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Borderlands 3 2K Games (IPerion)2019 aaa abilitydependencies achievements achievements-functional adv-ptdistr adventurerprotagonist aimassist aimmode alienanimals ambientocclusion assaultrifles autoshotguns backstabbing berserkers borderlands-series bossbattles buggy burning canyon capacity-slots capacity-toolslots cave cheapdeath circadiancycle classbased classlinkedgender cloaking clones compass containers cyborgs damageinfo damageovertime damagetypes deadlywater deadondisplay depthoffield diaries difficulty-players driving enemyhealthdisplay energyshields explosiveobjects firearms fxaa grenades guntossing gyrojets handguns healthdraining healthdrops healthpickups insectoids inventory itemgenerator jumping jumppads launcher limitedcapacity locationaldamage lootemup low-g machineguns machinepistols map minimap monsters mp-campaign mp-cooperative mp-private mpfocus mutants nohealthregen npcspawning npcstrife objectiveclairvoyance objectiveindicator obsoletedassets optionaltasks precisionrifles primates radar ragers rehash reload-auto reload-manual respec revolverrifles revolvers robots rockets rotaryguns sciencefantasy sellundo shieldregen shopping shotguns splatter stash stylized submachineguns tasktracker telescope titlementioned town trampling tutorial walking wwise xp-kills zoom At the hard edge of the galaxy lies a group of planets ruthlessly exploited by militarised corporations. Brimming with loot and violence, this is your home – the Borderlands. Answering the call of the Siren champion Lilith, four Vault Hunters charge head-first into a spray of bullets, blood, and bandits to recover a map to ancient Vaults and prevent a universe-destroying power from falling into the wrong hands. The rest is history. Fearless renegade mercenaries on the wildest interplanetary treasure hunt of all time. FL4K is a wandering robotic tracker whose cold steel heart warms only for their pet beasts. Amara beats bad guys into pancakes with her psychic fists. Moze’s best friend is a 10-ton walking killing machine. And Zane, the semi-retired corporate hitman... well, he’s Zane. Hunting Alone? No problem! Shoot and loot your way through the Borderlands, discovering the region’s untold stories and piling high your increasingly deadly cache of goodies and weapons. Xbox Onelabelminimizesubject
Bulletstorm EA Partners (People Can Fly;Epic Games)2011 adventurefiction aimmode alcohol alternateattack anticipatorysightings antiheroprotagonist assaultrifles berserkers bossbattles canyon carnivorousplants cave chapters collectibles colorofallegiance colossi combobonuses companion controlmalfunction cruelty cyborgs dam demo discoloredblood distortedvision drills drm drm-activation elevators envcombat eviloverlord explosiveobjects explosives explosives-sticky falseending falselyaccused firearms firstpersonshooter gibs gimmick glowingeyes gore grenadelaunchers grotesque guidedweapons guidedweapons-pilot handguns healthregen healthregen-fast hotel humor-blue humor-toilet karmiccreatures lasso machineguns meleeweapons minibosses misfortune mode-scoreattack monsters mp-cooperative mp-survival multibarrelguns mutants nofriendlyfire nojumping npcfriendlyfire npcstrife outlawprotagonist overkill physx precisionrifles punk quake quicktimeevent radioactiveglow rating-esrb-m rating-pegi-18 redemption reload-auto reload-manual repulsion resort revenge robots rotaryguns ruins scenic screenshake screenstaining sequelhook sequence-timed sequence-turret seriocomedy shopping shotguns skipnoninteractive sliding slidingtackle slowmotion soldiers spacecraft-location spacefaringage spaceport splatter steampowered stranded stylebonus suicideattackers telescope titlementioned unrealengine unwieldyweapons uvl-missingimages vaulting walking windowslive As Grayson Hunt, players wield an arsenal of over-the-top combat moves and outrageously large guns that feed into distinct ‘skillshot’ system producing unprecedented levels of frantic gameplay and yell-inducing satisfaction.

Key features:
* Incredible New "Skillshot" System: Combine outrageous gunplay with unique kick, slide and leash mechanics as you Kill with Skill. Every enemy presents a new opportunity for stylish, over-the-top and ever increasingly bloody ways to take them down.
* The Circle of Awesome: Kill with skill to rack up the points. Cash in these points for upgrades. Use these upgrades to pull off even bigger and better "skillshots" and earn even more points... the upgrade system truly is a circle of awesome that rewards players who kill in the most creative ways.
* Badass Weaponry: From your trusty Peace Maker Carbine to the explosive Flail Gun, Bulletstorm™ delivers an arsenal of the most inventive, death-dealing weapons ever seen that truly put the fun back into the First Person Shooter.
* Echoes and Anarchy Modes: Challenge your friends in Echo mode, an arcade, offline experience where gamers play their favorite sections of the campaign mode and compete for highest score. Or team-up with up to three of your friends in Anarchy mode, a co-op high octane multiplayer experience.
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Bulletstorm EA Partners (People Can Fly;Epic Games)2011 adventurefiction aimmode alcohol alternateattack anticipatorysightings antiheroprotagonist assaultrifles berserkers bossbattles canyon carnivorousplants cave chapters collectibles colorofallegiance colossi combobonuses companion controlmalfunction cruelty cyborgs dam discoloredblood distortedvision drills elevators envcombat eviloverlord explosiveobjects explosives explosives-sticky falseending falselyaccused firearms gibs gimmick glowingeyes gore grenadelaunchers grotesque guidedweapons guidedweapons-pilot handguns healthregen healthregen-fast hotel humor-blue humor-toilet karmiccreatures lasso machineguns meleeweapons minibosses misfortune mode-scoreattack monsters mp-cooperative mp-survival multibarrelguns mutants nofriendlyfire nojumping npcfriendlyfire npcstrife outlawprotagonist overkill physx precisionrifles punk quake quicktimeevent radioactiveglow rating-esrb-m rating-pegi-18 redemption reload-auto reload-manual repulsion resort revenge robots rotaryguns ruins scenic screenshake screenstaining sequelhook sequence-timed sequence-turret seriocomedy shopping shotguns skipnoninteractive sliding slidingtackle slowmotion soldiers spacecraft-location spacefaringage spaceport splatter stranded stylebonus suicideattackers telescope titlementioned unrealengine unwieldyweapons vaulting walking X360labelimageminimize
Bulletstorm EA Partners (People Can Fly;Epic Games)2011 adventurefiction aimmode alcohol alternateattack anticipatorysightings antiheroprotagonist assaultrifles berserkers bossbattles canyon carnivorousplants cave chapters collectibles colorofallegiance colossi combobonuses companion controlmalfunction cruelty cyborgs dam discoloredblood distortedvision drills elevators envcombat eviloverlord explosiveobjects explosives explosives-sticky falseending falselyaccused firearms firstpersonshooter gibs gimmick glowingeyes gore grenadelaunchers grotesque guidedweapons guidedweapons-pilot handguns healthregen healthregen-fast hotel humor-blue humor-toilet karmiccreatures lasso machineguns meleeweapons minibosses misfortune mode-scoreattack monsters mp-cooperative mp-survival multibarrelguns mutants nofriendlyfire nojumping npcfriendlyfire npcstrife outlawprotagonist overkill physx precisionrifles punk quake quicktimeevent radioactiveglow rating-esrb-m rating-pegi-18 redemption reload-auto reload-manual repulsion resort revenge robots rotaryguns ruins scenic screenshake screenstaining sequelhook sequence-timed sequence-turret seriocomedy shopping shotguns skipnoninteractive sliding slidingtackle slowmotion soldiers spacecraft-location spacefaringage spaceport splatter stranded stylebonus suicideattackers telescope titlementioned unrealengine unwieldyweapons vaulting walking PS3labelimageminimize
Call of Cthulhu: Dark Corners of the Earth (DCotE;邪神的呼唤:地球黑暗角落;Call of Cthulhu: Mroczne Zakątki Świata) Bethesda Softworks;Ubisoft Entertainment (Headfirst Productions)2006 1920s 1life 20thcentury abominations accuracy-pinpoint actionadventure aimmode aliens amnesia amoeboids anxiety aspectratio-4-3 bleak bookends bossbattles cave cdrom cemetery childvictims contemporaryfantasy corruption cthulhumythos darkfantasy death defenseless dementia directx9 discontinuity distortedhearing distortedvision download dynamicaccuracy earth eldritchabominations elevators energyweapons entangled falldamage fantasticearth fictionallocation firearms firstpersonshooter flashbacks giantmonsters grotesque handguns healing-active health-multi heavyweather hotel ichthyoids incompat-multicore injuries insaneprotagonist investigation investigatorprotagonist invisiblewalls involuntaryactions isolatedhabitat isolatedlocale laboratory lovecraftian magic-rare monsters mutants mystery naturalhazards neutralnpcs newengland newgameplus nohud northamerica nudity-inhuman obligation paranormal precisionrifles rain rating-esrb-m sciencefantasy seamonsters serious sewers shadermodel1 shore sightavoidance siminsanity spoilertags stealth subterranean suicide suppression survivalhorror temple tentaclecreatures titlementioned town transformativecorruption unusualprotagonist uvl-missingimages visions voiceovers voiceovers-full walking warehouse watercraft-location windy INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng, fre, ger)***The game is initially very much like survival horror, but "degenerates" sometime in the midpoint of the game to stealth FPS and later to plain FPS (although only because the enemies no longer have firearms and you don't have to watch out for them shooting at you anymore, the character is extremely frail [compared to other FPS games] and wouldn't survive such).

