimize
Mutant Renaissance Technology1982 Apple II Elabelimageminimize
Mutant Spiders Superior Software1983 BBClabelimageminimize
N-Vaders  Add On Electronics1983The classic golden oldie but this time written all in machine code for first time computer players and classic golden oldie arcade game players.

The squadrons of coloured weirdos descend and try to land, you dash behind your bunkerhouse, and flamethrow them down.

Then the mothership apears hurling plasma bombs ajd you blast it from the sky, another high score, registered in real time scoring.

Then your partner takes over and blasts squadron after squadron of them as they descend even faster until your skys are clear. . . and then the mothership appears and another batch of coloured weirdos start advancing on you.
Aquariuslabelimagesubject
Naves ?1989 Amstrad PCWlabelimageminimize
Nebula Alpha author? Linuxlabelminimizeminimize
Nemesis Program Power1984 BBClabelimageminimize
Neptune's Nasties UpTime (Capitol Ideas Software)1987 Apple II Elabelimageminimize
New York New York  Sigma Enterprises;Gottlieb1980GAME PLAY Flying
Saucer changes color with each direct hit.
Hit Squadron Leader while still white in color for higher mystery score, 22 small Target Ships destroyed activates UFO.
If player is destroyed, 22 more Ships must be hit before the UFO appears.
When the UFO is hit the screen count increments (bottom left of screen) and the player starts with a new, more aggressive Squadron of 22 Ships On screen 3 and higher, the Target Ships drop fast Bombs.
On screen 7 and higher, the Target Ships drop fast, tracking Bombs.
When Flying Saucer appears, game says "I'm Here." After the first hit on the Flying Saucer, the game randomly says "Come On" and "Hit Me."
Arcadelabelimagesubject
Night Falls  Omega Microware1982 Apple II Elabelminimizeminimize
Night Stalker Thor Computer Software1984 ZX Spectrumlabelimageminimize
Night Survival Consultant Systems1983 Apple II Elabelimageminimize
Nighthawk author2013 Linuxlabelminimizeminimize
Nightmare Gallery Synergistic Software1982 Apple II Elabelimageminimize
nInvaders author2002A Space Invaders type game with text-only graphics. Ever wanted to play
space invaders when you can't find a GUI? Now you can.
Linuxlabelimagesubject
nInvaders author? Unixlabelminimizeminimize
nInvaders author? BSDlabelminimizeminimize
nInvaders author? Linuxlabelminimizeminimize
permalink