[spoiler]There may be some confusion on the true nature of the protagonist. But, if one bothers to understand the mythos, we can see that the Yith only swapped bodies with him. Explaining the sequence where he was in an alien body for a time, and the amnesiac time of his past. His consciousness had been swapped by the Yith, leaving his consciousness in the "original" body of the Yith who had taken over his. Some have proposed that the protagonist himself is Yith but this ignores how the Yith work (they swap minds across time and space, usually for purposes of study). The Yith either wiped his memory or the experience was too traumatic that caused the initial amnesia. As an additional note, the physical form of the Yith is actually not their original, simply what species they had taken over in force (supposedly not all can house their minds for prolonged periods of time).[/spoiler]***Call of Cthulhu -- Dark Corners of the Earth is a first-person horror game that combines intense action and adventure elements. You will draw upon your skills in exploration, investigation, and combat while faced with the seemingly impossible task of battling evil incarnate.

Other than fighting, you have the ability to interact freely with characters and the gaming environment. To increase the sense of immersion, there is no interface or 'HUD' on screen at any time during normal gameplay. Instead, more intuitive methods are available for you to assess your condition, ammunition levels, and other relevant information. The combat within the game is extremely realistic, with a detailed damage and healing system that breaks down the healing process into conditions and treatments - rather than having the typical FPS 'health packs' lying around everywhere.

The game also allows you to stamp your own style onto the proceedings via an advanced AI system that can react to your method of play. Cthulhu enemies can roam freely around the environment - opening doors and tracking you down single-handedly or in groups. To stay alive you won't just be able to outshoot them, you'll need to outthink them as well.

You will have to keep your mental health in check as you are exposed to the increasingly shocking images of the Cthulhu Mythos. You will need to combat enemies using the environment, powerful and evil artifacts, Alien technology, or by fighting with weapons that are completely authentic for the period.

Set during the 1920s, Call of Cthulhu is based on the Cthulhu Mythos of HP Lovecraft, an American writer of fantasy and horror. Lovecraft's stories tell of unthinkable evil, psychic possession, and mythical worlds and his work has profoundly influenced numerous fantasy and science fiction writers, including Stephen King and Anne Rice.

The technology powering Call of Cthulhu has provided Headfirst with the means to present an incredibly detailed and accurate depiction of the sights and sounds of this unique 1920's New England setting. A diverse range of cutting edge special effects is utilized to ensure both unprecedented levels of realism and an exact portrayal of your mental degredation.

Key Features:
* Diverse array of levels from quaint towns to alien locations, including Deep One City
* Dynamic Sanity system resulting in hallucinations, panic attacks, vertigo, paranoia, and more!
* Incredibly detailed real-time graphics with atmospheric lighting and dynamic shadows
* Intelligent gameplay involving puzzle solving as well as combat and exploration
* 1920s weaponry and vehicles as well as evil artifacts and alien technology
* Lovecraft's famous monsters and locations
[Bethesda]
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Call of Cthulhu: Dark Corners of the Earth (DCotE;邪神的呼唤:地球黑暗角落;Call of Cthulhu: Mroczne Zakątki Świata) Bethesda Softworks;2K Games (Headfirst Productions)2005 1920s 20thcentury abominations actionadventure aimmode aliens amnesia amoeboids anxiety bleak cancelledseries cave childvictims contemporaryfantasy cthulhumythos darkfantasy death defenseless dementia discontinuity dynamicaccuracy earth eldritchabominations elevators energyweapons entangled falldamage fantasticearth fictionallocation firearms firstpersonshooter grotesque handguns healing-active health-multi heavyweather hotel ichthyoids injuries insaneprotagonist investigation investigatorprotagonist invisiblewalls involuntaryactions isolatedhabitat isolatedlocale laboratory lovecraftian magic-rare monsters mutants naturalhazards neutralnpcs newengland newgameplus northamerica obligation paranormal precisionrifles rain rating-pegi-18 sciencefantasy seamonsters serious shore sightavoidance siminsanity spoilertags stealth subterranean suicide suppression survivalhorror tentaclecreatures titlementioned town visions voiceovers voiceovers-full watercraft-location windy It's time for you to draw upon your skills in exploration, investigation, and combat as you battle the evil incarnate. Call of Cthulhu: Dark Corners of the Earth combines both action and adventure elements into a first-person horror experience. You'll combat enemies using the environment, powerful and evil artifacts, Alien technology, and authentic 1920s weaponry. Cthulhu enemies can roam freely around the environment--opening doors and tracking you down single-handedly or in groups. A detailed damage and healing system breaks down the healing process into conditions and treatments.***
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Call of Cthulhu: Dark Corners of the Earth (DCotE) Take-Two Interactive (Headfirst Productions)2005 1920s 20thcentury abominations actionadventure aimmode aliens amnesia amoeboids anxiety bleak cancelled cave childvictims contemporaryfantasy cthulhumythos darkfantasy death defenseless dementia discontinuity dynamicaccuracy earth eldritchabominations energyweapons entangled falldamage fantasticearth fictionallocation firearms firstpersonshooter grotesque handguns healing-active health-multi heavyweather hotel ichthyoids injuries insaneprotagonist investigation investigatorprotagonist invisiblewalls involuntaryactions isolatedhabitat isolatedlocale laboratory lovecraftian magic-rare monsters mutants naturalhazards neutralnpcs newengland newgameplus northamerica paranormal precisionrifles rain rating-pegi-18 sciencefantasy seamonsters serious shore sightavoidance siminsanity spoilertags stealth subterranean suicide suppression survivalhorror tentaclecreatures titlementioned town visions voiceovers voiceovers-full watercraft-location windy Published in EU only? PS2labelimageminimize
Camp Eamon NEUC1985 1life basic bodyarmor captives cyclopes dogs eamonengine interactivefiction mutants nazis rescue saveanywhere wordinput [The following text is copyrighted by Eamon Adventurer's Guild Online and presented here word-for-word thanks to their generous terms]
#106 - Camp Eamon by Bob Slemon


Reviewed by Tom Zuchowski



MAIN PGM Version: 5 Extra Commands: DRINK, UNLOCK, FREE, TYPE Deleted Commands: None Special Features: Hi-res map in intro Playing Time: 1-2 hours Reviewer Rating: 7.0 Average Rating: 7.0/2



Description: "A group of Nazi fanatics have made plans to invade the Main Hall. Not only have they captured many fine Adventurers, but in their last raid they took the burly Irishman captive. They also took the complete floor plans for the Main Hall. With those, they can invade any adventure they choose -- even this one.

"The Nazi camp is nearby and run by a Herr Hess. It is heavily guarded by both humans and dogs. You can not refuse. The life of every Eamon Adventurer is at stake. There are rumors of experiments going on there, something called --accelerated cloning."

You get a look at a rough map of the compound, and are on your way!



Comment: It's a real hi-res map, too. I'm not sure that it actually helps any, but it's a nice touch. This is a quasi-science fiction offering: the Nazis are not only invading neighboring adventures, but are cloning grotesque half-human mutants to help guard their compound. But it feels more like a contemporary Eamon setting to me than an SF one.

You will pick up plenty of companions as you rescue various denizens of other familiar Eamon adventures, and the bad guys don't hit all that hard. Bring some heavy artillery, at least a 3D8 weapon. The guards are well-armored and can take quite a beating before you wear them down.

Not only that, but Bob re-uses old, dead bad guys as "new" guards whenever you trip an alarm, so you will find yourself fighting most everyone twice before you win through. This gimmick works well to keep the database small, and would have played quite well if the monsters got new names when resurrected. They mostly have names like GUARD #22, so it wouldn't have been all that difficult to manage. But they are not renamed; it is a bit jarring to find yourself fighting people that you have already killed!

This being an older version 5 Eamon, Bob had to invent his own version of things like hidden doors and embedded artifacts. This extra coding was not always elegantly done, sometimes looking for the entire name of a monster or artifact. It is a very good idea in this adventure to always type the complete name of the artifact or monster, just to cover yourself. If you don't, you may not find everything that you need to complete the quest.

There is no "Attaboy/AwShucks" text at the end of the adventure to tell you how you did, so let me tell you what you should do to feel like you have completed the adventure successfully: pick up the maps and the plans, and rescue the burly Irishman. Bonus points for rescuing the Cyclops and killing Hess.

Here are a few hints to keep you from going astray: the corrugated metal box found in prison camps is called the COOLER. The vault is important. UNLOCK won't automatically show you what is beyond the locked door or inside the artifact.

Players of the DOS 3.3 and 40-col. ProDOS versions would do well to watch out for a dirty trick that Bob plays on you if you do a certain action without thinking about the consequences. It's a pretty funny trick, if you have done a recent game save. I won't spoil the surprise by telling you what it is; just trust me and do a save before trying anything unusual.

This one ranks in at about (6) for difficulty, if you remember to type full names and watch those room descriptions for clues.
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Cataclysm (Cataclysm: Dark Days Ahead) author2010 addiction assaultrifles basebuilding books circadiancycle cpplanguage crafting disease drugs firearms giantants hunger license-proprietary monsters mutants mycoids naturalistic ncurses postapocalypse precisionrifles roguelike sourcecodeavailable suppressors trapping zombies Linuxlabelminimizeminimize
Cataclysm (Cataclysm:DDA;Cataclysm: Dark Days Ahead) author2010 addiction assaultrifles basebuilding books bows buildingdesigning capacity-weight charactercreation circadiancycle city cooking cpplanguage crafting crossbows disease driving drugs fatigue firearms free giantants home hunger improvisedweapons inventory json limitedcapacity locationaldamage lua mapgenerator meleeweapons modsupport monsters mutablescenery-large mutants mycoids naturalistic postapocalypse precisionrifles projectilerecovery resting roguelike scents stamina suppressors timeslicing trapping vehicledesigning wilderness zombies Cataclysm is the original version. After the original developer abandoned the project, the community picked it up and resumed development, releasing the game as Catalyst:DDA. Windowslabelminimizeminimize
Caverns of Callisto Origin Systems1983 callisto caveflyer caveflying extraterrestrial fuel future jetpack lives moon mutants otherworld score subterranean Apple II Elabelimageminimize
Caverns of Callisto Origin Systems1983 callisto caveflyer caveflying extraterrestrial fuel future jetpack lives moon mutants otherworld score subterranean Atari 400/800labelimageminimize
Caves of Qud Freehold GamesTBA abilitycooldown charactercreation commercial crafting download future gog humanprotagonist license-proprietary lowtech-future mapgenerator metamorphosis mutantprotagonist mutants mutation optionaltasks postapocalypse presetmaps roguelike sciencefantasy steampowered tilebased ubuntu Linuxlabelminimizeminimize
Caves of Qud Freehold GamesTBA abilitycooldown charactercreation crafting download future gog humanprotagonist mapgenerator metamorphosis mutantprotagonist mutants mutation optionaltasks postapocalypse presetmaps roguelike sciencefantasy steampowered Windowslabelminimizeminimize
Caves of Qud Freehold GamesTBA abilitycooldown charactercreation crafting download future gog humanprotagonist mapgenerator metamorphosis mutantprotagonist mutants mutation optionaltasks postapocalypse presetmaps roguelike sciencefantasy steampowered Mac OS Xlabelminimizeminimize
Chainsaw Warrior Auroch Digital 2013 boardgametiein cardbased charactercreation comiccutscenes dice difficulty firearms gameofchance instantkillers meleeweapons mutants randomchance randomizedattributes rating-pegi-7 timelimit tutorial unity-engine zombies iOSlabelminimizeminimize
Chainsaw Warrior Auroch Digital2013 boardgametiein cardbased charactercreation comiccutscenes dice difficulty firearms gameofchance instantkillers meleeweapons mutants randomchance randomizedattributes rating-pegi-7 timelimit tutorial unity-engine zombies Androidlabelminimizeminimize
Chainsaw Warrior Auroch Digital2013 boardgametiein cardbased charactercreation comiccutscenes dice difficulty firearms gameofchance instantkillers meleeweapons mouse mutants randomchance randomizedattributes rating-pegi-7 singlecontroller steampowered timelimit tutorial unity-engine zombies Windowslabelminimizeminimize
Comix Zone Sega2002 dreamworld explosiveobjects fromanotherworld metafiction monsters mutants onomatopoeia GBAlabelimageminimize
Comix Zone SegaSoft1995 cdrom dreamworld explosiveobjects fromanotherworld maleprotagonist metafiction monsters mutants onomatopoeia rating-esrb-ka wingapi Windowslabelimageminimize
Comix Zone (コミックスゾーン) Sega1995 6buttonarcadepad consoleclassix dreamworld explosiveobjects fromanotherworld metafiction monsters mutants onomatopoeia rating-elspa-3 rating-esrb-ka rating-sr-allages wiivirtualconsole [media=youtube]https://youtu.be/2exQvraPwIA[/media]***
[100]***Included in Sega Mega Drive Classic Collection (Steam version)***Un beat'em up/plataformas terriblemente original, que obliga mucho a pensar tus actos y que se siente más como una aventura o como un extraño puzzle que como un clásico juego de lucha. La historia y el arte además son geniales.

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[20]***Sketch Turner is an artist in New York City. One day while Sketch is drawing, a huge thunderstorm strikes the city. A bolt of lightning hits Sketch's image and brings it to life. That image is Mortus, a megalomaniacal mutant who wants to become real and rule the earth. Mortus magically transports Sketch into the pages of his comic book so that he can end his creator's life and become real. Inside the comic book, Sketch meets General Alissa Cyan, who believes he is a superhero that came to save their post-apocalyptic world from the evil brought by Mortus's hand. Now that he's a comic book superhero, Sketch can really put the hurt on the bad guys. Instantly, Sketch can fight like a one-man mercenary platoon.
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Command & Conquer 3: Tiberium Wars (C&C3;Command and Conquer 3: Les Guerres du Tiberium) Electronic Arts (EA Los Angeles)2007 2040s 21stcentury 3plusfactions aerodyne aiadvantage alienearth alieninvasion aliens alternatetimeline asymmetricfactions beamweapons biorobots city cnc combiningentities crystals deathworld difficultyspike digitizedvideo earth emweapons energyshields fictionalelement firstcontact framesynced future garrisons harvesters infantry landvehicle laserweapons liveactors matchmakingrating mutagen mutants npcteleporting nuclearweapons orbitalweapons osx osx-4 osx-5 phlebotinum planetlooters plasmaweapons resourceharvesting ruins sageengine sonicweapons starfishaliens supportpowers teleport teleporting tiberium tripeds upgrades-transient uvl-missingimages veterancy visionaryplan warfare-air warfare-land wasteland weaponsplatforms x86 Mac OS Xlabelimageminimize
Command & Conquer 3: Tiberium Wars (C&C3;Command and Conquer 3: Les Guerres du Tiberium) Electronic Arts (EA Los Angeles)2007 2040s 21stcentury 3plusfactions aerodyne aiadvantage alienearth alieninvasion aliens alternatetimeline asymmetricfactions beamweapons biorobots chemicalweapons city cnc combiningentities crystals deathworld difficultyspike digitizedvideo earth emweapons energyshields fictionalelement firstcontact framesynced future garrisons harvesters infantry landvehicle laserweapons liveactors matchmakingrating mutagen mutants npcteleporting nuclearweapons orbitalweapons packin phlebotinum planetlooters plasmaweapons resourceharvesting ruins sageengine sonicweapons starfishaliens supportpowers teleport teleporting tiberium tripeds upgrades-transient veterancy visionaryplan warfare-air warfare-land wasteland weaponsplatforms X360labelimageminimize
Command & Conquer 3: Tiberium Wars (CnC3;C&C3;Command and Conquer 3: Les Guerres du Tiberium) Electronic Arts (EA Los Angeles)2007 2040s 21stcentury 3plusfactions aerodyne africa aiadvantage albania alienearth alieninvasion aliens alternatetimeline artillery asia asymmetricfactions australia basebuilding beamweapons biorobots bosnia brazil britain chemicalweapons city cloakednpcs cloaking cnc combinedeffort combiningentities control-individuals croatia crystals deathworld depthfog destructibleenvironment difficultyspike digitizedvideo directx9 disproportionalworld dominion drm droppods earth egypt elitemobs elites empweapons emweapons encyclopedia energyshields europe facelessprotagonist fictionalelement firstcontact flamethrowers fogofwar framesynced friendlyfire future garrisons germany harvesters healing infantry interfacespoilers italy jumppack landvehicle laserweapons leveleditor levelselection liveactors logitech-g15 matchmakingrating militantprotagonist militaryfiction missionbased mode-skirmish modifiable mp-ffa mp-lms mp-teams mrls multiplecampaigns multipleperspectives mutagen mutants namelessprotagonist northamerica nostructurefacing npcteleporting nuclearweapons openended optionaltasks orbitalweapons overpenetration perspectiveflip phlebotinum planetlooters plasmaweapons playerprofiles playerstats portals prologue radarscramblers rating-esrb-t rating-pegi-16 realtimestrategy repairing resourceharvesting ruinedworld ruins sageengine securom7 sequelhook sequence-defend sequence-timed serious silentprotagonist simultaneoustargets slovenia sonicweapons southamerica starfishaliens stealthprojectors stockpiles structurefacing subtitledeficient suicideattackers supportpowers switzerland tanks teleport teleporting thermalweapons tiberium title-animated trampling transports tripeds tutorial unlockable-campaigns upgrades-transient upgradesystem usa veterancy visionaryplan voicechat walkers war warfare-air warfare-land wargame wasteland waypoints weaponsplatforms worldcybergames CnC3 is probably the hardest strategy game I know, and not because the AI is that good, but because it cheats so much. Even on the so called easy difficulty the game is frustratingly hard to even barely win (later) missions. Besides that I still like it, especially the revised GDI and the all new Scrin faction. As a game I would not recommend this to anyone but the masochistic players or diehard Tiberium series fans.***Latest version: 1.09 (as of ?)***March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War and long-awaited return of the most groundbreaking Real-time Strategy franchise (RTS) of all time.

The critically-acclaimed Command & Conquer (C&C) series returns with Command & Conquer 3 Tiberium Wars (C&C 3). Setting the standard for the future of RTS gaming once more, C&C 3 takes you back to where it all began—the Tiberium Universe.

In 2047, Tiberium has blanketed the Earth, which is now divided into zones based on the level of Tiberium infestation. Pristine Blue Zones represent 20% of the planet's surface and are the last refuge of the civilized world. Partially habitable Yellow Zones make up 50% of the planet's surface; most of the world's population lives in these war-torn and ecologically ravaged areas. The remaining 30% of the planet is uninhabitable, a Tiberium wasteland swept by violent Ion Storms. Red Zones are like the surface of an Alien planet.

The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

Featuring state-of-the-art, next-generation graphics, an epic story with live action, full-motion video sequences, and the classic fast-paced C&C style of play, C&C 3 sets the standard for the single player RTS experience.

When you decide to test your skills online, a suite of truly innovative features, such as the ability to transform online battles into a spectator sport, unfold.

Welcome back, Commander.

KEY FEATURES
* [b]Fast, Fluid, Fun[/b]: The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.
* [b]Over 30 Single Player Missions[/b]: In a vast open-world 'theatre of war' where each decision you make matters, you'll experience one cohesive, epic story told from the unique perspective of all three warring factions.
* [b]RTS as a Sport - Battlecast [/b]: Observe, broadcast, and compete in thrilling online battles with innovations including all-new interactive spectator modes, VoIP communication, player commentary, and more.
* [b]Story Like You've Never Seen[/b]: High-definition, live action video sequences that seamlessly tie the game's epic story together featuring an unparalleled, diverse cast.
* [b]Adaptive AI[/b]: The game AI matches your style of play - choose from distinct AI playing styles such as 'rushing', 'turtling', and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.
* [b]New Ways to Attack[/b]: Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful never-before-seen super-units.
* [b]Technology Makes the World Come Alive[/b]: Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.
* [b]Intuitive and Evolved Interface[/b]: Fully evolved side-bar interface that allows you to fully manage your base operations while never leaving the action.
* [b]Battle the Best Online[/b]: With multiple online game modes, all-new multiplayer maps, and a fully featured content editor, go online to see how you stack up in RTS' ultimate forum.
[Electronic Arts]
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Command & Conquer: Renegade Electronic Arts (Westwood Pacific)2002 alienearth alternatetimeline ammomagazines arid armyofone aspectratio-4-3 assaultrifles autorun beamweapons bombs buggy burning cannons canyon captives cave cdrom chemicalweapons cnc compass controlconfig crates dam damageovertime depthfog difficulty directx8 dissolvingcorpses dissolvingitems doors driving drm earth eax eax2 elevators enemyhealthdisplay fictionalelement firearms firstpersonshooter flamethrowers fofindicator friendlyfire grenadelaunchers handguns healthpickups helicopters humid invisiblewalls island itemglow itempickup-auto jumping keys locationaldamage machineguns map mediaindrive milessound militantprotagonist militarybase militaryfiction missionbased multiseaters multivehicular mutants neutralnpcs npatches objectiveindicator optionaltasks orbitalweapons precisionrifles proprietarynetwork radar rating-esrb-t remotedetonators rockets rotaryguns safedisc sequence-defend serialkey subterranean subtitledeficient tank tanks tasktracker telescope thermalweapons tiberium tropic turrets tutorial voiceovers w3dengine walking walkingarmory war westwoodonline windowentry wintery xaudio Command & Conquer: Renegade is a first-person 3D shooter set in the Command & Conquer universe. Game progression is mission-driven; most missions have primary, secondary, and tertiary objectives. A few drive able vehicles are available. Though the gameplay does not deviate from traditional FPS formula, scripted events and some of the mission objectives share common themes and features with the real-time strategy games of the series. The multiplayer emulates RTS gameplay to a larger extent, putting players in control of either GDI or the Brotherhood forces, and requiring them to harvest tiberium in order to upgrade the armies.***
[100]***
[12]***Latest version: 1.037 (as of 2003-01-23)
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Command & Conquer: Tiberian Sun (Command & Conquer: Soleil de Tiberium;Command & Conquer 2;C&C2;CnC2) Westwood Studios1999 2030s 21stcentury alienearth alientechnology alternatetimeline antivillain basebuilding chemicalweapons cnc control-individuals crystals deathworld directx6 earth empweapons fictionalelement flyingjellyfish future harvesters leveleditor licensechange liveactors mapgenerator militantprotagonist militaryfiction missionbased mutagen mutants nostructurefacing orbitalweapons phlebotinum proprietarynetwork realtimestrategy resourceharvesting serious stockpiles tiberium unseenprotagonist war wargame westwoodonline Set in the early 21st century, Tiberian Sun once again pits the Global Defense Initiative against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first Command & Conquer.

It’s time to head up the Firestorm task force. Nod’s experiments have unknowingly released a horde of cybernetic nightmares upon the world. As GDI and Nod scramble to save themselves, they realize their only salvation lies in the unthinkable.
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Command & Conquer: Tiberian Sun: Firestorm (C&C:TSF;Command & Conquer - Teil 3: Operation Tiberian Sun: Feuersturm;Command & Conquer: Soleil de Tiberium: Missions Hydre) Electronic Arts (Westwood Studios)2000 2030s 21stcentury alienearth alientechnology alternatetimeline basebuilding chemicalweapons cnc control-individuals deathworld directx6 earth empweapons fictionalelement flyingjellyfish future harvesters licensechange liveactors militantprotagonist militaryfiction missionbased mutagen mutants nostructurefacing orbitalweapons phlebotinum proprietarynetwork rating-esrb-t resourceharvesting rogueai sentientmachines serious stockpiles strangebedfellows tiberium war wargame westwoodonline Firestorm follows the events as they unfolded in the GDI campaign of Tiberian Sun. With the Brotherhood of Nod fractured into feuding warlords following Kane’s death, Anton Slavik (also called The Serbian Wolf) is determined to keep Kane’s ideology alive through the resurrection of Nod’s highly advanced artificial intelligence, CABAL (Computer Assisted Biologically Augmented Lifeform), while the Global Defense Initiative continues its ongoing campaign to stop the spread of Tiberium and its monstrous mutations by retrieving the extraterrestrial Tacitus device.

GDI and Nod must now join forces in order to overcome Nod’s previous vital assistant in tactical decisions and their current nemesis, CABAL, who intends to conquer the world through the systematic assimilation of human populations into its cyborg armies with the means of Tiberium on a massive scale.
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COPS 2170: The Power of Law Strategy First;DreamCatcher Europe;Game Factory Interactive (MiST Land South)2004 1life 2170s 22ndcentury adv-undefined aspectratio-4-3 assaultrifles cdrom city control-individuals cpu-pentium3 cyborgs deadends directx9 display-800x600 energyweapons extraterrestrial femaleprotagonist firearms friendlyfire future giantanimals grenades grid grid-hex group hexapeds inventory lawenforcerprotagonist mars mediaindrive morale murinoids mutants noports racism-speciesism rating-esrb-t rebellion robots saveanywhere serious spacefaringage subterranean subway tactical tacticalrpg tga turnbasedcombat vorbis walking win2k win98 winxp xp-undefined [b]morale[/b] — units start panicking if enough many of their friends get killed and/or they get sufficiently wounded, effects usually involve running around and shouting for help/mercy while others go into berserk and start shooting everywhere, often killing their own friends rather than enemies in the process.***Latest version: 1.22 (as of 2005-02-21?)

The patch can't be applied on XP64 for some reason (and possibly any other similarly recent Windows OS), but the game can be temporarily installed on a virtual machine, patched there and the files copied back to the host OS over the installation there and the game will work without any issues.***Comes on 2 CDs.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* 700 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
Windowslabelimageminimize
Crying Suns Humble Bundle (Alt Shift)2019 abilitycooldown activepause crowdfunded directx10 directx11 distantfuture extraterrestrial grid grid-hex militantprotagonist mutants robots steampowered win10 win7 Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.***Uses unusual graphic style that is 3D models but with unfiltered textures and with limited rotation so they often look like regular pixel graphics. There's probably some actual pixel art mixed in. Windowslabelimagesubject
Crying Suns Humble Bundle (Alt Shift)2019 abilitycooldown activepause crowdfunded distantfuture extraterrestrial grid grid-hex militantprotagonist mutants osx-11 robots steampowered Mac OS Xlabelminimizeminimize
Dan Dare III: The Escape Virgin Games (Probe Software)1990 comic dandare-series escape europeancomic jetpack mutants plasmaweapons ZX Spectrumlabelimageminimize
Dan Dare III: The Escape Virgin Games (Probe Software)1990 comic dandare-series escape europeancomic jetpack mutants plasmaweapons runandgun Amigalabelimageminimize
Dan Dare III: The Escape Virgin Games (Probe Software)1990 comic dandare-series escape europeancomic jetpack mutants plasmaweapons runandgun Atari STlabelimageminimize
Dan Dare III: The Escape (Dan Dare 3) Virgin Games (Probe Software)1990 comic dandare-series escape europeancomic jetpack mutants plasmaweapons C64labelimageminimize
Dan Dare III: The Escape (Dan Dare 3) Virgin Games (Probe Software)1990 comic dandare-series escape europeancomic jetpack mutants plasmaweapons Amstrad CPClabelimageminimize
Dead Head Fred D3 Publisher (Vicious Cycle Software)2007 amnesia fishing investigatorprotagonist mutants mystery rating-esrb-m rebornprotagonist viciousengine Fred Neuman was just your average Private Investigator...that is until he got a little too close to the shady dealings of a powerful mob boss.

Now Fred finds himself without his memory, without his friends and, most disturbingly, without his head – left with only a brain, two eyes and a jar to preserve them. It's from this point, that his journey of revenge begins.

* An all-new, original action epic, designed exclusively for the PSP
* Unique ‘head-swapping' gameplay mechanic allows players to remove, collect and use the heads of their enemies as they battle through the game
* 9 heads, each with upgradeable abilities; let gamers smash, fly, gas and burn their way through more than 13 action-packed levels
* Innovative "smart" camera alleviates camera control and placement issues common to 3rd person games on the PSP
* Explore the city of Hope Falls – a bizarre and mysterious place where danger lurks around every corner
* Open-ended gameplay and non-linear level structure allows players to progress through the game as they see fit
* Test your skill in a variety of mini-games including Consensual Sax, Head 2 Head Pinball and more
[D3P]
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Dead Island: Epidemic (DIE) Deep Silver (Stunlock Studios)2014 abilitycooldown alphafunding bludgeons bossbattles cancelled deadisland-series defunct enemyhealthdisplay equipment-preselect fistloads handguns healingitems improvisedweapons island knives limitlessenergy loadingnonsense microtransactions mp-horde mp-teams mp-undefined mutants outbreak precisionrifles pve pvp rage shotguns steampowered tutorial unlimitedammo Steam Early Access servers closed down on 2015-10-15. Windowslabelimageminimize
Dead Space Electronic Arts (EA Redwood Shores)2008 2410s 26thcentury aaa achillesheelfoes acrostictext actionadventure alientechnology amalgams ammomagazines anatomicdamage arcwords asphyxiation augmentedreality beamweapons biogrowth bodyhorror bossbattles capacity-slots capacity-toolslots carnographic chargingweapons cipherlang cliffhanger clingers comic compositefoes damagemodeling dark deadengine deadspace dementia derelict diegeticui disclaunchers dismemberment elevators energyweapons engineerprotagonist erraticfoes everyonesdead extraterrestrial firearms flamethrowers future giantmonsters glowsuits gore grotesque gunclubbing hospital hud-explained hyperenemies industrial-setting infestation insaneprotagonist inventory inventory-supplies isolatedlocale itemglow juggernauts lamp lasersight limitedcapacity locationaldamage loot-random loot-unexpected meteoroids middleagedprotagonist monsters monstrouschildren movie mutants nocrosshair npcgenerators obligation openended otherworld outbreak plasmaweapons powertools publictransit quicktimeevent rating-esrb-e researchfacility savepoints scientists sequence-turret serious sessilecreatures shopping silentprotagonist silentvoid slobbery spacecraft-location spacefaringage spacesuit splittingcreatures stomping stranded suicide survivalhorror technomagic tentaclecreatures thermalweapons tinyfoes traproom unarmedfighting uncertainending upgrades-capacity upgrades-health upgrades-permanent upgradesystem weaponupgrades whispers zero-g Set in the cold blackness of deep space, the atmosphere is soaked with a feeling of tension, dread and sheer terror. In Dead Space , players step into the role of engineer Isaac Clarke – an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ship's crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive.
[EA [newsletter]]
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Dead Space Electronic Arts (EA Redwood Shores)2008 2410s 26thcentury aaa achillesheelfoes acrostictext actionadventure alientechnology amalgams ammomagazines anatomicdamage arcwords asphyxiation augmentedreality beamweapons biogrowth bodyhorror bossbattles capacity-slots capacity-toolslots carnographic chargingweapons cipherlang cliffhanger clingers comic compositefoes damagemodeling dark deadengine deadspace dementia derelict diegeticui disclaunchers dismemberment elevators energyweapons engineerprotagonist erraticfoes everyonesdead extraterrestrial firearms flamethrowers future giantmonsters glowsuits gore grotesque gunclubbing hospital hud-explained hyperenemies industrial-setting infestation insaneprotagonist inventory inventory-supplies isolatedlocale itemglow juggernauts lamp lasersight limitedcapacity locationaldamage loot-random loot-unexpected meteoroids middleagedprotagonist monsters monstrouschildren movie mutants nocrosshair npcgenerators obligation openended otherworld outbreak plasmaweapons powertools publictransit quicktimeevent researchfacility savepoints scientists sequence-turret serious sessilecreatures shopping silentprotagonist silentvoid slobbery spacecraft-location spacefaringage spacesuit splittingcreatures stomping stranded suicide survivalhorror technomagic tentaclecreatures thermalweapons tinyfoes traproom unarmedfighting uncertainending upgrades-capacity upgrades-health upgrades-permanent upgradesystem weaponupgrades whispers zero-g Set in the cold blackness of deep space, the atmosphere is soaked with a feeling of tension, dread and sheer terror. In Dead Space , players step into the role of engineer Isaac Clarke – an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ship's crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive.
[EA [newsletter]]
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Dead Space Electronic Arts (EA Redwood Shores)2008 1life 2410s 26thcentury aaa achillesheelfoes acrostictext actionadventure alientechnology amalgams ammomagazines anatomicdamage arcwords asphyxiation augmentedreality beamweapons biogrowth bodyhorror bossbattles capacity-slots capacity-toolslots carnographic chargingweapons cipherlang cliffhanger clingers comic compositefoes cpplanguage damagemodeling dark deadengine deadspace dementia derelict diegeticui directx9 disclaunchers dismemberment doors download drm drm-activation dvd elevators energyweapons engineerprotagonist erraticfoes everyonesdead extraterrestrial firearms flamethrowers future giantmonsters glowsuits godfather-engine gore grotesque gunclubbing hospital hud-explained humblebundle hyperenemies industrial-setting infestation injuries insaneprotagonist inventory inventory-supplies isolatedlocale itemglow juggernauts lamp langhungarian lasersight limitedcapacity locationaldamage loot-random loot-unexpected lutris meteoroids middleagedprotagonist monsters monstrouschildren movie mutants nocrosshair npcgenerators obligation openended otherworld outbreak plasmaweapons powertools publictransit quicktimeevent rating-esrb-e researchfacility savepoints scientists securom securom7 securompa sequence-turret serious sessilecreatures shopping silentprotagonist silentvoid slobbery spacecraft-location spacefaringage spacesuit spawners splittingcreatures stomping stranded suicide suicideattackers survivalhorror technomagic tentaclecreatures thermalweapons tinyfoes traproom unarmedfighting uncertainending upgrades-capacity upgrades-health upgrades-permanent upgradesystem uvl-releases walking weaponupgrades whispers widescreen zero-g Un survival horror soberbio, donde tus recursos son limitadísimo y temerás hasta el titileo de la luz de la nave.

8 de 10***Only the Dead Survive.

A massive deep-space mining ship goes dark after unearthing a strange artifact on a distant planet. Engineer Isaac Clarke embarks on the repair mission, only to uncover a nightmarish blood bath — the ship's crew horribly slaughtered and infected by alien scourge. Now Isaac is cut off, trapped, and engaged in a desperate fight for survival.

* Strategically dismember the Necromorph enemies limb by bloody limb.
* Zero gravity combat means terror can strike from anywhere.
* Uncover the horrific truth of this shocking thriller.***Finishing the game on [i]hard[/i] difficulty unlocks [i]impossible[/i] difficulty (as well as giving 50k credits, 10 power nodes and military suit). What that entails, however, is unknown.***2009-01-09 on Steam (lang: eng, fre, ita, spa, ger)***[b]Launch trailer[/b]
[media=youtube]S7VvKGlVZu8[/media]***There has been several animated comics and apparently they're making a direct-to-DVD/Bluray animated film as well to cover the back story (and so far it seems like they're selling the movie separately). I truly hope these are included in the final game, I hate to miss out on the plot simply because the people want to make more money out of it.***[b]achillesheelfoes[/b] / [b]dismemberment[/b] — this is the only way you can defeat the necromorphs, by shooting or otherwise ripping off all their limbs. Just shooting at their head or torso won't help much (much like with zombies).
[b]technomagic[/b] — (tele)kinesis and stasis devices, the latter of which literally creates a temporal distortion that significantly slows down the passge of time for the targeted object or creature (ergo, slowing their movements down to crawl).

# averted tags #
[b]limited supplies[/b] — happens only with ammo in case you use single weapon exclusively (you can carry 4). Otherwise you have plenty of ammo around.
[b]faceless protagonist[/b] — you can rotate the camera early on in the in-game cinematic portion to point towards the back of the ship when Isaac hasn't donned his helmet yet, showing his face clearly.
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Decadence Home, Sweet Home Revolution System Games2013 2150s 22ndcentury 3rdmillennium axes commercial desura download earth future indevelopment indie inventory langcastellano license-proprietary meleeweapons monsters mutants serious swords ubuntu unarmedfighting walking x86-64 [English]
Year 2152. After the definitive exhaustion of the natural resources, civilization survives thanks to the energy supplied by mysterious crystals discovered by accident. However, the prolonged use of the crystals as an energy source starts provoking a series of DNA mutations on living organisms.

Max and Zoe, both inhabitants of the quiet and peaceful Hoppelin village, undertake a dangerous adventure in search of their father, Frank Lambd, who left before disappearing clues about the only cure that will save the civilization from its own destruction... once again.

Decadence: Home, Sweet Home is an exciting third person adventure-RPG game, with a fascinating story and a brand new game engine called Digital Dream Engine. Move with freedom across open, wide and fully detailed scenarios.

Earn experience, level up and choose your own skill tree. Face numerous mutated creatures stalking in the forest. Enjoy an extraordinary and original soundtrack composed by Eduardo de la Iglesia (Commandos 2: Men of Courage, Commandos 3: Destination Berlin, Naraba World).

[Castellano]
Año 2152. Tras el agotamiento definitivo de los recursos naturales, la civilización sobrevive gracias a la energía proporcionada por unos misteriosos cristales descubiertos por accidente. Sin embargo, el uso prolongado de estos cristales como fuente de energía comienza a provocar en los seres vivos una serie de mutaciones en el ADN.

Max y Zoe, habitantes del apacible pueblecito de Hoppelin, inician una arriesgada aventura en busca de su padre, Frank Lambd, quien antes de desaparecer dejó pistas sobre la única cura que salvará a la civilización de su destrucción... otra vez.

Decadence: Home, Sweet Home es una emocionante aventura-RPG en tercera persona, con una historia apasionante y un motor gráfico totalmente nuevo: el Digital Dream Engine. Muévete con libertad por unos escenarios abiertos, extensos y llenos de detalles.

Consigue experiencia, sube de nivel y elige tu propio árbol de habilidades. Haz frente a las numerosas criaturas mutadas que acechan en el bosque. Disfruta de una banda sonora extraordinaria compuesta por Eduardo de la Iglesia (Commandos 2: Men of Courage, Commandos 3: Destination Berlin, Naraba World).
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Druuna: Morbus Gravis (Друуна. Morbus Gravis;Paolo Eleuteri Serpieri's Druuna: Morbus Gravis) Microïds;1C Company (Artematica Entertainment)2001 aspectratio-4-3 cdrom comic dingy dolbysurround eroticcomic europeancomic femaleprotagonist grotesque indoors monsters mutants noports nudity outbreak ruins serious tentaclecreatures titularcharacter walking win2k win95 win98 Latest version: retail***'Inspired by the sensual works of Paolo Eleuteri Serpieri'

Druuna: Sensual, voluptuous, alluring - the ultimate temptress. Doomed to live in a semi-vegetative state poised between life and death. Those who inhabit her dark and decadent world are contaminated by a terrible plague that transforms them into bloodthirsty animals.

Only with the help of `BrainHolder´, a computer connected to Druuna's brain, can you take on the role of the heroine and relive the events that put her in her current state, and thus be in charge of her destiny.

Confronting all manner of mysterious and immoral characters you must avoid the many pitfalls along her trail - From now on, Druuna's life is in your hands . . .

* An adventure game in a hyper-realistic, interactive real-time 3D world.
* A highly engaging universe and scenario created by Paolo Eleuteri Serpieri, author of the Druuna cartoon series.
* A rich graphic environment enhanced by hi-fi quality audio: real-time 3D integrated, THX certified sound.
* Cinematographic direction, with 60 minutes of full motion video cut scenes.
* Lavish soundtrack with more than ten original scores.
[Box blurb]***[b]Minimum:[/b]
* Windows 95, 98, ME or 2000
* 400 MHz CPU
* 64 MB RAM
* 16 MB VRAM
* 500 MB HD space

[b]Recommended:[/b]
* 600 MHz CPU
* 128 MB RAM
* 32 MB VRAM
* 3.2 GB HD space***Comes on 6 CDs.

EAN-13: [code]3342181726650[/code] (UK; Microids)
Windowslabelimagesubject
Duke Nukem GoodOldGames2003 1life 21stcentury airducts alieninvasion aliens apartmentbuilding armyofone automap bathroom beos bombs buildengine captives city city-losangeles-ca clingers cryogenicweapons destructibleitems difficulty doors download dukenukem elevators energyweapons explosiveobjects extraterrestrial firearms firstpersonshooter flood freelook freezing future gore graphicdeaths haikuos handguns heroic heroprotagonist hitscan humor-dark humor-toilet interspecificconflict inventory jumping jumppack license-gpl licensechange lighthearted luna machineguns macho monsters moon mp-dm multibarrelguns mutants naturaldisasters remotedetonators rockets ruins screenshake shotguns shrinker spacestation suidoids theatre thx-1138 titularcharacter walking x86 BeOSlabelminimizeminimize
Duke Nukem 3D 3D Realms;Tectoy;Zeebo (3D Realms;Tectoy Digital)2008 airducts alieninvasion aliens apartmentbuilding armyofone cancelled city city-losangeles-ca cryogenicweapons difficulty doors dukenukem elevators energyweapons extraterrestrial firearms firstpersonshooter flood freezing future gore handguns heroic heroprotagonist interspecificconflict invasion inventory jumping jumppack lighthearted luna machineguns macho monsters moon multibarrelguns mutants naturaldisasters remotedetonators rockets ruins screenshake shotguns shrinker spacefaringage spacestation twitchshooter Aliens have landed in futuristic Los Angeles, and it's up to Duke to bring the pain and show them the door. It's time to start kicking ass and chewing gum - and he's all out of gum! Zeebolabelimagesubject
Duke Nukem 3D (Duke Nukem 3D: Atomic Edition;DN3D;duke3d) Apogee Software (3D Realms)1996 1life 21stcentury 3.5disk addons airducts alieninvasion aliens apartmentbuilding armyofone automap bathroom bombs bpjmindexed buildengine captives cdrom censored city city-losangeles-ca clingers color-8bit cpu-486 cryogenicweapons destructibleitems dialup difficulty display-320x200 display-320x400 display-640x480 display-800x600 display-vesa display-vga doors dos5 download dukenukem elevators energyweapons explosiveobjects extraterrestrial firearms firstpersonshooter flood freelook freezing future gamepad gameplayinn gog gore graphicdeaths handguns heroic heroprotagonist hitscan humor-dark humor-toilet impossiblegeometry interspecificconflict invasion inventory ipx joystick jumping jumppack keyboard license-gpl licensechange lighthearted luna machineguns macho monsters moon mouse mp-cooperative mp-dm mp-versus multibarrelguns mutants naturaldisasters noreloading quake realisticshotguns redlightdistrict remotedetonators rockets ruins saveanywhere screenshake shotguns shrinker spacefaringage spacestation spu-adlib spu-awe32 spu-dss spu-ensoniqsoundscape spu-gm spu-gus spu-pas spu-rsc spu-sb spu-sb16 spu-sbpro spu-tandy suidoids techinnovation ten-service theatre thx-1138 titularcharacter twitchshooter walking walkingarmory About tech / gameplay innovation, to quote TV Tropes:
[quote]First Person Shooters prior to Duke 3d didn't feature "realistic" real world locations. Things that Duke 3d did first include: televisions that show different programmes; closed circuit security cameras that let you see other areas of the level than the bit you're in; working subway trains that take you across "town"; strip bars/clubs; breakable glass/destroyable furniture/mirrors that you can see your own reflection in; triggered set pieces such as earthquakes that can destroy the architecture around the player; and working toilets that you can use to gain extra health. These things were quite revolutionary at the time, and the level design in later games of the genre (such as Half Life, Deus Ex, Soldier Of Fortune, and even aspects of Doom 3) show signs of its ground breaking influence. It could be argued that this organic approach to level design would have come about anyway as a direct result of increasingly better technology... but nevertheless, Duke 3d was there first.[/quote]***The source code for the 1.5 version was released under GPL license on 2003-04-01.***"Complete Version", the one I have, came on single CD-ROM. I'm pretty sure some older releases came on several 3½ disks.***[b]Minimum:[/b]
* 486 CPU
* 8 MB RAM
* VGA GPU
* 30 MB free HD space

[b]Recommended:[/b]
* 486DX2 / 66 MHz CPU (Pentium for SVGA modes)
* 16 MB RAM
* VESA-compliant VGA or SVGA GPU

[b]Supported sound cards:[/b]
For music: Gravis UltraSound, Sound Blaster (all of them), SoundMan16, Pro Audio Spectrum, SoundScape, Waveblaster, Sound Canvas, Adlib, and General MIDI.
For sound: Sound Blaster (all of them), Gravis UltraSound, SoundMan16, Pro Audio Spectrum, SoundScape, Disney/Tandy Sound Sources.***The third chapter in the series, and the first with a 3D perspective (the original Duke Nukem and the sequel, Duke Nukem II, are side scrolling platform games). This game, set sometime in the early 21st century, begins in a ravaged LA, which was overtaken by aliens while you were abducted during Duke Nukem II. Duke, upon returning to Earth, finds himself with another mess to clean up, and another alien race that needs exterminating. Duke is a can-do hero who realizes that sometimes innocent people have to die in order to save Earth, so accuracy of gun fire is not a real concern to him. :)

This game has a long list of cool things that haven't been attempted in 3D action games, yet. The weapons, for example, kick-butt:

* There's a mine that can be placed on any wall and sends out a laser trip beam-- perfect for multiplayer games.
* There's also a shrinker ray that reduces an opponent to the size of a G.I. Joe, at which point they are foot fodder--watch them splat!
* As in Shadow Warrior, you can swim under water, and even shoot players who are standing outside the water, or vice versa.
[3D Realms]
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Duke Nukem 3D (Duke Nukem 3D: Atomic Edition;DN3D;duke3d) Apogee Software (3D Realms)2014 1life 21stcentury airducts alieninvasion aliens apartmentbuilding armyofone automap bathroom bombs buildengine captives censored city city-losangeles-ca clingers commercial cryogenicweapons destructibleitems difficulty display-vesa doors download dukenukem elevators energyweapons explosiveobjects extraterrestrial firearms firstpersonshooter flood freelook freezing future gamesrepublic gog gore graphicdeaths handguns heroic heroprotagonist hitscan humor-dark humor-toilet impossiblegeometry interspecificconflict invasion inventory jumping jumppack license-gpl license-proprietary licensechange lighthearted luna lutris machineguns macho monsters moon mp-dm multibarrelguns mutants naturaldisasters nonnative noreloading quake realisticshotguns redlightdistrict remotedetonators rockets ruins screenshake shotguns shrinker spacefaringage spacestation suidoids techinnovation ten-service theatre thx-1138 titularcharacter twitchshooter ubuntu walking walkingarmory Linuxlabelminimizeminimize
Duke Nukem Atomic Edition 3D Realms (icculus.org)? 1life 21stcentury airducts alieninvasion aliens apartmentbuilding armyofone automap bathroom bombs buildengine captives city city-losangeles-ca clingers cryogenicweapons destructibleitems difficulty doors download dukenukem elevators energyweapons explosiveobjects extraterrestrial firearms firstpersonshooter flood freelook freezing future gamesrepublic gore graphicdeaths handguns heroic heroprotagonist hitscan humor-dark humor-toilet interspecificconflict invasion inventory jumping jumppack license-gpl licensechange lighthearted luna machineguns macho monsters moon mp-dm multibarrelguns mutants naturaldisasters redlightdistrict remotedetonators rockets ruins screenshake shotguns shrinker spacestation suidoids theatre thx-1138 titularcharacter walking Linuxlabelminimizeminimize
Duke Nukem: Manhattan Project Arush Entertainment (Sunstorm Interactive)2002 autozoom beamweapons bombs bossbattles captives city directx8 dukenukem energyweapons firearms handguns jumppack ladders leveleditor lighthearted lives lutris machineguns macho maleprotagonist midairjumping monsters murinoids mutants prism3dengine pseudo3d rating-adese-16 rating-esrb-m steampowered suidoids titularcharacter vorbis Side-scrolling platformer in a 3D environment with lotsof guns, explosions, ugly monsters and some new one-liners. Windowslabelimageminimize
DUSK-12 (Dusk 12) Buka Entertainment (Orion Games)2008 2020s 21stcentury airducts alternatingprotagonist anticipatorysightings aspectratio-4-3 assaultrifles audiere autosavepoints beepingcomputers bodyarmor bullettime chargedthrow cyborgs dark-limited deathfakers difficulty driving elevators energyregen eruptions firstpersonshooter future grenades grotesque handguns healthdraining healthpickups healthregen healthregen-slow humanexperiments itempickup-auto jumping keycodes knives ladders lightbloom locationaldamage monsters mp-dm mp-teams mutantprotagonist mutants nightvision oopitems origlang-russian outbreak physx prison raknet reload-manual researchfacility robots saveanywhere screenshake secretfacility sequence-turret sequence-vehicle shadermodel1 shadermodel2 shadermodel3 shotguns slowmotion soldiers steampowered superpowers swimming telescope temporarycompanions tga unarmedfighting underwaterdiving vorbis walking win2k winxp [b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or Athlon XP CPU
* 1 GB RAM
* 256 MB VRAM***The project to create the perfect soldier ran out of control, and turned itself into an incurable virus. The whole city is now under quarantine as the inhabitants transformed into blood-thirsty assassins. A group of Spec Ops. soldiers are now trying to uncover the secrets of those aborted experiments undertaken 4 years ago...

DUSK-12 is a state of the art first person shooter, full of action for single and multiplayer and hyper-realistic graphics full of details where the player will incarnate two heroes. One of the soldiers of the group, with an unknown past and one of the infected men with the virus, who has strength, speed and fortitude beyond human limits.

Deathmatch and Team Deathmatch are available in multiplay, along with a huge amount of different weapons and superpowers gather in this title that will be a revolution of the genre.

Key features:
* Totally new graphic engine that uses to the limit the latest technology available for the PC platform
* Play alone or in squad mode as you control the mutated man or the soldier. Use your superpowers or give orders to your companions to aid you in the combat.
* Innovative physic system. Take everything you want, break hundreds of objects, use elements of the scenario as weapons.
* Several vehicles that you will be able to use for traveling through the scenario and transport your group.
* Intense multiplayer mode up to 16 people. Choose between a soldier or a mutated human.
[Buka]
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ELEX THQ Nordic (Piranha Bytes)2017 actionrpg columnarjointing gog mutants openworld postapocalypse rating-pegi-16 sciencefantasy steampowered Windowslabelminimizeminimize
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